The Conquer 500
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- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [XML Update 9/12]
I think the map can be reopened now that all of the games that were affected were reset.
Here is what I hope will be the final update.
* Fixes connection for Track E3 to Final Lap
* Tweaks the Final Lap unit display slightly to the left to help center it.
Conquer500z.xml (9/12 11:19am)
=D13=
Here is what I hope will be the final update.
* Fixes connection for Track E3 to Final Lap
* Tweaks the Final Lap unit display slightly to the left to help center it.
Conquer500z.xml (9/12 11:19am)
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [XML Update 9/12]
So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.
Re: The Conquer 500 - [XML Update 9/12]
dolomite13 wrote:I
* Tweaks the Final Lap unit display slightly to the left to help center it.
I was just coming to report that, glad to see you're already on it!
It sucks because I had an experience advantage the first time we played. When the game got bugged, that advantage left.
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- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [XML Update 9/12]
ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.
Ah that's why. It wasn't added last on the list.
D13
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [XML Update 9/12]
dolomite13 wrote:ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.
Ah that's why. It wasn't added last on the list.
D13

- GeeksAreMyPeeps
- Posts: 60
- Joined: Sun Apr 21, 2013 6:42 pm
Re: The Conquer 500 - [XML Update 9/12]
I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [XML Update 9/12]
GeeksAreMyPeeps wrote:I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?
Dunno ... I posted another quick XML update above as well and hope they can update that and unlock it soon.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- thenobodies80
- Posts: 5400
- Joined: Wed Sep 05, 2007 4:30 am
- Gender: Male
- Location: Milan
Re: The Conquer 500 - [Waiting for Upload & Unlock]
The update has been sent. We will unlock the map as soon everything is in the right place.
Nobodies
Nobodies
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
thenobodies80 wrote:The update has been sent. We will unlock the map as soon everything is in the right place.![]()
Nobodies
Sounds good
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
Any reason why I still can't start a game on this map?

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
iAmCaffeine wrote:Any reason why I still can't start a game on this map?
Waiting for an XML upload and map unlock. Shouldn't be long now.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
Can we get an ETA on updating the xml and unlocking this so people can start playing it again?
=D13=
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?
=D13=
+1

Re: The Conquer 500 - [Waiting for Upload & Unlock]
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?
=D13=
There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.
Re: The Conquer 500 - [Waiting for Upload & Unlock]
isaiah40 wrote:dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?
=D13=
There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.
If we are waiting for all games to finish, won't a round limit be imposed on those games?

Re: The Conquer 500 - [Waiting for Upload & Unlock]
Gilligan wrote:isaiah40 wrote:dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?
=D13=
There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.
If we are waiting for all games to finish, won't a round limit be imposed on those games?
I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
isaiah40 wrote:Gilligan wrote:isaiah40 wrote:dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?
=D13=
There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.
If we are waiting for all games to finish, won't a round limit be imposed on those games?
I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.
So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [Waiting for Upload & Unlock]
dolomite13 wrote:isaiah40 wrote:Gilligan wrote:isaiah40 wrote:dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?
=D13=
There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.
If we are waiting for all games to finish, won't a round limit be imposed on those games?
I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.
So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?
=D13=
Hmm...this is true. Was there an XML update AFTER the final lap was introduced?

- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.
=D13=
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [Waiting for Upload & Unlock]
dolomite13 wrote:Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.
=D13=
Then there should be no issue with opening the map up now. We change coordinates and borders all of the time with no issues.

- Donelladan
- Posts: 3681
- Joined: Tue Mar 03, 2009 8:48 am
Re: The Conquer 500 - [Waiting for Upload & Unlock]
So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen
Please reopen
- dolomite13
- Posts: 1379
- Joined: Mon Aug 18, 2008 5:54 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen
I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.
=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Re: The Conquer 500 - [Waiting for Upload & Unlock]
dolomite13 wrote:Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen
I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.
=D13=
I sent a PM to blake and rds to impose round limits about an hour ago.

- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: The Conquer 500 - [Waiting for Upload & Unlock]
I want to continue my lovely 1v1 win percentage on this!

