[Abandoned] - Conquer National Bank

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Conquer National Bank - Updated P25 [D]

Post by natty dread »

a.sub wrote:oh and btw i fixed the slant issues :)
show


Yeah that looks better.

I wish I could think of more comments on your map, but I got nothing. It seems like a very well thought out plan.

This would seem ready for the graphics workshop, to me.
Image
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

thanks :)
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

is it confirmed that there are exactly 24 starting regions, being the non-bonusable people only, while all of the thugs, alarms, money carts and doors (as well as the getaway car) start neutral? [player]lzrman[/player], can u update the first post with this information?

[player]a.sub[/player], is there a version where we can see the number of starting neutrals on each region?

ian. :)
Image
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

iancanton wrote:is it confirmed that there are exactly 24 starting regions, being the non-bonusable people only, while all of the thugs, alarms, money carts and doors (as well as the getaway car) start neutral? [player]lzrman[/player], can u update the first post with this information?

[player]a.sub[/player], is there a version where we can see the number of starting neutrals on each region?

ian. :)


will do, where can i get the neutral numbers 0-9?
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-10.jpg[/bigimg]
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

please note these are approx. locations of the numbers, lzrman will be taking care of that with the XML :)
PS. i did get the neutral count right? im paranoid i messed one up 8-[ :oops:
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

laura currently has exclusive access to jack the hat's gun. swap the positions of jack the hat and private avi, then move tlane inside that room, between laura and the gun. incidentally, why is avi a private? shouldn't he be a detective or something? it's not a military bank.

similarly, adith currently has exclusive access to the guns of both cop killer corinne and big tuna. try swapping the positions of sarah and sir fred.

andrei and andrew are very similar and will appear consecutively in the dropdown lists. u need to rename one of them, so that they don't cause chester or joy to assault the wrong one.

each stash decays by 1 troop each turn, am i right? let each stash start with only 1 neutral, otherwise i don't see anyone taking them. make the objective hold 5 stashes and the getaway car to win!. in non-fog games, holding all 6 stashes simultaneously is so difficult that an objective win will be almost as rare as in feudal war.

sheriff has been misspelled as sherrif.

http://www.chambersharrap.co.uk/chamber ... title=21st

getaway ought to be one word.

http://www.chambersharrap.co.uk/chamber ... title=21st

in the legend, alter the wording for the alarms and stashes to alarms and stashes are each rigged to kill off one man each turn. avoid using reinforcements here, since this word means something else in the cc rules.

ian. :)
Image
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

iancanton wrote:laura currently has exclusive access to jack the hat's gun. swap the positions of jack the hat and private avi, then move tlane inside that room, between laura and the gun. incidentally, why is avi a private? shouldn't he be a detective or something? it's not a military bank.
[spoiler=solution]so does something like this work?
Image

and yeah ill change avi to a detective[/spoiler]

similarly, adith currently has exclusive access to the guns of both cop killer corinne and big tuna. try swapping the positions of sarah and sir fred.
[spoiler=solution]well now that tlane has been moved why not make Adith a starting neutral instead of tlane[/spoiler]

andrei and andrew are very similar and will appear consecutively in the dropdown lists. u need to rename one of them, so that they don't cause chester or joy to assault the wrong one.
[spoiler=solution]ill switch Andrew's and Robert's positions[/spoiler]

each stash decays by 1 troop each turn, am i right? let each stash start with only 1 neutral, otherwise i don't see anyone taking them. make the objective hold 5 stashes and the getaway car to win!. in non-fog games, holding all 6 stashes simultaneously is so difficult that an objective win will be almost as rare as in feudal war.
[spoiler=solution]well money stashes decay one while alarms just get rid of 1 droppable troop, and on that note is 5 too much too? because we seem to have more ways to lose troops than gain them, how about 4 or even 3?[/spoiler]

sheriff has been misspelled as sherrif.

http://www.chambersharrap.co.uk/chamber ... title=21st

getaway ought to be one word.

http://www.chambersharrap.co.uk/chamber ... title=21st
[spoiler=solution]well my embarrasingly bad spelling has been revealed :oops:
will be fixed[/spoiler]

in the legend, alter the wording for the alarms and stashes to alarms and stashes are each rigged to kill off one man each turn. avoid using reinforcements here, since this word means something else in the cc rules.
[spoiler=solution]can we say
"But watch out, alarms will stop one
man from joining you, and the stashes are
rigged to kill a man off each stash ."[/spoiler]

ian. :)

Thanks! :D
User avatar
Hopscotcher
Posts: 733
Joined: Wed Oct 29, 2008 9:06 pm
Gender: Male
Location: Colorful Colorado

Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

I agree that Adith should be a starting neutral, but I always saw Lara as one of those hard to work positions.

You have access to a gun, but to go anywhere from there, you have to either go through alarms. 2 of them for the door!

Or into the mess of people out there. I kind of like her as is.

ALSO:::::::::

Howabout.... Alarms will cost you one troop each round and Stashes will decay by one troop each round, so be careful what you nab, thugs or the gig might just be up!

Or you know, something else that basically says the same thing, but sounds cooler (you're much better at that than I am!)

