[Official] Classic Revamp [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm
Gender: Male

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Post by The Neon Peon »

sully800 wrote:
The Neon Peon wrote:Did we ever have an actual coordinate check on this?


88's are on page 37 if you would like to check alignment. Whenever someone mentioned there was a centering issue I corrected it, though I suppose some could still be slightly off.


To me, it looks like (literally) half of them are off by 1 pixel, but I've never done a check before so I don't want to trust my eyes on this. Does anyone else see something similar?
User avatar
the.killing.44
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Gender: Male
Location: now tell me what got two gums and knows how to spit rhymes
Contact:

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Post by the.killing.44 »

Delhi looks like it could go up 1px but I don't see any others right away.
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Post by ender516 »

It looks like the colour problems have arisen due to a recompression of the JPEG. The small map on page 1 of this topic has a size of 222213 bytes, while the one at http://maps.conquerclub.com/Classic.S.jpg has a size of 71405 bytes.
User avatar
vodean
Posts: 948
Joined: Tue Apr 21, 2009 11:37 pm
Gender: Male

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Post by vodean »

=D> =D> =D>
Image
<NoSurvivors› then vote chuck for being an info whore
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Post by natty dread »

ender516 wrote:It looks like the colour problems have arisen due to a recompression of the JPEG. The small map on page 1 of this topic has a size of 222213 bytes, while the one at http://maps.conquerclub.com/Classic.S.jpg has a size of 71405 bytes.


Shame on Lack! Why does he do that? Bad enough he forces the images to be GIF:s or JPG:s, and not PNG:s... but if the images need to be recompressed to 71 kb ... Hey, why bother with the graphics stamp if they're going to be crappified anyway?
Image
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Post by TaCktiX »

In any case, it's 10 times more beautiful than either of the previous ones. Good work sully, I now feel like I'm conquering the world again.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Post by natty dread »

TaCktiX wrote:In any case, it's 10 times more beautiful than either of the previous ones. Good work sully, I now feel like I'm conquering the world again.


qft!
Image
User avatar
hughieadams
Posts: 3
Joined: Mon Feb 04, 2008 6:01 pm
Gender: Male
Location: Leeds

Re: [Official] Classic Revamp [Quenched]

Post by hughieadams »

I really hate the new map, why not release this as a new map instead of updating the old one?
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp [Quenched]

Post by natty dread »

hughieadams wrote:I really hate the new map, why not release this as a new map instead of updating the old one?


Because Lack does not want multiple maps with indentical gameplay on the site.
Image
User avatar
slax_fan
Posts: 25
Joined: Sat Mar 22, 2008 4:49 pm
Location: Missouri

Re: [Official] Classic Revamp [Quenched]

Post by slax_fan »

perty
User avatar
rutty
Posts: 11
Joined: Sun Feb 01, 2009 12:03 pm
Gender: Male

Re: [Official] Classic Revamp [Quenched]

Post by rutty »

I'm not sure this is the right place to send this message. please let me know if it isn't.

I can see that the classic map is a good map. I don't mind that classic is the default map. What i do mind is that my favourite map classic shapes has been removed.

Please reinstate classic shapes map as an optional map for players like me who don't like change.

Regards,

Rutger
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp [Quenched]

Post by natty dread »

rutty wrote:Please reinstate classic shapes map as an optional map for whiners like me who don't like change.


Why don't you like change?

Everything changes, my friend. You can either fight it and be miserable, or go along with it and try to influence it to the direction that suits you best.

Omnia mutantur, nihil interit.
Image
bedub1
Posts: 1005
Joined: Sun Dec 31, 2006 4:41 am
Gender: Male

Re: [Official] Classic Revamp [Quenched]

Post by bedub1 »

natty_dread wrote:
rutty wrote:Please reinstate classic shapes map as an optional map for whiners like me who don't like change.


Why don't you like change?

Everything changes, my friend. You can either fight it and be miserable, or go along with it and try to influence it to the direction that suits you best.

Omnia mutantur, nihil interit.

I agree. I wish I had come in here sooner, right after the release of v7 so I could have said no, wait, I like v6 better with regards to those 3 lines on the right....but hindsight is 20-20.
User avatar
nesterdude
Posts: 1006
Joined: Fri Dec 01, 2006 5:32 pm
Location: Babylon aka Washington, DC

Re: [Official] Classic Revamp [Quenched]

Post by nesterdude »

THIS MAP SUCKS

You can see my original post early in the thread

Thanks for ruining what had already gotten bad, but now is crap.

