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Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Sun Jul 04, 2010 12:05 pm
by natty dread
Well I redrew the landing sites for the small map. This is the best I can do for them, the numbers should fit somewhat better now.
[bigimg]http://img691.imageshack.us/img691/1435/lunar34bsmall.png[/bigimg]
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Sun Jul 04, 2010 12:29 pm
by Gilligan
natty_dread wrote:Good job Gilligan! There's still a few coords that seem 1 pixel off or so, but those are minor tweaks...
Industrial Helix wrote:On the small map the landing sites look a little too small for the numbers. I'd suggest enlarging them a few pixels.
Hm, I'll se what I can do, although that is going to mean some more work for Gilligan...

Don't worry about it

It's only 16 coordinates.
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Sun Jul 04, 2010 4:52 pm
by isaiah40
natty_dread wrote:Hm, I'll see what I can do, although that is going to mean some more work for Gilligan...

You should've seen how many times Gilligan had to redo my Fractured America map
On another note, I think natty that you will need to lighten the places where the numbers go a little for the grey/slate army numbers. A couple of them a a little hard to read on the small.
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Sun Jul 04, 2010 5:03 pm
by natty dread
isaiah40 wrote:natty_dread wrote:Hm, I'll see what I can do, although that is going to mean some more work for Gilligan...

You should've seen how many times Gilligan had to redo my Fractured America map
On another note, I think natty that you will need to lighten the places where the numbers go a little for the grey/slate army numbers. A couple of them a a little hard to read on the small.
Hmm, are you sure? Because the only feasible way I can do this would be to reduce the gradient on the moon, and this would make it look more flat... People complained about the flatness earlier, and number readability hasn't really been an issue so far...

Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Sun Jul 04, 2010 5:07 pm
by isaiah40
Never mind. After another look, there might be a problem with Grimaldi and that other crater down on the bottom left.
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Sun Jul 04, 2010 5:14 pm
by natty dread
isaiah40 wrote:Never mind. After another look, there might be a problem with Grimaldi and that other crater down on the bottom left.
I have considered that... the only colour I could see as potentially troublesome is blue. But, well, since people are able to play conquerman... let's reduce this problem to a logical equation.
Problem X: a few craters at the edges possibly too dark.
Solution A: reduce gradient. Downsides: map will look flatter.
Solution B: lighten up the whole moon. Downsides: center of the moon may become too bright.
Solution C: go to beta as is and see if this becomes a problem or not, then fix it if people complain. Downsides: a 50/50 risk, either it's good or we end up just postponing the solving of the problem.
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Sun Jul 04, 2010 5:18 pm
by isaiah40
natty_dread wrote:isaiah40 wrote:Never mind. After another look, there might be a problem with Grimaldi and that other crater down on the bottom left.
I have considered that... the only colour I could see as potentially troublesome is blue. But, well, since people are able to play conquerman... let's reduce this problem to a logical equation.
Problem X: a few craters at the edges possibly too dark.
Solution A: reduce gradient. Downsides: map will look flatter.
Solution B: lighten up the whole moon. Downsides: center of the moon may become too bright.
Solution C: go to beta as is and see if this becomes a problem or not, then fix it if people complain. Downsides: a 50/50 risk, either it's good or we end up just postponing the solving of the problem.
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 7:28 am
by Gilligan
If someone wants to check the Starting Positions/Neutral of 10 on unused shuttles that would be great since I am not entirely sure that it is correct...
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 7:57 am
by natty dread
Gilligan wrote:If someone wants to check the Starting Positions/Neutral of 10 on unused shuttles that would be great since I am not entirely sure that it is correct...
Nope, still wrong. You still have them backwards, starting with 10 and not coded as neutrals at all.
They need to be coded as neutral 10:s, and starting with 3:s.
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 8:04 am
by natty dread
Starting positions
Code: Select all
<positions>
<position>
<territory start="3">USA Shuttle US</territory>
</position>
<position>
<territory start="3">Brazil Shuttle BR</territory>
</position>
<position>
<territory start="3">South Africa Shuttle ZA</territory>
</position>
<position>
<territory start="3">Europe Shuttle EU</territory>
</position>
<position>
<territory start="3">Russia Shuttle RU</territory>
</position>
<position>
<territory start="3">China Shuttle CN</territory>
</position>
<position>
<territory start="3">Japan Shuttle JP</territory>
</position>
<position>
<territory start="3">India Shuttle IN</territory>
</position>
</positions>
Shuttle territories
Code: Select all
<territory>
<name>USA Shuttle US</name>
<borders>
<border>USA Landing Site US1</border>
<border>USA Landing Site US2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>49</smally>
<largex>40</largex>
<largey>59</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>Brazil Shuttle BR</name>
<borders>
<border>Brazil Landing Site BR1</border>
<border>Brazil Landing Site BR2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>78</smally>
<largex>40</largex>
<largey>98</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>South Africa Shuttle ZA</name>
<borders>
<border>South Africa Landing Site ZA1</border>
<border>South Africa Landing Site ZA2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>106</smally>
<largex>40</largex>
<largey>135</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>Europe Shuttle EU</name>
<borders>
<border>Europe Landing Site EU1</border>
<border>Europe Landing Site EU2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>135</smally>
<largex>40</largex>
<largey>173</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>Russia Shuttle RU</name>
<borders>
<border>Russia Landing Site RU1</border>
<border>Russia Landing Site RU2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>163</smally>
<largex>40</largex>
<largey>211</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>China Shuttle CN</name>
<borders>
<border>China Landing Site CN1</border>
<border>China Landing Site CN2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>192</smally>
<largex>40</largex>
<largey>249</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>Japan Shuttle JP</name>
<borders>
<border>Japan Landing Site JP1</border>
<border>Japan Landing Site JP2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>220</smally>
<largex>40</largex>
<largey>287</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
<territory>
<name>India Shuttle IN</name>
<borders>
<border>India Landing Site IN1</border>
<border>India Landing Site IN2</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>249</smally>
<largex>40</largex>
<largey>325</largey>
</coordinates>
<neutral>10</neutral>
<bonus>2</bonus>
</territory>
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 8:04 am
by Gilligan
Try now...?
http://www.fileden.com/files/2008/11/14 ... narWar.xmlEDIT: Bah! You fastposted me by a few seconds...
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 8:07 am
by natty dread
Are you posting the right link, because when I click that it still shows the territory starts as 10:s...?
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 8:09 am
by Gilligan
natty_dread wrote:Are you posting the right link, because when I click that it still shows the territory starts as 10:s...?
I just clicked it and I see
<map>
−
<positions>
−
<position>
<territory start="3">USA Shuttle US</territory>
</position>
−
<position>
<territory start="3">Brazil Shuttle BR</territory>
etc etc
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 8:21 am
by natty dread
Oh nvm it was a cache thing, my bad

yeah, it looks good now, nice job.
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 8:40 am
by natty dread
Coordinates that need tweaking
Large map:
Roris base, 1 right
Eudoxus, Autocylus, 1 right
Cassini, Plinius, 1 right
Copernicus, 1 right
Walter, 1 right
ZA2 coordinate is waaaaay off, did you alter the coordinate by accident?
Small map:
Eudoxus, 1 right 1 down
Franklin, 1 right
Macrobius, 1 right 2 down
Autocylus, 1 down
Plato, 1 down
Reinhold, 1 right
Lansberg, 1 down
Tycho, 1 right
Maunolycus, 1 right
Aliacensis, 1 right
Piccolomini, 1 right, 1 down
Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 3:15 pm
by Gilligan
natty_dread wrote:Coordinates that need tweaking
Large map:
Roris base, 1 right
Eudoxus, Autocylus, 1 right
Cassini, Plinius, 1 right
Copernicus, 1 right
Walter, 1 right
ZA2 coordinate is waaaaay off, did you alter the coordinate by accident?
Small map:
Eudoxus, 1 right 1 down
Franklin, 1 right
Macrobius, 1 right 2 down
Autocylus, 1 down
Plato, 1 down
Reinhold, 1 right
Lansberg, 1 down
Tycho, 1 right
Maunolycus, 1 right
Aliacensis, 1 right
Piccolomini, 1 right, 1 down
You got it! Beat me to the punch, I was at work!
Where the hell is ZA2?....Er...Hrm...Oh, there he is, near CN2.
The hell happened there?

Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 4:05 pm
by natty dread
Gilligan wrote:You got it! Beat me to the punch, I was at work!
Where the hell is ZA2?....Er...Hrm...Oh, there he is, near CN2.
The hell happened there?

