BOB comments (old thread)

Archival storage to keep things organized and uncluttered. Can't find what you need? Search for old topics here.

Moderator: Tech Team

Forum rules
Please read the Community Guidelines before posting.
Locked
eddie2
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Gender: Male
Location: Southampton uk

Re: BOB 5.0.2

Post by eddie2 »

lol mine are working now as well i hope
User avatar
Angus Khan
Posts: 147
Joined: Fri Jul 06, 2007 2:14 pm
Gender: Male
Location: screwed up the buttville by BS CC Dice!!

Re: BOB 5.0.2

Post by Angus Khan »

Thanks Sherk!

Just for that I /might/ let you win our next game together!
:lol: :lol: :lol:
=D> =D> =D>
User avatar
ubcman64
Posts: 1410
Joined: Sat Nov 10, 2007 8:54 pm
Gender: Male
Location: Wisconsin

Re: BOB 5.0.2

Post by ubcman64 »

something wrong with snapshot.....i can take a snapshot, but when i review the snapshot, troop counts differ along with the player they belong to. in one game all troops on the board where shown belonging to one player, and there where even several regions that showed "0" troops. i uninstalled an reinstalled and there was no change.
Founding Member of ++The Legion++
Big Whiskey
Posts: 1723
Joined: Sat Mar 24, 2007 8:27 pm
Gender: Male
Location: Pennsylvania

Re: BOB 5.0.2

Post by Big Whiskey »

Also the fog terr count is completely off.Plus the amount of troops is wrong.Even though we all start with 18 terr's it's saying we are all only dropping 3.

Game 7149707
Image
Big Whiskey
Posts: 1723
Joined: Sat Mar 24, 2007 8:27 pm
Gender: Male
Location: Pennsylvania

Re: BOB 5.0.2

Post by Big Whiskey »

ubcman64 wrote:something wrong with snapshot.....i can take a snapshot, but when i review the snapshot, troop counts differ along with the player they belong to. in one game all troops on the board where shown belonging to one player, and there where even several regions that showed "0" troops. i uninstalled an reinstalled and there was no change.


same here
Image
User avatar
ender516
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Gender: Male
Location: Waterloo, Ontario

Re: BOB 5.0.0

Post by ender516 »

Well, I merged rappel's BOB 5.0.0 topic in here, but the posts ended up way back where sherkaner likely wouldn't see them, so I am quoting them here for emphasis and clarity, and commenting where I can:
rappel wrote:Haven't yet found what the new zones feature is for, but if I turn it off with the hide button shouldn't they all remain hidden? After the next game turn they come back for me, even if I leave a message.

Firefox 3.6.3, GM - current 0.8.20100408.6 BOB 5.0.0
Comments, sherkaner?
rappel wrote:...sorry fonts have changed as well and they are not good for me. How do I revert?
If you mean the font used for troop numbers, BOB does not control that. I believe it's part of the Improved Army Printing from the site.
You should also get better response by posting to the main BOB topic, which is always available via the tiny version number clicky on the BOB Menu on the left. Right now it is 5.0.2. I have merged this topic of yours into that one so the usual BOB gurus can pursue your issues.
rappel wrote:worse, the attack drop downs are not refreshing properly.

...off to reinstall and try again...
NAQOYQATSI
Posts: 14
Joined: Mon Jan 04, 2010 10:31 pm

Re: BOB 5.0.2

Post by NAQOYQATSI »

BoB 5.0.2 won't load Australia map for me.

2 Errors in firefox console:

Error: otherName is not defined
Source File: file:///C:/Users/myusername/AppData/Roaming/Mozilla/Firefox/Profiles/myprofile.default/gm_scripts/conquer_club_-_bob-2/conquer_club_-_bob.user.js
Line: 2507

Error: /mapFile = "(.+)";/.exec(script.innerHTML) is null
Source File: file:///C:/Users/myusername/AppData/Roaming/Mozilla/Firefox/Profiles/myprofile.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 1176

cheers
scottp
Posts: 455
Joined: Tue May 13, 2008 2:05 pm
Location: Dead Zone, TX

Re: BOB 5.0.2

Post by scottp »

snapshots are totally hosed. South America, foggy, 2 player game, took snapshot and then looked at it, and it shows pink and yellow with armies now... and the red and green ones are incorrect. Also, wouldn't load up Oasis map.

