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Conquer Club • Greater China [Quenched] (thanks Widowmakers) - Page 26
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Posted: Thu Dec 13, 2007 12:15 pm
by spinwizard
I have tournys to run on this! :)

Posted: Sun Dec 16, 2007 8:29 am
by Wisse
Coleman wrote:I see you're still around. I'm not a fan of leaving maps in Final Forge forever, lots of people are waiting on China still. :-s

yeah i know, i am sorry for that, but i have been very bissy in real life. i am currently trying to pick things up again, i hope to start with the map soon again, if not i will give someone the permission to do it for me


so i will look if i can start again soon ;)

Posted: Sun Dec 16, 2007 8:31 am
by Gilligan
Sorry to hear. Life is more important than a silly old map :wink:

Posted: Mon Dec 17, 2007 4:36 am
by jako
true, but what elses needs to be done on this map?

its been FF for liek forever.

Posted: Mon Dec 17, 2007 8:43 am
by Wisse
jako wrote:true, but what elses needs to be done on this map?

its been FF for liek forever.


much everything needs to be moved (rivers etc.)

Posted: Mon Dec 31, 2007 8:13 am
by Jesse710
Vacation?

Posted: Thu Jan 03, 2008 4:42 am
by Wisse
i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)

Posted: Thu Jan 03, 2008 9:17 pm
by fireedud
Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.

Posted: Sun Jan 20, 2008 7:13 am
by militant
fireedud wrote:
Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.


I cant wait to play this, where is WM? :(

Posted: Mon Jan 21, 2008 10:33 am
by yeti_c
You may need to change your continents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.

Posted: Thu Jan 24, 2008 6:33 am
by WidowMakers
militant wrote:
fireedud wrote:
Wisse wrote:i am away today but i can already say that widowmaker is going to take it over from me, i will pm him tomorrow or after that with what needs to be done ;)


I've always wanted to play this, can't wait for the WM, to fix a few things.


I cant wait to play this, where is WM? :(
Wisse never contacted me with images and information. I offered to finish the map so I could be played and he agreed but never talked to me after that.

I will PM him.

WM

Posted: Sun Jan 27, 2008 6:10 am
by Wisse
sorry for letting you all wait, a pm and e-mail has been send to widowmakers
i will change the title, and come look here a few times

Posted: Sun Jan 27, 2008 7:10 am
by yeti_c
Excellent news - I don't think there's too much to do is there?

C.

Posted: Sun Jan 27, 2008 7:34 am
by iancanton
Wisse wrote:
jako wrote:true, but what elses needs to be done on this map?

its been FF for liek forever.


much everything needs to be moved (rivers etc.)

Posted: Mon Jan 28, 2008 7:26 pm
by WidowMakers
OK here is what I have so far. This is the from the file that Wisse sent me. I am posting it so we all know where I am starting from.

Image

But before I begin making changes. I am going to list the changes that he told me to do. As long as these are agreed upon I will go forward and make them.

Revisions that Wisse requested:
    1) Remove the two bridges from Hubei and Antrui (make Nanjing bonus 5)
    2) put Chinese Kashmir in the bonus table with a bonus of zero
    3) To be more geographically correct, can u draw some mountains to make a barrier between Ginghai and Sichuan? this will not change gameplay. it just looks much better!
    4) remove the Yunnan-Guangxi border. Move the border of Guizhou-Guangxi south to cover the difference.
    5) perhaps put some impassable mountains between sichuan and hubei, so that green and yellow are not always thinking about attacking each other; in real life, these are the gorge mountains (wu shan), close to the famous three gorges.
    6) See image below
    the yellow river has a great upside-down U bend in the river that is missing from ur map. the real yellow river is a barrier on the west, north and east side of shaanxi, but u have it incorrectly on the south and nowhere else!

    Change the yellow river to follow its real path west, north and east of shaanxi, then remove the river south of shaanxi. build a bridge to link gansu with shaanxi, so that shaanxi is not separated from the other red territories.

    Image


I will wait for discussion on these things because they do affect gameplay and bonuses.

Plus I will be redoing Wisses signature. I don't believe that Nintendo's Link character is allowed. :-)

WM

Posted: Mon Jan 28, 2008 8:58 pm
by Unit_2
WidowMakers wrote:OK here is what I have so far. This is the from the file that Wisse sent me. I am posting it so we all know where I am starting from.

Image

But before I begin making changes. I am going to list the changes that he told me to do. As long as these are agreed upon I will go forward and make them.

