HA's 200th Tourney (Josko.ri Wins)

Tournaments Completed in 2014.

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agentcom
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Re: HA's 200th Tourney (Round 32)

Post by agentcom »

If I'm doing my math right, I saw at least 54 games, which means that there are still at least twice as many spots open as there are spots that can be filled by 18 players EVEN IF all the players play all possible games, which hasn't been the case.

I'll say again that I think that this is way too many games, and it's taking a little bit of the fun out of this tournament. With that many games, you can go try to join games, but it's going to be hard to get those to fill. This will leave players in a scramble at the end of the round to drop games and try to pick up other games that might have more of a chance of filling (unless those players have psychic powers and make the correct predictions from the full board of games).

I'd rather have less map options but more likelihood that the games I enter will actually be played by somebody. Having this much choice is going to increase the chances that lots of players will be at the end of the round and having to find another player to play against because their game didn't fill and most people already won a game and probably aren't checking back in on the games.

I think you could cut down the open slots down to even with the number of slots fillable or a little bit above that (maybe 1.3x). But twice as many is way too much.
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josko.ri
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Re: HA's 200th Tourney (Round 32)

Post by josko.ri »

Round 32 is concluded, only one game ongoing which does not matter about advancing to Round 33.
16 Players advanced, 2 eliminated (reanimatedlevo and hiitsmestevie1).
Congrats to them for coming so far in the tourney.
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Re: HA's 200th Tourney (Round 32)

Post by codierose »

Trench war. trench fog unlimited escalating standard for next round if possible
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agentcom
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Re: HA's 200th Tourney (Round 32)

Post by agentcom »

Might wanna resend that PM, MC.

All Your Base, foggy, chained, escalating. Please.

Also, at this point, you could pretty much take map requests from anybody who wants to give them :)
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josko.ri
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Re: HA's 200th Tourney (Round 32)

Post by josko.ri »

Hive, Automatic, Standard, Escalating, Adjacent, Sunny please.

Also, please add total number of games a little more than theoretical number of games to play, maybe 1,25 more, which would be 30 instead of 24 for this round. Having the same number of games like maximal allowed means the ones who read pm several hours after you sent it will be left just a little choice of maps to join.
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Dako
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Re: HA's 200th Tourney (Round 32)

Post by Dako »

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shoop76
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Re: HA's 200th Tourney (Round 32)

Post by shoop76 »

Why are people requesting maps. I never received anything saying we are tasty to move on. Anyway if you want them.

Treasures
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josko.ri
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Re: HA's 200th Tourney (Round 32)

Post by josko.ri »

shoop76 wrote:Why are people requesting maps. I never received anything saying we are tasty to move on. Anyway if you want them.

Treasures
No spoils
Chained
Foggy

There was pm which was deleted during database loss
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Major_Pain
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Re: HA's 200th Tourney (Round 32)

Post by Major_Pain »

Arms Race
Flat Rate
Chained
Fog
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Re: HA's 200th Tourney (Round 32)

Post by codierose »

Aor 2 foggy trench esc chained
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Xx TrustME xX
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Re: HA's 200th Tourney (Round 32)

Post by Xx TrustME xX »

shoop76 wrote:Why are people requesting maps. I never received anything saying we are tasty to move on. Anyway


i never got this either...till now,when i got needs one more message. so if it isnt to late...
classic,flat rate,sunny.
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Re: HA's 200th Tourney (Round 32)

Post by mcshanester29 »

Yes it appeared that the pm was not received due to the database/server error and roll back
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Sniper08
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Re: HA's 200th Tourney (Round 32)

Post by Sniper08 »

city mogul seq chained fog no spoils
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Re: HA's 200th Tourney (Round 32)

Post by mcshanester29 »

Round 33 games have been made, Good luck all!!!
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agentcom
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Re: HA's 200th Tourney (Round 33)

Post by agentcom »

Round 1 had 2507 players
Round 2 had 2057 players, which is 82.05% of the previous round
Round 3 had 1687 players, which is 82.01% of the previous round
Round 4 had 1398 players, which is 82.87% of the previous round
Round 5 had 1147 players, which is 82.05% of the previous round
Round 6 had 932 players, which is 81.26% of the previous round
Round 7 had 776 players, which is 83.26% of the previous round
Round 8 had 642 players, which is 82.73% of the previous round
Round 9 had 543 players, which is 84.58% of the previous round
Round 10 had 450 players, which is 82.87% of the previous round
Round 11 had 385 players, which is 85.56% of the previous round
Round 12 had 325 players, which is 84.42% of the previous round
Round 13 had 274 players, which is 84.31% of the previous round
Round 14 had 226 players, which is 82.48% of the previous round
Round 15 had 193 players, which is 85.40% of the previous round
Round 16 had 166 players, which is 86.01% of the previous round
Round 17 had 142 players, which is 85.54% of the previous round
Round 18 had 116 players, which is 81.69% of the previous round
Round 19 had 105 players, which is 90.52% of the previous round
Round 20 had 94 players, which is 89.52% of the previous round
Round 21 had 82 players, which is 87.23% of the previous round
Round 22 had 68 players, which is 82.93% of the previous round
Round 23 had 61 players, which is 89.71% of the previous round
Round 24 had 50 players, which is 81.97% of the previous round
Round 25 had 45 players, which is 90.00% of the previous round
Round 26 had 40 players, which is 88.89% of the previous round
Round 27 had 32 players, which is 80.00% of the previous round
Round 28 had 28 players, which is 87.50% of the previous round
Round 29 had 26 players, which is 92.86% of the previous round
Round 30 had 24 players, which is 92.31% of the previous round
Round 31 had 21 players, which is 87.50% of the previous round
Round 32 had 18 players, which is 85.71% of the previous round
Round 33 had 16 players, which is 88.89% of the previous round


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It's cool when data bear out a hypothesis :) Looks like the earlier rounds didn't have the expected advancement rates due to deadbeats, folks dropping out of the tournament and MAYBE something that had to do with skill differential. But now we're sitting right around 87.5% which would be the expected rate of advancement.
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agentcom
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Re: HA's 200th Tourney (Round 33)

Post by agentcom »

Looks like all active games complete and no games waiting.
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Re: HA's 200th Tourney (Round 34)

Post by briggs1209 »

hive, fog, no spoils
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Re: HA's 200th Tourney (Round 34)

Post by dazzla35 »

Woodboro Chained, Esc, Foggy
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Re: HA's 200th Tourney (Round 34)

Post by Major_Pain »

Arms Race
Flat Rate
Chained
Fog
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josko.ri
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Re: HA's 200th Tourney (Round 34)

Post by josko.ri »

Hive, escalating, adjacent, sunny please.
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Re: HA's 200th Tourney (Round 34)

Post by Dako »

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Re: HA's 200th Tourney (Round 34)

Post by Sniper08 »

city mogul no spoils chained fog
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codierose
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Re: HA's 200th Tourney (Round 32)

Post by codierose »

codierose wrote:Trench war. trench fog unlimited escalating standard for next round if possible
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agentcom
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Re: HA's 200th Tourney (Round 34)

Post by agentcom »

All Your Base, Esc, Chain, Fog, please :)

Also, I'll reiterate the suggestion of keeping a somewhat limited number of games.
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mcshanester29
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Re: HA's 200th Tourney (Round 34)

Post by mcshanester29 »

agentcom wrote:All Your Base, Esc, Chain, Fog, please :)

Also, I'll reiterate the suggestion of keeping a somewhat limited number of games.


Yes I believe you have mentioned it for the last 3 rounds ;)
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