Forgive me for not reading all 46 pages, if this bug is already reported before - just let me know and give me some help to find the corresponding posts...
(I can't determine who's responsible - BOB, Lack's engine, or Firefox itself.)
I've just recently realized that it is better to keep BOB off and just turn it on when it's needed... And today, I first time tried to play some moves without BOB.
I can do ONLY ONE operation and all buttons remain dead! That means:
i) I opened a game in new tab, replaced cards but couldn't deploy. ii) I had to open game again (and I closed the previous one) and then deploy. I couldn't attack, though... iii) I opened game third time and threw dice. He got six. iv) for next attack - again a new copy of the game...
I don't need to proceed, you understand...
(It's not an isolated case, I played this way in three games today)
The lowest rank: Question Mark The lowest score: 1000 The lowest place on the scoreboard: don't remember
Zemljanin wrote:Forgive me for not reading all 46 pages, if this bug is already reported before - just let me know and give me some help to find the corresponding posts...
(I can't determine who's responsible - BOB, Lack's engine, or Firefox itself.)
I've just recently realized that it is better to keep BOB off and just turn it on when it's needed... And today, I first time tried to play some moves without BOB.
I can do ONLY ONE operation and all buttons remain dead! That means:
i) I opened a game in new tab, replaced cards but couldn't deploy. ii) I had to open game again (and I closed the previous one) and then deploy. I couldn't attack, though... iii) I opened game third time and threw dice. He got six. iv) for next attack - again a new copy of the game...
I don't need to proceed, you understand...
(It's not an isolated case, I played this way in three games today)
By "turning BOB off" - did you use the "Auto BOB" feature?
If so - you're correct - that doesn't work too well at the moment... I suggest either - turning BOB off completely (in the menu bottom right hand corner) or always running with Auto BOB : ON - or always clicking "Start BOB" after your game has first loaded.
Interesting. It appears that the User Scripts Update script on my computer causes BOB to hang. It stops at "Creating Statistics Table" and I have to reload the page a bunch of times before it gets past that point. By disabling the User Scripts Update script, I'm able to load BOB just fine.
If you'll notice, Guderian09 is eliminated, but BOB thinks that he still has 1 territory (this is a foggy game). I have no explanation as to why this would happen. Thoughts?
When was the last time you updated BOB? There is the possibility that BOB did not parse the entire log and missed one lost territory for yellow due to the log not being loaded entirely.
I don't know, it seems to happen every once in a while. There was a game a little while back on Age of Merchants where someone was not assigned the right territories or something.
Oh, another thing: at the beginning of every foggy New World game it says that all of the players have been eliminated (e.g. it draws a line through their name on the statistics box and says they have 0 territories). This persists until they have taken their turn, and then it works correctly. This doesn't happen with FW, any of the AORs, or treasure of galapagos to my knowledge, so I figure it's something map-specific...
Are there any issues with a team game when one user deadbeats? I have not had a game like that, but I know the territories transfer to another teammate.
lancehoch wrote:Are there any issues with a team game when one user deadbeats? I have not had a game like that, but I know the territories transfer to another teammate.
Yeti, I was wondering if you had planned on fixing the bug as described below. It would be nice if you could include it for next release.
cspare wrote:
e_i_pi wrote:In the 'Aggression' and 'Reinforcements' sections, all the numbers are showing up as zero. Has this been reported before, or is it just me?
The Aggression and Reinforcements sections are actually from a different plugin than BOB, they are from ConquerStats. The problem might be related to a problem in BOB though:
(Technical explanation:) BOB doesn't implement the refreshGMScript function correctly. It replaces the unsafeWindow's function with a new one, which removes the implementation ConquerStats uses. This doesn't cause any problems as long as the ConquerStats code is executed before BOB's (e.g. if ConquerStats is installed/updated after BOB was installed/updated). But BOB was recently updated, and by that introduced the problem. To fix this BOB should call the original refreshGMScript's code after BOB's refreshGMScript is completed:
var originalRefreshGMScript; originalRefreshGMScript = unsafeWindow.refreshGMScript; unsafeWindow.refreshGMScript = function() { // Do Stuff originalRefreshGMScript(); }
A workaround for users is to change the order of the scripts as they appear in the Greasemonkey window. You can drag&drop the scripts to a new spot in the list. Make sure BOB script is placed above ConquerStats. Another way would be to reinstall ConquerStats.
I don't know why this is happening, but it's pretty annoying: If I have BOB enabled, I'll press "begin turn" or "assault" or any other action button, and nothing will happen. I have to refresh at least once or twice to get it to work for that one action, and then it stops working again. Both of the other plugins I have installed and operational are working fine (Map Rank, Clickies). If it helps, I recently used User Agent Switcher to switch the Mobile Safari iPhone User Agent, but then switched back to the default. It was around this time that the problems started cropping up. I'm using FF3 v3.0.5...any insight?
I should probably go ahead and post this here, even though it might have just been an issue with the BR games and not affect all games.
While I was putting together the BR carnage report, loading the full logs did not calculate the terminator points correctly at the end of the elimination summary. If I refreshed the page (to close the full log view), they were calculated correctly. I noticed it on the Europe BR, but it affected all the terminator ones.
EDIT: After chatting with lance, it looks like the script works correct with the small log OR having full logs load by default. The problem showed up when I clicked the load entire log button.