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Re: WWII-Stalingrad [D,GP,GR] V36 (P40) BETA?

Posted: Mon Jun 28, 2010 12:21 pm
by MrBenn
cairnswk wrote:As soon as it's up, i send out some invites guys.

Time to send out some invites ;-)

Re: WWII-Stalingrad [D,GP,GR] V36 (P40) BETA?

Posted: Mon Jun 28, 2010 12:29 pm
by cairnswk
MrBenn wrote:
cairnswk wrote:As soon as it's up, i send out some invites guys.

Time to send out some invites ;-)

Hehe! Done.

Games for anyone...

Game 7219530 Flat Rate Sunny Esc

Game 7219543 Adj Sunny Esc

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Mon Jun 28, 2010 3:34 pm
by cairnswk
1st XML adjustment

I am unable to bombard from L3 Pitomnik Luftwaffe to Refinery? Should that be the case?

Thanks,
Ukey


http://h1.ripway.com/cairnswk/_stalingrad_290610.xml

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Mon Jun 28, 2010 5:32 pm
by MrBenn
cairnswk wrote:1st XML adjustment

I am unable to bombard from L3 Pitomnik Luftwaffe to Refinery? Should that be the case?

Thanks,
Ukey


http://h1.ripway.com/cairnswk/_stalingrad_290610.xml

Updated :D

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Mon Jun 28, 2010 9:14 pm
by Backside
wow nice map. got me all excited (prolly too much that'll it can only dissapoint lmao) and wanting to study it deeply (well like every map that i decide to play ^^) xD imma gonna join in (on other availble game u made) and check if i can pin point somethings ^^ (and hope i don't get just lazy as usually :P)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Tue Jun 29, 2010 9:43 am
by Ukey
One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Tue Jun 29, 2010 9:57 am
by Rémi
Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Tue Jun 29, 2010 3:08 pm
by White Moose
What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Tue Jun 29, 2010 5:34 pm
by cairnswk
White Moose wrote:What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.


What can i say...if you don't like, you don't like, but please remember the Germans bombed the shit out of the place to start with amyways...so perhaps if you've found it to be like this, then perhaps it's running true to history. :idea: :idea:

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Tue Jun 29, 2010 5:35 pm
by cairnswk
Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.


Rémi wrote:Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art


Guys, sorry, i';m pretty busiy with EOFY at the mo, so this will have to wait a couple of days. ;)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 1:27 am
by Army of GOD
Holy Christ almighty.

Just looking at this map makes me shit my pants.

Congrats on making the map cairnswk, but the only way I'd attempt at playing this is if I'm high out of my mind (and I don't even smoke!)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 11:10 am
by White Moose
cairnswk wrote:
White Moose wrote:What can i say.. not liking the map at all.

It's very clutterd. Hard to see whats what.

Very drop dependent with the Airplane Bombards

There are only two continent bonuses you will ever go for is Kuporosnoya and Ryknok.

Well.. i was hoping for more.


What can i say...if you don't like, you don't like, but please remember the Germans bombed the shit out of the place to start with amyways...so perhaps if you've found it to be like this, then perhaps it's running true to history. :idea: :idea:


Yeah, i know. People like diffrent things.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 3:16 pm
by Queen_Herpes
FYI...The top of the map diagram directions seems to claim that "any AA position and any Russian Airplane can bombard the luftwaffe" THis appears to be in both directions. yet, when I try to bombard any AA position from the Luftwaffe, I cannot. No AA positions show up as a target.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 3:21 pm
by kennys777
Game 7231837

Please read game log...This is in regards to Queen Herpes reply. The log shows the flaws in the game concerning the AA guns and the luftwaffe. And how come there are no AA guns that can hit Russian Planes? Did the Germans not bring em with them when the crossed the border, or did they get stuck in the snow? j/k

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 3:33 pm
by kennys777
And the chuikov guards can attack rykof inf. without using the riverboat. The riverboat has an arrow from Rykof one way to island, yet the guards can attack the inf. on the mainland without using the river boat...This is one of MANY issues that need to be fixed. I enjoy the map, I think it would be great to play, it is epic! But I cannot invest any more time until the changes and tweaks are made!

