Czecho Slovak Fragmentation [Quenched]

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iancanton
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Re: Czecho Slovak Fragmentation - bonus change?

Post by iancanton »

the xml in the first post has n2 neutrals for the capitals and a bonus called bratislava and 4 towns. Game 13612253, initialised on 2013-11-18, was the last game to use this xml.

the current xml, which is the one on page 43 that is attached to ur post of 2013-10-05, has n3 neutrals for the capitals and a bonus called bratislava and towns. Game 13613296, initialised on 2013-11-21, and all later games use the bratislava and towns xml.

ian. :)
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thenobodies80
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Re: Czecho Slovak Fragmentation - bonus change?

Post by thenobodies80 »

Now, which xml needs to go live?
Give me a link and I will make sure that the file is uploaded asap.

Nobodies
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Oneyed
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Oneyed »

iancanton wrote:the xml in the first post has n2 neutrals for the capitals and a bonus called bratislava and 4 towns. Game 13612253, initialised on 2013-11-18, was the last game to use this xml.

the current xml, which is the one on page 43 that is attached to ur post of 2013-10-05, has n3 neutrals for the capitals and a bonus called bratislava and towns. Game 13613296, initialised on 2013-11-21, and all later games use the bratislava and towns xml.

ian. :)


let´s help me to understand this. so both xml mentioned by you are wrong, yes? one because n3 for capitals, the second because Bratislava and 4 towns?...
thenobodies80 wrote:Now, which xml needs to go live?
Give me a link and I will make sure that the file is uploaded asap.

Nobodies


thanks nobodies, just give me a little time to have clear in this :)

Oneyed
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Oneyed »

this should be fine xml. capitals are codded as n2 and their bonus is codded as Capital and Towns.
thanks ian for help.
so nobodies here is xml:

Oneyed
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Fragmentation_of_CSFR.xml
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Jippd
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Jippd »

I think if you want the capitals to come into play more oneyed you should make them into a +1 autodeploy and keep the rest of the bonus structure the same.

In the 3 player game we are in right now it seems holding kraj's will come into play. The more people you add the harder it will be to get bonues. If you have an autodeploy (1 defensive position) it is easier to hold and will be appealing to more players. This might encourage people to take and try to hold the capitals more thus bringing them into play.

Out of the changes you suggested I prefer making the capitals +1 AD and keeping the rest of the bonus structure the same.
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Oneyed
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Oneyed »

this is small map, Jippd and I am not sure if any auto will be fine. even in games with 2 or 3 players. some player could has big advantege if he will holds 4 towns in the same republic from start andhe takes capital he will gains +1 auto and +2 for capital and 4 towns...

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Re: Czecho Slovak Fragmentation - bonus change?

Post by Jippd »

Oneyed wrote:what about to change bonus for capitals and 4 towns to +2 instead +1?
when we look at kraj bonus in the slovak republic here is +2 for each. it is 4 territoreis, 3 to secure. in the czech republic kraj bonus is +4 for every 2 kraje. it is 6 territories, 4 to secure. capital with 4 towns it is 5 territories and 5 to secure.
so I have two ideas:
1, make +2 for every 4 towns (in CR/SR) with capital or
2, make capitals +1 autodeploy.d


I'm suggesting option 2 out of your options, not option 2 and 1.

Make capitals +1 ad is better then your option 1 I think.
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iancanton
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Re: Czecho Slovak Fragmentation - bonus change?

Post by iancanton »

happy new year, oneyed!

here is an analysis of games that used the xml which had n2 starting neutrals on the capitals and 4 towns bonus wording.

of the 23 completed 1v1, auto-placement, sequential, escalating, chained, sunny, non-trench games with unlimited rounds, from Game 13091761 to Game 13596141, both capitals were attacked successfully in 4 games, praha was the sole capital taken in 7 games (of these 7, the first player to take praha lost 5 games - 71%), bratislava was the sole capital taken in 4 games (of these 4, the first player to take bratislava lost 3 games - 75%) and neither capital was occupied in 8 games. no-one received a bonus from the drop and player 1 won 13 out of 23, which is 57%, so the map passes the fairness test.

in 12 games out of 23 (52%), praha is ignored and, in 15 games out of 23 (65%), bratislava is ignored. the praha negative bonus was awarded in 2 games and the bratislava negative bonus in 7 games.

the czech kraj bonus was held in 20 games out of 23, the slovak kraj bonus in 8 games, the czech town bonus in 7 games and the slovak town bonus in 8 games.