Here's some more pretension for your Latin

Oh horridas civitas, oh horridas res
High: 08 Dec. 08; Pts: 3141 Ranking: 57 Rank: Brig
Image
Lordhaha is my hero too.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp [Quenched]

Post by natty dread »

nesterdude wrote:THIS MAP SUCKS



This poster sucks
Image
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: [Official] Classic Revamp [Quenched]

Post by AndyDufresne »

Lets all play nice. ;)

I think under the circumstances and limitations the map had to go through, the new Classic Map is a fine addition.


--Andy
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp [Quenched]

Post by natty dread »

Indeed let's play nice.

I just feel this nesterdude is not expressing his opinions very nicely.

Here's an idea nester, why don't you try making a better map? After you've tried and know how much hard work it is to get a map in play, perhaps you'd learn to respect the work others have put in a bit more and express your opinions in a nicer tone.

I'm not saying you shouldn't be allowed to post your opinions, mind. I'm just saying there's a nicer way of giving feedback, than bashing all over the hard work others have done free of charge just for your (as in, you as a player) enjoyment in mind.
Image
User avatar
leolou2
Posts: 519
Joined: Sun Jan 21, 2007 3:19 am

Re: [Official] Classic Revamp [Quenched]

Post by leolou2 »

Thank you this looks great oh yeah Happy New Year all
User avatar
nesterdude
Posts: 1006
Joined: Fri Dec 01, 2006 5:32 pm
Location: Babylon aka Washington, DC

Re: [Official] Classic Revamp [Quenched]

Post by nesterdude »

Whoah

First of all, just because you work hard on something, doesn't mean it's worth the effort. Par example: You slave for hours on a cake and it flops. Are we to commend you for your work? No.

I appreciate the time and effort. What I cannot appreciate is joining a Classic Art/Shapes game, and waking up to it being this travesty in the middle of one of my games.

As well, just because you do this for free, you volunteered for it. If you don't' like criticism, then don't volunteer.

I joined a map in which territories were touching, not something I'd look at in an American Airlines magazine.

Again, this is a bad map, bottom line.
High: 08 Dec. 08; Pts: 3141 Ranking: 57 Rank: Brig
Image
Lordhaha is my hero too.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp [Quenched]

Post by natty dread »

First of all, just because you work hard on something, doesn't mean it's worth the effort. Par example: You slave for hours on a cake and it flops. Are we to commend you for your work? No.


But here the cake did not flop. Majority of CC considers the new classic great, and loves it. You're in the minority having your tantrums. So you don't have to commend the maker for his work, but the way you express your opinion is just not nice.

As well, just because you do this for free, you volunteered for it. If you don't' like criticism, then don't volunteer.


Criticism is one thing. Bashing all over someones' work just because you don't like it is childish. It's like an 8-year old having a tantrum, "I want it now, I want it exactly like this, I don't want it like that!! Waaaah!!!" Usually, by the time those 8-year-olds grow up and become adults, they learn how to put their personal feelings aside when expressing their opinions in a civilized manner.

Then again, your profile doesn't tell your age, so I'm not sure is it fair of me to expect you to behave like an adult?

What I cannot appreciate is joining a Classic Art/Shapes game

I joined a map in which territories were touching, not something I'd look at in an American Airlines magazine.


So if you have been playing shapes games, how is this any different? Except for being visually far superior, of course.
Image
saaimen
Posts: 476
Joined: Thu Nov 29, 2007 10:04 pm
Gender: Male

Re: [Official] Classic Revamp [Quenched]

Post by saaimen »

At least read the bloody thread, nesterdude.
The original Classic map had borders instead of connectors alright.
Then it had to be replaced in a couple of hours' time, so Classic Shapes came to be. For those who wanted a map with some sort of theme, Classic Art was added.
Now the plan was to make a new Classic map that actually looked like the world. To avoid copyright issues with Hasbro, CC has opted for points connected by lines, like Classic Shapes. I think they have made a very smart choice there, which will hopefully ensure the existence of CC without legal issues.