Well if I had to guess, you probably removed a number from the coordinate by accident while editing the neutral values.

Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 5:25 pm
by Gilligan
natty_dread wrote:Gilligan wrote:You got it! Beat me to the punch, I was at work!
Where the hell is ZA2?....Er...Hrm...Oh, there he is, near CN2.
The hell happened there?

Well if I had to guess, you probably removed a number from the coordinate by accident while editing the neutral values.

Nah, I probably just forgot one. I don't think it had to do with neutrals

Re: Lunar War <v34> p1,40 [GP] - liberate the bunnies! ay ay
Posted: Mon Jul 05, 2010 6:04 pm
by natty dread
Well, then it was a bad guess, wasn't it.

Btw, when I do coordinates, I always check them with both 8:s and 88:s. 8:s are easier to center to small territories, while 88:s work for larger ones.
Re: Lunar War <v34> p1,40 [GP] - wooooooshhh pew pew KABOOM
Posted: Tue Jul 06, 2010 7:23 am
by Gilligan
[bigimg]http://i104.photobucket.com/albums/m164/gills53/LunarWarLarge88V2.png[/bigimg]
[bigimg]http://i104.photobucket.com/albums/m164/gills53/LunarWarLarge8V2.png[/bigimg]


Re: Lunar War <v34> p1,40 [GP] - wooooooshhh pew pew KABOOM
Posted: Tue Jul 06, 2010 7:52 am
by natty dread
Hm, ZA2 is getting closer but still not there... now it's under JP2.
Beside that there's a few that still need tweaking...
Large:
Lansberg 1 down (and 1 right maybe? not sure)
Catharine 1 right
Ptolemaeus 1 right
Piccolomini 1 right
Plinius 1 right, maybe 1 down?
Bullialdus, Firmicus: both maybe 1 right?
Small:
Grimaldi 1 right
Aliacensis 1 right
Catharine 1 right (maybe 1 down)
Triesnecker 1 right
Aristoteles 1 right (maybe)
Hercules 1 down, maybe 1 right
Theophilus 1 right (maybe 1 down)
Piccolomini 1 left
Now where I've written "maybe" it means I'm not sure so try it but if it looks worse then don't do it...

We're getting there, not many tweaks to be done anymore I think.
Re: Lunar War <v34> p1,40 [GP] - wooooooshhh pew pew KABOOM
Posted: Tue Jul 06, 2010 8:02 am
by Gilligan
natty_dread wrote:Hm, ZA2 is getting closer but still not there... now it's under JP2.
Beside that there's a few that still need tweaking...
Large:
Lansberg 1 down (and 1 right maybe? not sure)
Catharine 1 right
Ptolemaeus 1 right
Piccolomini 1 right
Plinius 1 right, maybe 1 down?
Bullialdus, Firmicus: both maybe 1 right?
Small:
Grimaldi 1 right
Aliacensis 1 right
Catharine 1 right (maybe 1 down)
Triesnecker 1 right
Aristoteles 1 right (maybe)
Hercules 1 down, maybe 1 right
Theophilus 1 right (maybe 1 down)
Piccolomini 1 left
Now where I've written "maybe" it means I'm not sure so try it but if it looks worse then don't do it...

We're getting there, not many tweaks to be done anymore I think.
Hahahahaha....I looked at the wrong map when checking to see if ZA2 was where it was supposed to be.

Re: Lunar War <v34> p1,40 [GP] - o_________o
Posted: Sat Jul 10, 2010 9:37 pm
by natty dread
Ok I wasn't really satisfied with the landing sites on the small version so I devised this complicated and weird method of shrinking them from the large, and ensured that army numbers will fit on them properly while I was at it.
[bigimg]http://img46.imageshack.us/img46/4477/lunar34csmall.png[/bigimg]
Re: Lunar War <v34> p1,40 [GP] - o_________o
Posted: Tue Jul 13, 2010 8:13 am
by Gilligan
Re: Lunar War <v34> p1,40 [GP] - o_________o
Posted: Tue Jul 13, 2010 8:30 am
by natty dread
I think the landing sites need to be moved 1 px to the right... on the plus side, all the other territories are looking good to me, I don't see anything else that needs moving. Good job.