Jippd wrote:Make capitals +1 ad is better then your option 1 I think.

if only one capital is occupied, then the first player to take it usually loses. it is therefore no surprise that at least one of the capitals is ignored in most games. adding a +1 auto-deploy will help to reverse the disadvantage of attacking the neutral capitals.

ian. :)
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Oneyed
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Oneyed »

all the best in the new year to you too, ian :)

sorry for absence here, holidays, familyand so on...

thank you for great analyse. it seems that finaly autodeploy will be the best solution. will work on changing capitals to +1 auto.

Oneyed
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Re: Czecho Slovak Fragmentation - bonus change?

Post by chapcrap »

Oneyed wrote:all the best in the new year to you too, ian :)

sorry for absence here, holidays, familyand so on...

thank you for great analyse. it seems that finaly autodeploy will be the best solution. will work on changing capitals to +1 auto.

Oneyed

Have you changed it yet?!
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Re: Czecho Slovak Fragmentation - bonus change?

Post by TheRealJb »

I like this map. I've played it several times now. I agree that a darker boarder around each of the 2 countries will make it easier to see and keep the players from having to reference the legends. I strongly agree that adding a +1 auto deploy on the capitals would be the right change for the map with no other bonuses associated with the captials.
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Re: Czecho Slovak Fragmentation - bonus change?

Post by John DM »

I didn't get the 4 towns CR +1 - Stat said I should, but not Overview
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Gilligan »

John DM wrote:I didn't get the 4 towns CR +1 - Stat said I should, but not Overview


there are many features in this XML that the panels do not understand. you may very well get it on the start of your turn even if the panels say you won't.
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Gamefreakguy »

Hey, I'm really enjoying this map. I like the different attacking properties of each territory within a kraj. 2 things I would suggest though: First, a more distinctive line between the CR and SR. Second, in the upper-right detail pane, shouldn't the first "kraje" say "kraj"? It seems like a typo to me.
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Gilligan »

Gamefreakguy wrote:Hey, I'm really enjoying this map. I like the different attacking properties of each territory within a kraj. 2 things I would suggest though: First, a more distinctive line between the CR and SR. Second, in the upper-right detail pane, shouldn't the first "kraje" say "kraj"? It seems like a typo to me.


seems like "kraje" is plural for "kraj"
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Dukasaur »

Gilligan wrote:
Gamefreakguy wrote:Hey, I'm really enjoying this map. I like the different attacking properties of each territory within a kraj. 2 things I would suggest though: First, a more distinctive line between the CR and SR. Second, in the upper-right detail pane, shouldn't the first "kraje" say "kraj"? It seems like a typo to me.


seems like "kraje" is plural for "kraj"

That is correct.
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Re: Czecho Slovak Fragmentation - bonus change?

Post by TheCrown »

2014-03-10 16:47:46 - TheCrown: Yeah, I like this map because the way you get bonuses is different on either half
2014-03-10 16:48:16 - TheCrown: what I don't like is that I can't figure out what the - troops penalty is all about
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Jippd »

What part confuses you about the - bonus? If you hold Praja you get -1 deploy for every Kraj you hold in the SR. If you hold Bratislava you get -2 for every two kraje (2 kraj's) you hold in the CR.

Are you confused by what a kraj is or by what the capitals are or by what the CR/SR stand for?
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Oneyed »

excuse my long absention here.
I had some RL troubles and so on...

this month I will come back with necessary changes on this map.

thank to everybody for interest, for ideas. and that you like this map :)

Oneyed
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Oneyed »

TheCrown wrote: 2014-03-10 16:48:16 - TheCrown: what I don't like is that I can't figure out what the - troops penalty is all about


what exactly you can not figure out? why there is penalty or how penalty works?

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Re: Czecho Slovak Fragmentation - bonus change?

Post by general cod »

14141537. Win for cod :)
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Jdsizzleslice »

Well this map is good in layout, however, the directions to what attacks what can be bit confusing. Especially in a freesyle game, lol!
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Jippd »

Perhaps utilizing some wording from the wales map would be helpful as attack patterns are somewhat similar?

"Towns and capitals can only attack other towns, land or capitals in the same colored area.

Lands can attack bordering Lands and any towns or capitals in the same colored area.

Railroads connect towns and capitals."
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Oneyed
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Re: Czecho Slovak Fragmentation - bonus change?

Post by Oneyed »

sounds good Jippd.
will see how much space I will have in legends.

thanks.

Oneyed
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iancanton
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Re: Czecho Slovak Fragmentation - bonus change?

Post by iancanton »

oneyed, if u do not have the time to do any graphics changes just now, then can i suggest that u simply amend the xml so that praha and bratislava both start with n2 neutrals (or, alternatively, n2 for praha and n1 for bratislava), then post it in the xml checks thread? this ought to take only a few minutes.

after u are able to spend more time on the map, u can add the auto-deploy and improved explanation of attacks.

ian. :)
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