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Re: surrender button, without the abuse?
Posted: Fri Mar 14, 2008 9:35 pm
by timmytuttut88
Keebs2674 wrote:timmytuttut88 wrote:<Subject>:
"Well people when about to be killed by a lower ranked person they would surrender so the lower ranker couldnt get their cards, turning all there armies neutral to give the game to a higher ranked person so they would lose less points.
Is this English?
it is, and you would understand it if you played a lot of escalating freestyle.
Posted: Sat Mar 22, 2008 1:39 am
by timmytuttut88
bup
a "quit game feature"
Posted: Thu Mar 27, 2008 5:17 pm
by TakeARisk
im a realativley new player but have p;layed quite a few speed games and have noticed that others and myself sometimes just have to leave because things come up. i know that it is iresponsible to leave a started game but many times it is unavoidable and deadbeating isnt intentional. this is why i think that speed games could have a button in which playeers could quit the game so others didnt have to wait through others turns, and so allys didnt have to be slowly destroyed as there partner isnt there
Re: a "quit game feature"
Posted: Thu Mar 27, 2008 5:21 pm
by lozzini
nononononononononononononononononononononononononono everyone will just abuse it and its makes it easier for multis to get more points quicker
Re: a "quit game feature"
Posted: Thu Mar 27, 2008 6:11 pm
by Ditocoaf
This has been suggested many times. I think it's a good idea, but most people are afraid that people will do this instead of deadbeating. People love waiting for deadbeats around here.
Re: a "quit game feature"
Posted: Thu Mar 27, 2008 6:14 pm
by oggiss
It should be able yes

Re: surrender button, without the abuse?
Posted: Sat Mar 29, 2008 11:44 am
by timmytuttut88
page 3 bump
Posted: Sat Mar 29, 2008 12:54 pm
by Ditocoaf
I would call for a sort of "insti-deadbeat" button. The reason something like this is needed:
Scenario 1:) A group of people get ready to play a realtime game. Joe has every intention of sitting through the whole game, however, something happens outside of his foresight and control, requiring him to leave his computer (the horror!). Now everyone else is stuck waiting. If he could deadbeat instantly, without the pause for each of his turns, this would save a lot of trouble for the others in the realtime game.
Scenario 2:) Even in regular, 24-hour-per-turn game, it would save a lot of hassle if someone who intends to deadbeat would do so without the requisite 3 turns missed. Usually people don't take the full 24 hours to take a turn; this only happens when someone is MIA. On occasion, this could be prevented by someone who knows they have to quit the game, i.e. poor planning before a vacation.
The current rules for deadbeats seem pretty fair to the other players. All that's needed now is to make that available instantly, hence, the "Insti-deadbeat" button.
What he said.

Re: surrender button, without the abuse?
Posted: Wed Apr 09, 2008 7:20 pm
by timmytuttut88
bumpage. Seemed like a good idea...
Re: surrender button, without the abuse?
Posted: Wed Apr 09, 2008 11:28 pm
by dustn64
I like it.
Re: surrender button, without the abuse?
Posted: Thu Apr 10, 2008 7:20 am
by BeakerWMA
Scenerio 1 comment: "Joe has every intention of sitting through the whole game" - what about players who start the game without such good intentions? They are out there (multis, intentional deadbeaters, etc).
Scenerio 2 comment: Most players who intend to deadbeat probably wouldn't be nice enough to hit the "instant deadbeat" buttton. They join games to be dicks and deadbeat so why would they mess up their "fun".
Re: surrender button, without the abuse?
Posted: Thu Apr 10, 2008 11:04 am
by Ditocoaf
BeakerWMA wrote:Scenerio 1 comment: "Joe has every intention of sitting through the whole game" - what about players who start the game without such good intentions? They are out there (multis, intentional deadbeaters, etc).
Scenerio 2 comment: Most players who intend to deadbeat probably wouldn't be nice enough to hit the "instant deadbeat" buttton. They join games to be dicks and deadbeat so why would they mess up their "fun".
I don't think anyone deadbeats on purpose, unless they're a multi. Most deadbeats simply don't manage their time well, and start games they later realize they can't finish. What was meant in Scenario 2 by "intends to deadbeat," was someone who realizes, 'hey, I won't be available next week. Sorry, but I'm going to have to deadbeat."
The only time someone plans a game intending to deadbeat is when their multis. I can't imagine there is any satisfaction or fun in intentionally screwing people's games; what do you do, sit there and laugh, watching people not take their turns? "Wow, haha, fun! I've been watching for 22 hours and
still no-one can go! rofl, whee!"
No, the vast majority of the time its people who realize that they aren't up for the added task of checking their computer daily. Some of them will press the 'quit' button, making things much easier on everyone else. And the abuse potential isn't any larger than current.
Re: surrender button, without the abuse?
Posted: Thu Apr 10, 2008 11:21 am
by vrex
a few questions...number 1 ...in a standard game...they press the button...their turns are skipped...three times...ok usually at the third turn skipped their armies go neutral and their cards disappear...with the button their armies and cards stay on the board in full color? number 2 ...in a assassin game...they press the button....usually at the point of going neutral they lose their cards and their target is given to the guy who was trying to kill them...so they would stay on the board in full color and cards but their target would still transfer? Another thing...how did people abuse surrender again? was it in terminator only? or all types?
Re: surrender button, without the abuse?
Posted: Thu Apr 10, 2008 11:58 am
by Anarkistsdream
vrex wrote:a few questions...number 1 ...in a standard game...they press the button...their turns are skipped...three times...ok usually at the third turn skipped their armies go neutral and their cards disappear...with the button their armies and cards stay on the board in full color?
Yes, just like they do in a Terminator game.
Re: surrender button, without the abuse?
Posted: Thu Apr 10, 2008 4:28 pm
by kevinh90
Maybe make the surrender button have a 5 point penalty, and they still lose all the points they would have lost if they continued playing and lost.
Or...
Maybe limit users to 4 surrenders a month.
Re: surrender button, without the abuse?
Posted: Sat Apr 12, 2008 12:49 pm
by kerntheconkerer
Ok idea, but idk if it'd work cuz what if people accidently hit it and then complained? How about the person about to die and the person killing them both agree?