i use the colorblind feature (colour codes) and snapshots do not capture these.
Image
Account sitters = MagnusGreeol, concrete, RKCVED
User avatar
Hatchman
Posts: 792
Joined: Sat Jan 13, 2007 6:05 am
Gender: Male
Location: The charming village of Emery

Re: BOB 5.0.2

Post by Hatchman »

I've removed and installed like 6 times and still I get nuthin... :(
rappel
Posts: 37
Joined: Tue Dec 16, 2008 3:24 pm

Re: BOB 5.0.0

Post by rappel »

ender516 wrote:Well, I merged rappel's BOB 5.0.0 topic in here, but the posts ended up way back where sherkaner likely wouldn't see them, so I am quoting them here for emphasis and clarity, and commenting where I can:
rappel wrote:Haven't yet found what the new zones feature is for, but if I turn it off with the hide button shouldn't they all remain hidden? After the next game turn they come back for me, even if I leave a message.

Firefox 3.6.3, GM - current 0.8.20100408.6 BOB 5.0.0
Comments, sherkaner?
rappel wrote:...sorry fonts have changed as well and they are not good for me. How do I revert?
If you mean the font used for troop numbers, BOB does not control that. I believe it's part of the Improved Army Printing from the site.
You should also get better response by posting to the main BOB topic, which is always available via the tiny version number clicky on the BOB Menu on the left. Right now it is 5.0.2. I have merged this topic of yours into that one so the usual BOB gurus can pursue your issues.
rappel wrote:worse, the attack drop downs are not refreshing properly.

...off to reinstall and try again...


Thanks for that ender516

resintall of 5.0.1 cured the first and third ones and they still behave in 5.0.2. I've registered my views on the fonts in the topic you suggested, so all items dealt with.

Unfortunately I have one other odd one now - in some games (and they aren't consistent, i.e I haven't spotted a pattern yet) I will get the text map displayed. Only thing is it's turned off in the view menu and turnign it off/on doesn't make a difference. Exitting the browser and returning doesn't always clear it but sometimes does.

???
sherkaner
Posts: 1595
Joined: Thu May 03, 2007 3:21 am
Gender: Male
Location: Zwolle

Re: BOB 5.0.2

Post by sherkaner »

Hmm, the text map is displayed when you specifically asked for it for that map (through map options), or when that is on default, it uses the setting in the view.
If you didn't specifically set it for a map, I'd consider it a bug. But then I'd like to know the maps where it occurs (I still expect it to be map-bound).
User avatar
morleyjoe
Posts: 1736
Joined: Thu Oct 18, 2007 9:42 pm
Location: Fenwick Ontario Canada

Re: BOB 5.0.2

Post by morleyjoe »

Previously posted in "Re: Improved Army Printing" - they suggested posting here. All this has happened since the new fonts have come in to use.

morleyjoe wrote:
morleyjoe wrote:I've not noticed many of the problems others are having, but have issues now with BOB snapshots not working properly. (I've kept BOB up to date so far) For some previous snapshots it shows completely different armies and numbers, ones that never existed in the game. Also, it messes up the "show color codes" by deleting the letters, and making me have to click twice on the color code option to get them back.


Also, statistics have gone wacky. Sometimes it puts negative numbers in place of regions held. And the snap shots are again from what appears to be other games. Weird.

Maybe this should have been tested first before being rolled out.


Image
Big Whiskey
Posts: 1723
Joined: Sat Mar 24, 2007 8:27 pm
Gender: Male
Location: Pennsylvania

Re: BOB 5.0.2

Post by Big Whiskey »

sherkaner wrote:Hmm, the text map is displayed when you specifically asked for it for that map (through map options), or when that is on default, it uses the setting in the view.
If you didn't specifically set it for a map, I'd consider it a bug. But then I'd like to know the maps where it occurs (I still expect it to be map-bound).


Any word on the problem with the snapshots?
Image
steve066
Posts: 91
Joined: Tue Sep 11, 2007 7:45 pm
Gender: Male
Location: new york city

BOB

Post by steve066 »

BOB retains my numerical settings in map options i.e. opacity/ brightness
but does not apply them when i return to game. all maps seem to default to a neutral like appearance.

also, when using mouse wheel to select number of men to drop the entire map scrolls in addition to
drop amount

suggestions plz


s
scottp
Posts: 455
Joined: Tue May 13, 2008 2:05 pm
Location: Dead Zone, TX

Re: BOB 5.0.2

Post by scottp »

still won't finish processing log on Oasis for me, either.

appreciate the work on this (that you do for free!) and don't mean to sound like a complainer. just pointing out issues you may not know about...
Image
Account sitters = MagnusGreeol, concrete, RKCVED
rappel
Posts: 37
Joined: Tue Dec 16, 2008 3:24 pm

Re: BOB 5.0.2

Post by rappel »

sherkaner wrote:Hmm, the text map is displayed when you specifically asked for it for that map (through map options), or when that is on default, it uses the setting in the view.
If you didn't specifically set it for a map, I'd consider it a bug. But then I'd like to know the maps where it occurs (I still expect it to be map-bound).