Nice job though, well planned, just work on that coding...Do your proofreads and F7 that map!!!

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 5:16 pm
by MrBenn
If there are many more glitches, or it takes too long to get a fix, I'll pull the map for a short while (exisiting games will continue, but it'll minimise the impact)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 6:09 pm
by ubcman64
Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.


I noticed this as well

love the map.....soon to be one of my favorites i think.... once the bugs are worked out

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Wed Jun 30, 2010 11:25 pm
by Queen_Herpes
I also found that one of the AA positions couldn't be attacked by but one infantry. I also couldn't hit it from the planes. Different AA from the last one I mentioned. Sorry I forgot the name, but this map has some gaping holes in the code right now.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 6:00 am
by cairnswk
Ukey wrote:One more clarification. Should the Chiukov Guards AA Battery be able to bombard the Luftwaffe positions? Currently, it is not possible.

Yes, fixed next upload. :)

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 6:07 am
by cairnswk
Rémi wrote:Another one :
2010-06-29 16:24:38 - Ukey assaulted Chuikov 62nd Inf from Chuikov Guards AA Bat and conquered it from neutral player
It shouldn't be possible, is it ?

+

Meat Combine and Barrikady West cannot attack Barrikady Woods Art


1. no it shouldn't be possible. Borders removed.

2. attack on artillery fixed.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 6:25 am
by cairnswk
kennys777 wrote:....And how come there are no AA guns that can hit Russian Planes? Did the Germans not bring em with them when the crossed the border, or did they get stuck in the snow? j/k

Yeh, that excuse'll do. :lol:

kennys777 wrote:And the chuikov guards can attack rykof inf. without using the riverboat. The riverboat has an arrow from Rykof one way to island, yet the guards can attack the inf. on the mainland without using the river boat...This is one of MANY issues that need to be fixed. I enjoy the map, I think it would be great to play, it is epic! But I cannot invest any more time until the changes and tweaks are made!

Nice job though, well planned, just work on that coding...Do your proofreads and F7 that map!!!


Chuikov Guards fixed :) thanks for your input.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 6:30 am
by cairnswk

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 7:39 am
by cairnswk
cairnswk wrote:let's see how this one goes.

http://h1.ripway.com/cairnswk/_stalingrad_020710.xml


Updated !

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 9:44 am
by Ukey
I hope you don't mind that I'm posting piecemeal. As mentioned earlier, Luftwaffe cannot bombard R62nd 37th Division AA Battery.

Re: WWII-Stalingrad [D,GP,GR,X] BETA & LIVE

Posted: Thu Jul 01, 2010 12:18 pm
by Queen_Herpes
This post comes after cairnswk xml change.

In game Game 7236812 I attempted just now to bombard from VVS 3 to r62nd 37th div AA and could not. However, I think that is correct. However, there is a bomb on that territory, so I probably shoul be able to attack all bombs, right?

BUT, when I tried to bombard from L2 to r62nd 37th div AA, I ALSO could not. Appears the Luftwaffe still has some issues reaching all the AA around the map.

Earlier today, not sure if after the cairnswk new xml post, in game Game 7233873 I attempted to bombard from the Luftwaffe to r1077AA U1 and could not. I also tried attacking from adjacent infantry units who should (according to diagram) be able to attack r1077AA U1. The only adjacent infantry that could reach r1077AAU1 was Dzerzhinsky north. It took forever to find a territory that reached that AA. The infantry inside the shared territory also could not.

Are units that share a territory supposed to be able to attack each other? Because I could not attack some of them. Sorry for a lack of reference to this one. But I could not attack some units within a shared territory from an infantry unit within the territory.

Lots of other holes to patch, not enough time to bounce back and forth to identify.