I collect that you just hate these connected-dots-style maps, however smart it was to make this one. Yet if you'd be able to set aside that hate, you'd see this is NOT a bad map. It is very well made and beautiful (at least, the non-dimmed version of it - read up in the thread). I hope you're enough of a CC'er to admit that.
ImageImage
Winner of "As Easy As 1, 2, 3! - Africa I", "Championship Series: British Isles",
"1v1 Battle to Rule Doodle Earth 2", "Connect 4 (Restarted)" and "Blind Fold Buddy - BeNeLux"
User avatar
stahrgazer
Posts: 1411
Joined: Thu May 22, 2008 11:59 am
Gender: Female
Location: Figment of the Imagination...

Re: [Official] Classic Revamp [Quenched]

Post by stahrgazer »

Comparing the new map to Shapes is a bit ludicrous. Shapes had direct, not arced lines, starting in the direction of feasible attack; clear differences between the symbols for the various regions rather than merely colorized text to show the difference between regions.

I'd really detest it if the site chose to make all the maps like this, even if I can appreciate the work that went into the map.

If the attempt was to make the map as un-Risk-looking as possible, as I believe it was, then the map succeeded. Unfortunately, for many of us, it's so un-Risk-looking that it's confusing over and above knowing the capital names of the chosen cities. The site has, backhandedly, acknowledged the confusion by allowing those in SoC to somehow see this map with Shapes' overlay (lucky them).

Personally, I don't find the new map "beautiful;" any beauty I could see in the shading of the countries as 'artwork' is gone because of all the distracting arcs. As for gameplay: I dislike not seeing a shape outline for the various regions especially when all the regions use essentially the same colorscheme; and I find it difficult to discern the various regions from just the tiny colorized texts.
Image
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp [Quenched]

Post by sully800 »

stahrgazer wrote:The site has, backhandedly, acknowledged the confusion by allowing those in SoC to somehow see this map with Shapes' overlay (lucky them).


This is the third thread in which I have read this incorrect statement - I'm only responding again in case someone else does not see the correction.

SoC members see the exact same map as everyone else, not Shapes. However in addition to the city names, the letter/number names from shapes are placed on the map. This was done because the SoC has already written strategies using the Shapes names, and they will continue to do so because it is faster and easier for them.

If anything it makes the map more confusing (IMO) since there are two sets of names for each territory. The city names are used in the gamelog for both versions of the map.
User avatar
nesterdude
Posts: 1006
Joined: Fri Dec 01, 2006 5:32 pm
Location: Babylon aka Washington, DC

Re: [Official] Classic Revamp [Quenched]

Post by nesterdude »

saaimen wrote:At least read the bloody thread, nesterdude.
The original Classic map had borders instead of connectors alright.
Then it had to be replaced in a couple of hours' time, so Classic Shapes came to be. For those who wanted a map with some sort of theme, Classic Art was added.
Now the plan was to make a new Classic map that actually looked like the world. To avoid copyright issues with Hasbro, CC has opted for points connected by lines, like Classic Shapes. I think they have made a very smart choice there, which will hopefully ensure the existence of CC without legal issues.

I collect that you just hate these connected-dots-style maps, however smart it was to make this one. Yet if you'd be able to set aside that hate, you'd see this is NOT a bad map. It is very well made and beautiful (at least, the non-dimmed version of it - read up in the thread). I hope you're enough of a CC'er to admit that.

I read the bloody thread pal

If such is the case, then LEAVE THE GAMES THAT PEOPLE JOINED IN THE MAP THE JOINED (e.g. leaving shapes or art and introducing this map as a beta separate map)

I don't like this new map, that's clear.

But I won't join it. I'd like the play my games out on the maps I joined.
High: 08 Dec. 08; Pts: 3141 Ranking: 57 Rank: Brig
Image
Lordhaha is my hero too.
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp [Quenched]

Post by sully800 »

nesterdude wrote:If such is the case, then LEAVE THE GAMES THAT PEOPLE JOINED IN THE MAP THE JOINED (e.g. leaving shapes or art and introducing this map as a beta separate map)

I don't like this new map, that's clear.

But I won't join it. I'd like the play my games out on the maps I joined.


That's actually an understandable gripe. I know a that not everyone will like a given map, and one of the problem with revamps are the way they are transitioned. You didn't choose to play using these graphics, and since you just started many games on the old design you feel slighted.

Perhaps in the future there should be a bigger warning before maps are switched in a revamp - maybe after reaching final forge another announcement could have been made to let everyone know it was coming. I don't think there is any way to let the old games finish on the design they started with, but I can see you would prefer that solution to the current system. Anyway, I'm sorry you're not happy with the new design nester and I mean that sincerely.
Post Reply

Return to “The Atlas”