I think 5 with the Car is a good number. there are 3 in the vault, so having 2 more is hard, but not unattainable. I also think 2 is a good number for the neutrals on the stashes. Making them 1's is kinda just making them boring.

I really want to see this succeed, so If my 2 bits are unwelcome, I'll shuddup!
I'm a sucker for Assassin Games

My claim to fame..... Game 6311393
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Conquer National Bank - Updated P25 [D]

Post by iancanton »

a.sub wrote:
iancanton wrote:laura currently has exclusive access to jack the hat's gun. swap the positions of jack the hat and private avi, then move tlane inside that room, between laura and the gun. incidentally, why is avi a private? shouldn't he be a detective or something? it's not a military bank.

[spoiler=solution]so does something like this work?
Image

and yeah ill change avi to a detective[/spoiler]
iancanton wrote:similarly, adith currently has exclusive access to the guns of both cop killer corinne and big tuna. try swapping the positions of sarah and sir fred.

[spoiler=solution]well now that tlane has been moved why not make Adith a starting neutral instead of tlane[/spoiler]

Hopscotcher wrote:I agree that Adith should be a starting neutral, but I always saw Lara as one of those hard to work positions.

You have access to a gun, but to go anywhere from there, you have to either go through alarms. 2 of them for the door!

Or into the mess of people out there. I kind of like her as is.

[player]a.sub[/player] has presented a neat solution here. [player]hopscotcher[/player] has a point about it being hard for laura to go anywhere, but she can stay put after taking the gun, protected by neutrals and alarms: the +2 isn't auto-deploy, so the troops can be deployed somewhere else.

a.sub wrote:
iancanton wrote:andrei and andrew are very similar and will appear consecutively in the dropdown lists. u need to rename one of them, so that they don't cause chester or joy to assault the wrong one.

[spoiler=solution]ill switch Andrew's and Robert's positions[/spoiler]

this might be enough. however, be prepared for complaints about misdeployments during the beta stage!

Hopscotcher wrote:I think 5 with the Car is a good number. there are 3 in the vault, so having 2 more is hard, but not unattainable. I also think 2 is a good number for the neutrals on the stashes. Making them 1's is kinda just making them boring.

how about if we try it with 4 or 5 stashes plus the car to win, with 2 neutrals on each stash, as [player]hopscotcher[/player] suggests?

to even up the distribution of thugs a bit, i propose swapping the positions of sonny and mo. 3 people will then have access to that thug, in a corner that has little else going for it.

what do u think about 4 neutrals per thug, so that it isn't so easy to accumulate multiple bonuses quickly, especially in the bottom right?

ian. :)
Image
User avatar
Hopscotcher
Posts: 733
Joined: Wed Oct 29, 2008 9:06 pm
Gender: Male
Location: Colorful Colorado

Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

I like the switch for Sonny and Mo

I agree that 4 might be good for the Thugs:
If we make them 4, I see a lot of people simply dropping their first turn though. With 4, you usually need at least 7 persons to take a thug, but then once you get one, your dropping 5 and you can start nabbing more. The more I think about it, it makes more sense, but it will slow down the map in the beginning. Which in my mind would be a nice change from say........ Jamaica

Couldn't we just rename Andrew or Andrei::::::::::: if we want a Russian name, we could call him Nicoli

Getaway car to 6?

That's my 2 bits.
I'm a sucker for Assassin Games

My claim to fame..... Game 6311393
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Conquer National Bank - Updated P25 [D]

Post by natty dread »

Hopscotcher wrote:we want a Russian name


Sergei? Boris? Ivan? Fjodor?
Image
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol :lol:
User avatar
Hopscotcher
Posts: 733
Joined: Wed Oct 29, 2008 9:06 pm
Gender: Male
Location: Colorful Colorado

Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol :lol:


DOH!!!!!!!!!!!!!!!

Just noticed this and it's not gameplay, but some of the Alarms don't reallly look like alarms. There needs to be either A: Consistent placement of the Red Waves or B: Another way to indicate Alarms I.E. a different colored DOT.
I'm a sucker for Assassin Games

My claim to fame..... Game 6311393
User avatar
lzrman
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer National Bank - Updated P25 [D]

Post by lzrman »

Hopscotcher wrote:
a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol :lol:


DOH!!!!!!!!!!!!!!!

Just noticed this and it's not gameplay, but some of the Alarms don't reallly look like alarms. There needs to be either A: Consistent placement of the Red Waves or B: Another way to indicate Alarms I.E. a different colored DOT.


Could always code the Alarms with Red Borders around the circle and thugs another color? just a thought
User avatar
rishaed
Posts: 1052
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!

Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

lzrman wrote:
Hopscotcher wrote:
a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol :lol:


DOH!!!!!!!!!!!!!!!

Just noticed this and it's not gameplay, but some of the Alarms don't reallly look like alarms. There needs to be either A: Consistent placement of the Red Waves or B: Another way to indicate Alarms I.E. a different colored DOT.