Revisions that Wisse requested:
    1) Remove the two bridges from Hubei and Antrui (make Nanjing bonus 5)
    2) put Chinese Kashmir in the bonus table with a bonus of zero
    3) To be more geographically correct, can u draw some mountains to make a barrier between Ginghai and Sichuan? this will not change gameplay. it just looks much better!
    4) remove the Yunnan-Guangxi border. Move the border of Guizhou-Guangxi south to cover the difference.
    5) perhaps put some impassable mountains between sichuan and hubei, so that green and yellow are not always thinking about attacking each other; in real life, these are the gorge mountains (wu shan), close to the famous three gorges.
    6) See image below
    the yellow river has a great upside-down U bend in the river that is missing from ur map. the real yellow river is a barrier on the west, north and east side of shaanxi, but u have it incorrectly on the south and nowhere else!

    Change the yellow river to follow its real path west, north and east of shaanxi, then remove the river south of shaanxi. build a bridge to link gansu with shaanxi, so that shaanxi is not separated from the other red territories.

    Image

I will wait for discussion on these things because they do affect gameplay and bonuses.

Plus I will be redoing Wisses signature. I don't believe that Nintendo's Link character is allowed. :-)

WM


How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.

Posted: Mon Jan 28, 2008 11:55 pm
by WidowMakers
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 yin/yang
    Hold any 2 = +1
    Hold all 3 = +3


Any other comments of the 6 issues Wisse left me with?

WM

Posted: Tue Jan 29, 2008 12:01 am
by Unit_2
WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 ying/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


its not ying, its yin.

http://en.wikipedia.org/wiki/Yin_and_yang

Posted: Tue Jan 29, 2008 4:57 am
by cairnswk
WM...my only concern with this map was that the rivers should be reflected correctly west of Sichuan i.e., they do not join and should not join on this map.

Hope you can corrct that.

Posted: Tue Jan 29, 2008 6:16 am
by WidowMakers
Unit_2 wrote:
WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 ying/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


its not ying, its yin.

http://en.wikipedia.org/wiki/Yin_and_yang
Fine Unit_2. I was wrong. I will fix it.

Any other issues by anyone else?

Posted: Tue Jan 29, 2008 6:18 am
by WidowMakers
cairnswk wrote:WM...my only concern with this map was that the rivers should be reflected correctly west of Sichuan i.e., they do not join and should not join on this map.

Hope you can correct that.
Thanks Cairns. That is actually request #3 from my list. I must have edited out the "rivers joining part".

WM

Posted: Tue Jan 29, 2008 6:27 am
by edbeard
widowmakers likes to shake it like a salt shaker

Image



as for the changes you said, everything seems good to me.


One thing I guess for Wisse to answer. I think I've asked this before, but I can't remember the answer or find it in the thread.

It seems to me that the Chinese Kashmir being able to bombard E. Xizang is a gimmick for gimmick's sake. I can't imagine what type of history would make this type of attack relevant for this map.

Posted: Tue Jan 29, 2008 6:30 am
by WidowMakers
edbeard wrote:One thing I guess for Wisse to answer. I think I've asked this before, but I can't remember the answer or find it in the thread.

It seems to me that the Chinese Kashmir being able to bombard E. Xizang is a gimmick for gimmick's sake. I can't imagine what type of history would make this type of attack relevant for this map.
Thnaks for the input and I agree. This map was started when teh new XML functions were, well ah....new. I don't see any reason to have it now. If there are enough people who agree then I will contact Wisse and let him know.

What about the other changes? If I remove bridges and borders, does anyone have issue with that? I will let this go for a couple more days and then try to get a new version out.

WM

Posted: Tue Jan 29, 2008 6:32 am
by edbeard
well then the only way to get to the north from the southeast would be to go west to the green area


that's probably not a good idea

Posted: Tue Jan 29, 2008 7:27 am
by Wisse
WidowMakers wrote:
Unit_2 wrote:How about if you change the yin and yang together and 3 to just 2 and make one yin and one yang and 1+ armys for holding one of them and 3+ armys for both.
I am not going to change the map very much from what Wisse already had. I will not delete one of th eying/yang symbols.

However, it does make some sense to have this edit.
There are 3 yin/yang
    Hold any 2 = +1
    Hold all 3 = +3

Any other comments of the 6 issues Wisse left me with?

WM


it is now as this:
every country with a yin/yang symbol does get 1 army every turn
but if much people argue about it, it doesn't matter that much to make a bonus for 2 or 3 if you have them all