Page 28 of 89
Posted: Sat Feb 03, 2007 5:57 pm
by bedplay
to me they all look bang on.
I think small map is in order now...
but like I said before i don't have an eye for these things....
Posted: Sat Feb 03, 2007 5:58 pm
by Qwert
I say that numbers 100% now. If you dont belive then prove it. I dont know what to say you next.
Posted: Sat Feb 03, 2007 6:01 pm
by bedplay
Teya to be honest, If you look again at the large map with all 8's
they can't be any more centered.
this means if different numbers are used don't look centered there is absolutely nothing anyone can do about it.
Large map is 100% complete for me.
Posted: Sat Feb 03, 2007 6:01 pm
by Teya
I dont see how you think they are all in qwert. As I said, In starlingrad they all seem out but the 20. Which you claim as impossible.
Alot more than your last update seem to be in so you are getting somewhere.
I think the main problems are in Moscow & starlingrad. They seem out horizontially to the right.
Posted: Sat Feb 03, 2007 6:03 pm
by Teya
dont use that as an example. Its NOT XML. Or a current image.
You cant use odd and even numbers an example either as in starlingrad there are both odd & even numbers out.
Just fix it so the f*cking map can be quenched already!
Posted: Sat Feb 03, 2007 6:06 pm
by bedplay
I thought that was xml...
you know teya in xml you CAN use all the smae number right?

Posted: Sat Feb 03, 2007 6:08 pm
by Teya
no, cos its a random selection of numbers.
You cant choose any numbers that show up.
My understanding is that qwert has added the numbers in the program he is using. But YES all the 8s are centered.
Posted: Sat Feb 03, 2007 6:09 pm
by Qwert
Here we go again, you know Andy say too that numbers can be perfect.
I see that thes problems can solve with opinion of 2 player i need more people to say what hes opinion.
Posted: Sat Feb 03, 2007 6:12 pm
by Teya
AndyDufresne wrote:Of course Qwert, it won't be perfect. But it can be done near perfectly with effort and time. It is an important part of the map creation. You just can't skip over parts you'd rather not do!

--Andy
Isnt that enough to get you to fix it? Then next time andy looks there wont be any problems with the map.
I thought you wanted this map quenched as soon as possible.
Posted: Sat Feb 03, 2007 6:14 pm
by Qwert
Teya wrote
no, cos its a random selection of numbers.
You cant choose any numbers that show up.
My understanding is that qwert has added the numbers in the program he is using. But YES all the 8s are centered.
Hmmm, wery interesting, but how i can put numbers to be centered if all my circle dont have same size(keyogy say that my circle dont have same size).
If my circle dont same size then 8 will can be in center.
Posted: Sat Feb 03, 2007 6:15 pm
by bedplay
cant you use all the same numbers....
I assumed you can since in the official coordinate map testing tool it says you can:
http://www.conquerclub.com/mapmaker/index.php
"specify"
can I ask teya have you made a map before?
qwert, if you use the tool, and put all 20's in all 8's in all 21's in (all the ones with different pixel numbers) then post the images, we will be able to tell better if they are right or not.
Posted: Sat Feb 03, 2007 6:15 pm
by Qwert
Soory i say that all numbers good. Its seem that i must put these problem in vote.
Posted: Sat Feb 03, 2007 6:17 pm
by Qwert
Teya create map, i dont know that teya create map?
Posted: Sat Feb 03, 2007 6:19 pm
by Teya
I want you to answer these questions honestly.
How old is that image you used for the 8s? As I do not believe it is the current image. It is too much effort to take names and stars and bonuses off the map just to prove 8s are centered.
At any point in the map making process did you change the army circles any way? Like any effect or something?
Posted: Sat Feb 03, 2007 6:19 pm
by bedplay
qwert just test the current xml file, with, instead of random numbers, all the same numbers.
e.g. a map with 20,
a map with 21
a map with 11
a map with 1
a map with 8
then post the print screens.
it will take you what... 10 minutes? then you can prove they are centralized
Posted: Sat Feb 03, 2007 6:20 pm
by Teya
Keyogi has made a map and has the same issues as me.
Posted: Sat Feb 03, 2007 6:21 pm
by bedplay
Teya wrote:I want you to answer these questions honestly.
How old is that image you used for the 8s? As I do not believe it is the current image. It is too much effort to take names and stars and bonuses off the map just to prove 8s are centered.
At any point in the map making process did you change the army circles any way? Like any effect or something?
It's pretty easy to do, if he is using any multi layered image software, all you have to do is click hide layer on each layer you want to not show... I could do it on my map in less than 30 seconds...
Posted: Sat Feb 03, 2007 6:22 pm
by Teya
bedplay wrote:qwert just test the current xml file, with, instead of random numbers, all the same numbers.
e.g. a map with 20,
a map with 21
a map with 11
a map with 1
a map with 8
then post the print screens.
it will take you what... 10 minutes? then you can prove they are centralized
If you are going to put images up with the same numbers, use the CURRENT map image not the 1 without army bonuses, stars and territory names.
Posted: Sat Feb 03, 2007 6:23 pm
by Teya
bedplay wrote:Teya wrote:I want you to answer these questions honestly.
How old is that image you used for the 8s? As I do not believe it is the current image. It is too much effort to take names and stars and bonuses off the map just to prove 8s are centered.
At any point in the map making process did you change the army circles any way? Like any effect or something?
It's pretty easy to do, if he is using any multi layered image software, all you have to do is click hide layer on each layer you want to not show... I could do it on my map in less than 30 seconds...
and qwert could have fixed the numbers in that time as well.
There is no reason to hide all those items. they are the map.
Posted: Sat Feb 03, 2007 6:24 pm
by bedplay
yup what teya says
also do it now, don't dilly dally making excuses.
Posted: Sat Feb 03, 2007 6:30 pm
by Qwert
Its easy for you to prove that number not centralised, just put map in PAINT SHOP PRO 7 and put 1px grid net.
These i do.
Posted: Sat Feb 03, 2007 6:50 pm
by Teya
I have a solution. But you wont do it cos you are too stubborn.
Get a list of what numbers seem out (I will tell you which seem out to me if you are willing to try this) And move the central point 1 or 2 pixels to the left and see if it makes any difference.
You say it is easy for me to prove, but it is also easy for you to fix, if you are willing to. And hey, I AM trying to help. Even though you think Im not.
Posted: Sat Feb 03, 2007 7:12 pm
by Qwert
Teya wrote
I have a solution. But you wont do it cos you are too stubborn.
Get a list of what numbers seem out (I will tell you which seem out to me if you are willing to try this) And move the central point 1 or 2 pixels to the left and see if it makes any difference.
You say it is easy for me to prove, but it is also easy for you to fix, if you are willing to. And hey, I AM trying to help. Even though you think Im not.
To fix what? I just tell you that numbers cetralised and you just look in map and say That its not good, do you have some power in yours eye whene you say these.
You think that easy centalised numbers. I work in these map over 70 days(200 hours) and you say me its easy.
Put map in PAINT SHOP PRO 7 THEN PUT OVER MAP 1PX GRID NET and check map, you can belive yours eye every time, looks some time can fool you.
Posted: Sat Feb 03, 2007 7:34 pm
by Ruben Cassar
Andy, out of curiosity, is 47 pages before a map gets quenched a new foundry record?

Posted: Sat Feb 03, 2007 7:51 pm
by qeee1
Numbers are centralised by my (expert) eye...