Could always code the Alarms with Red Borders around the circle and thugs another color? just a thought

sounds like an ameable solution
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
User avatar
Hopscotcher
Posts: 733
Joined: Wed Oct 29, 2008 9:06 pm
Gender: Male
Location: Colorful Colorado

Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

lzrman wrote:
Hopscotcher wrote:
a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol :lol:


DOH!!!!!!!!!!!!!!!

Just noticed this and it's not gameplay, but some of the Alarms don't reallly look like alarms. There needs to be either A: Consistent placement of the Red Waves or B: Another way to indicate Alarms I.E. a different colored DOT.


Could always code the Alarms with Red Borders around the circle and thugs another color? just a thought


Again......... it's grahics. I really like the WAVES. I just think they just need to be in the same location on every Alarm.
I'm a sucker for Assassin Games

My claim to fame..... Game 6311393
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

what if the waves were the army circles?

TO DO list
Rearrange the circles as show in the poorly drawn thing above
Make Adith neutral
switch robert and andrew
rephrase text to remove the word "reinforcements" and say that u only need 5 to win
spell sheriff and getaway properly :oops:
make stashes 1 neutral
make thugs 4 neutral


i think thats everything right?
User avatar
Hopscotcher
Posts: 733
Joined: Wed Oct 29, 2008 9:06 pm
Gender: Male
Location: Colorful Colorado

Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

a.sub wrote:what if the waves were the army circles?

TO DO list
Rearrange the circles as show in the poorly drawn thing above
Make Adith neutral
switch robert and andrew
rephrase text to remove the word "reinforcements" and say that u only need 5 to win
spell sheriff and getaway properly :oops:
make stashes 1 neutral
make thugs 4 neutral


i think thats everything right?


5 to win, but Stashes at 2. I think that is what we all agreed looked good.

We were talking about simply renaming Andrew or Andrei with a more distinctive name. (Boris?)

Everything else you listed is correct. At some point, you are going to have to make the alarms more uniform graphically, so that you can glance at a spot and know if it is or is not an alarm. I like the waves because it looks like they are blowing a whistle or literally setting off an alarm. but again. graphics, not gameplay.
I'm a sucker for Assassin Games

My claim to fame..... Game 6311393
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

Hopscotcher wrote:
a.sub wrote:what if the waves were the army circles?

TO DO list
Rearrange the circles as show in the poorly drawn thing above
Make Adith neutral
switch robert and andrew
rephrase text to remove the word "reinforcements" and say that u only need 5 to win
spell sheriff and getaway properly :oops:
make stashes 1 neutral
make thugs 4 neutral


i think thats everything right?


5 to win, but Stashes at 2. I think that is what we all agreed looked good.

We were talking about simply renaming Andrew or Andrei with a more distinctive name. (Boris?)

Everything else you listed is correct. At some point, you are going to have to make the alarms more uniform graphically, so that you can glance at a spot and know if it is or is not an alarm. I like the waves because it looks like they are blowing a whistle or literally setting off an alarm. but again. graphics, not gameplay.


Stashes are already 2 ;)
Andrei will be Vladamir lol
lemme try something and we shall see what people think
User avatar
a.sub
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am
Gender: Male

Re: Conquer National Bank - Updated P25 [D]

Post by a.sub »

UPDATED
OFFICIAL UPDATE

[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank218-11.jpg[/bigimg]

THEORY
what do you guys think of this color coordination to make it easier to see?
THIS IS NOT OFFICIAL

[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank281.jpg[/bigimg]
User avatar
Hopscotcher
Posts: 733
Joined: Wed Oct 29, 2008 9:06 pm
Gender: Male
Location: Colorful Colorado

Re: Conquer National Bank - Updated P25 [D]

Post by Hopscotcher »

The Red blends in too much. Try Orange?????

LOVING the Yellow Thugs!!!!!!!!!!!!!!!!!!
I'm a sucker for Assassin Games

My claim to fame..... Game 6311393
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Conquer National Bank - Updated P25 [D]

Post by natty dread »

Vladamir -> Vladimir.
Image
User avatar
lzrman
Posts: 235
Joined: Wed Aug 20, 2008 3:04 am
Location: Western Canada

Re: Conquer National Bank - Updated P25 [D]

Post by lzrman »

Hopscotcher wrote:The Red blends in too much. Try Orange?????

LOVING the Yellow Thugs!!!!!!!!!!!!!!!!!!


Agree'd on the Yellow Thugs, try Orange or even lime green :O
User avatar
rishaed
Posts: 1052
Joined: Fri Jul 20, 2007 8:54 pm
Location: Somewhere in the Foundry forums looking for whats going on!

Re: Conquer National Bank - Updated P25 [D]

Post by rishaed »

lzrman wrote:
Hopscotcher wrote:The Red blends in too much. Try Orange?????

LOVING the Yellow Thugs!!!!!!!!!!!!!!!!!!


Agree'd on the Yellow Thugs, try Orange or even lime green :O

very nicely done ;) if we are all agreed on gameplay now maybe we can get the Boys in Blue, BB, to come and give this map a very deserving gameplay and maybe even graphics stamp :)
=D>
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Image
Post Reply

Return to “Recycling Box”