Ah, I wasn't aware that you could set it to be map specific. RTFM I suppose... It is just possible that I have left it switched on somewhere in the dim distant past on a map or two as I was experimenting when I first found the feature. I'll look out and let you know. If I don't get back assume that I've just not found it again.

Thanks for the response.
sherkaner
Posts: 1595
Joined: Thu May 03, 2007 3:21 am
Gender: Male
Location: Zwolle

Re: BOB 5.0.3

Post by sherkaner »

BOB 5.0.3 is released now, it should display snapshots (old and new) correctly, not get stuck when someone is removed from the game, and correctly determine the amount of starting territories.
Dako
Posts: 3987
Joined: Sun Aug 26, 2007 9:07 am
Gender: Male
Location: St. Petersburg, Russia
Contact:

Re: BOB 5.0.3

Post by Dako »

I can confirm the starting terrs count. Never had snaps problems.
Image
User avatar
Hatchman
Posts: 792
Joined: Sat Jan 13, 2007 6:05 am
Gender: Male
Location: The charming village of Emery

Re: BOB 5.0.3

Post by Hatchman »

For some reason BOB won't show up at all for me... wtf??
Dako
Posts: 3987
Joined: Sun Aug 26, 2007 9:07 am
Gender: Male
Location: St. Petersburg, Russia
Contact:

Re: BOB 5.0.3

Post by Dako »

Do you have it enabled as a script in greasemonkey?
Image
User avatar
morleyjoe
Posts: 1736
Joined: Thu Oct 18, 2007 9:42 pm
Location: Fenwick Ontario Canada

Re: BOB 5.0.2

Post by morleyjoe »

morleyjoe wrote:Previously posted in "Re: Improved Army Printing" - they suggested posting here. All this has happened since the new fonts have come in to use.

morleyjoe wrote:
morleyjoe wrote:I've not noticed many of the problems others are having, but have issues now with BOB snapshots not working properly. (I've kept BOB up to date so far) For some previous snapshots it shows completely different armies and numbers, ones that never existed in the game. Also, it messes up the "show color codes" by deleting the letters, and making me have to click twice on the color code option to get them back.


Also, statistics have gone wacky. Sometimes it puts negative numbers in place of regions held. And the snap shots are again from what appears to be other games. Weird.

Maybe this should have been tested first before being rolled out.




The new version fixed the snapshots that were out of whack, but not the color codes issues.
Image
User avatar
Hatchman
Posts: 792
Joined: Sat Jan 13, 2007 6:05 am
Gender: Male
Location: The charming village of Emery

Re: BOB 5.0.3

Post by Hatchman »

Dako wrote:Do you have it enabled as a script in greasemonkey?


Yep...
sherkaner
Posts: 1595
Joined: Thu May 03, 2007 3:21 am
Gender: Male
Location: Zwolle

Re: BOB 5.0.3

Post by sherkaner »

hatchman wrote:For some reason BOB won't show up at all for me... wtf??

You do have FF 3.5 or higher?
User avatar
Hatchman
Posts: 792
Joined: Sat Jan 13, 2007 6:05 am
Gender: Male
Location: The charming village of Emery

Re: BOB 5.0.3

Post by Hatchman »

sherkaner wrote:
hatchman wrote:For some reason BOB won't show up at all for me... wtf??

You do have FF 3.5 or higher?


Ok... didn't realize there was an upgrade to FF.

Thanks. All looks good now! I missed BOB.
User avatar
bulgurc
Posts: 9
Joined: Fri Jan 08, 2010 10:43 am
Location: Ontario

Re: BOB 5.0.3

Post by bulgurc »

Circle Whiteness in Map Options stopped working properly. When you enter the game it does not set it, it behaves as if BOB is not running (0% ?). But when you try to change anything in the map options like setting Circle Whiteness or Opacity then it is suddenly set. Also when Start your turn it is set properly, too
Locked

Return to “Tool Archives”