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Re: SUPERMAX: Prison Riot! .PARTY! cancelled p42 [Final Forge]
Posted: Fri May 16, 2008 9:35 pm
by mibi
I regret to inform you all, that due to circumstances beyond my control, PARTYMAX! has been canceled this year. Sorry for the inconvenience.

Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Fri May 16, 2008 9:56 pm
by laci_mae
laci_mae wrote:Another nitpick: Could you please shift "Hughes" down and outward? There is open land there, and it would mirror "Dominik".
LMR
Congrats on the Final Forge! Very deserved for sure.
I would like to renew my issue with the placement of Hughes. Thanks for your attention to this matter.
Laci
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Fri May 16, 2008 11:41 pm
by Incandenza
Congrats, mibi. Hope the FF period is orderly, without the need for bloodshed.
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Sat May 17, 2008 2:35 am
by yeti_c
About bloody time!
C.
Re: SUPERMAX: Prison Riot! .PARTY! cancelled p42 [Final Forge]
Posted: Sat May 17, 2008 7:03 am
by t-o-m
mibi wrote:I regret to inform you all, that due to circumstances beyond my control, PARTYMAX! has been canceled this year. Sorry for the inconvenience.

nooooooooooooooooooooooooooooooooooooooooooo
can we have a party anyway?
anyway congratz
Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .PARTYMAX!! p42
Posted: Sat May 17, 2008 8:58 am
by Ogrecrusher
Ogrecrusher wrote:As a genuine issue, is there not going to be problems with overlapping army numbers if the colourblind armies are on? Specifically in Cellblock D, but maybe others...
Do you have any comments on this?
Re: SUPERMAX: Prison Riot! [Gr,Gp,Ip,Lm,Sm,GL] .PARTYMAX!! p42
Posted: Sat May 17, 2008 10:35 am
by mibi
Ogrecrusher wrote:Ogrecrusher wrote:As a genuine issue, is there not going to be problems with overlapping army numbers if the colourblind armies are on? Specifically in Cellblock D, but maybe others...
Do you have any comments on this?
It isn't pretty, espeically on the small map, but its functional. Also keep in mind, that there most likely will not be a build up in the cell blocks them selves, as the guard outside can just as easily defend both inmates at the same time.

Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Sun May 18, 2008 7:54 am
by bryguy
yer right its not pretty
oh well at least u can (mostly) tell where each ones at
and can we still have the PARTYMAX???? but instead, it could be in celebration of getting to FF!
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Sun May 18, 2008 8:55 am
by t-o-m
celebrate the near quenching and the ~1 week stay in FF!
*Ceeeeee-labrate good times, c'mon!*
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Tue May 20, 2008 6:46 am
by Ogrecrusher
One other thing. In the legend you have "all members +20", perhaps this could be changed to "all x members +20". I don't know how many members the gang has, and trawling the map trying to find them all might be tricky? I appreciate that BOB would solve this, but you can't assunme everyone uses it, right?
Also, maybe you should be clearer what "the yard" is? To me it's obvious, but if some idiot (or non-english speaker) doesn't realise what "the yard" is, it would be nice to have it explicitly labelled in the way the cell blocks are. Your call I guess.
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Tue May 20, 2008 7:14 am
by bryguy
Ogrecrusher wrote:One other thing. In the legend you have "all members +20", perhaps this could be changed to "all x members +20". I don't know how many members the gang has, and trawling the map trying to find them all might be tricky? I appreciate that BOB would solve this, but you can't assunme everyone uses it, right?
x being 15
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Tue May 20, 2008 8:40 am
by mibi
Ogrecrusher wrote:One other thing. In the legend you have "all members +20", perhaps this could be changed to "all x members +20". I don't know how many members the gang has, and trawling the map trying to find them all might be tricky? I appreciate that BOB would solve this, but you can't assunme everyone uses it, right?
Also, maybe you should be clearer what "the yard" is? To me it's obvious, but if some idiot (or non-english speaker) doesn't realise what "the yard" is, it would be nice to have it explicitly labelled in the way the cell blocks are. Your call I guess.
A few minutes with this map and the answers to these questions will present themselves. There is no need to bring this map down to the level of the most unintelligent player.
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Tue May 20, 2008 1:25 pm
by Incandenza
mibi wrote:There is no need to bring this map down to the level of the most unintelligent player.
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Tue May 20, 2008 1:32 pm
by bryguy
Incandenza wrote:mibi wrote:There is no need to bring this map down to the level of the most unintelligent player.
eh i guess i agree
also, if u do simple math, you basically get more for every 3 of each gang, so it goes
3
6
9
12
15
so yea if u know the first 4 its easy to know what the 5th is
Re: SUPERMAX: Prison Riot! PARTYMAX! canceled p42 [Final Forge]
Posted: Mon May 26, 2008 8:16 pm
by AndyDufresne
Has the XML been worked on? And the coordinates centered? Lets see some images.
--Andy
Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40
Posted: Fri May 30, 2008 8:45 pm
by mibi
THe XML needs to be checked for errors, I know there are some issues regarding the attack routes and guards but I dont know how to change it.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Mon Jun 02, 2008 3:23 pm
by Coleman
I'll do my best, but I wouldn't expect anything fast.
Yes, I'm back, this isn't the place to discuss it, I'll likely start a topic somewhere soon with information about it, for those who care. Looks like I was volunteered to tell some stories. We'll see.

Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Mon Jun 02, 2008 3:25 pm
by bryguy
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Mon Jun 02, 2008 3:33 pm
by Kaplowitz
Coleman wrote:I'll do my best, but I wouldn't expect anything fast.
Yes, I'm back, this isn't the place to discuss it, I'll likely start a topic somewhere soon with information about it, for those who care.
Looks like I was volunteered to tell some stories. We'll see.

Coleman wrote:I swear the size restrictions were thiiiiiis big! *holds out arms*
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Mon Jun 02, 2008 9:33 pm
by SkyCaptain
For the hole, does the +1 for the warden require the guard 602 as well? It doesn't specify.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Mon Jun 02, 2008 11:13 pm
by Coleman
SkyCaptain wrote:For the hole, does the +1 for the warden require the guard 602 as well? It doesn't specify.
It does kind of. The +1 just requires the warden, the guard 602 just removes the negatives. Having both will do nothing extra.
So in the xml ( this might clarify nothing for you ) the guard will override the negative bonuses.
The warden will override the negative bonuses and add an additional army. (He'll also override guard 602, just to be on the safe side)
This is because he is a sadistic bastard that enjoys having 'institutionalized' prisoners in the hole. Or if you prefer, your gang has corrupted the warden into making the owned inmates in the hole an advantage. Either way.

Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jun 03, 2008 9:33 pm
by jakeo94
love the idea but its still alitle bla but i cant wate 4 your next edition

Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Wed Jun 04, 2008 12:33 pm
by mibi
jakeo94 wrote:love the idea but its still alitle bla but i cant wate 4 your next edition

lol,
welcome to the foundry.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jun 06, 2008 12:31 am
by laci_mae
Mibi--Please tell me you're fixing "Hughes" placement. It's driving me crazy, and I can't even look at the rest of the map! Yes, I know it's called OCD, but humor me please
Best,
LMR
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jun 06, 2008 5:32 am
by mibi
laci_mae wrote:Mibi--Please tell me you're fixing "Hughes" placement. It's driving me crazy, and I can't even look at the rest of the map! Yes, I know it's called OCD, but humor me please
Best,
LMR
this should be satisfactory
[bigimg]http://img171.imageshack.us/img171/6519/maxl2ix4.jpg[/bigimg]