Re: surrender button, without the abuse?
Posted: Sat Apr 12, 2008 3:55 pm
by chrnno44
It would be interesting but should be limited so people cant surrender from all games they join each time until get a good start..
The surrender button should be separated from the others but when you click it instead of surrendering it takes you to another page where you type your pass and then really surrender. If someone manages to misclick that then i feel REALLY sorry for them...
Re: surrender button, without the abuse?
Posted: Sun Apr 13, 2008 1:50 pm
by vrex
it doesnt really need to be limited... after all their armies stay on the board in any game type (a bit confusing for assassin) and therefore their points can still be lost even in standard game...meaning if someone pressed it on 5 games before finding a good drop they would get killed in 5 games and lose their points...possibly even to cooks! im still not quite sure how it would work for assassin games though...their armies stay and cards..but when they get killed the person just gets their points? and then has to go kill either his real target or the surrenderer's target? (kinda like when a person in assassin deadbeats?)
Re: surrender button, without the abuse?
Posted: Tue Apr 15, 2008 12:38 pm
by kerntheconkerer
vrex wrote: (a bit confusing for assassin)
yea I don't know how that would work. maybe thats why many suggestions never make it in the game

Re: surrender button, without the abuse?
Posted: Tue Apr 15, 2008 2:17 pm
by lancehoch
How about, for assasin, if someone clicks surrender, their target gets transferred to the person who was targeting them. Their armies and cards stay until someone eliminates them (this will not end the game), however their points are only given to the person who wins the game.
Re: "Offer Draw"
Posted: Tue Apr 15, 2008 4:23 pm
by ThunderDownUnder
Bringing back an old topic...
...but I would love to see a draw button. I'm involved in a few maps that are just taking up sever space when clearly all parties involved just want it to end without suiciding their troops.
These types of games usually result in people slowly missing turns, becoming eliminated, and ultimately skewing the game in someone's favor. No one wants a game to be decided on who can never miss three consecutive turns. Or crossing one's fingers hoping that the guy at your border misses turns and gets eliminated so you can focus your troops elsewhere on the map giving you an advantage that has nothing to do with actual game play.
Not everyone plays escalating games.
But that's just my .02
Re: surrender button, without the abuse?
Posted: Tue Apr 15, 2008 4:26 pm
by Arbotross
Maybe you should only given so many surrenders in a set time depending on your rank and premium status. That way there isn't any abuse but if premium needs to quit there games before a vacation they can quit most (if not all) of them.
In a month:
rank - # (premium#)
new recruits - 4 (so they can quit the 4 games that begin in if they decide they don't like the site)
cooks - 2 (10)
cadet - 5 (15)
private (1st class)- 8 (20)
corporal (1st) - 15 (30)
sergeant - 20 (50)
Lieutenant - 50 (unlimited)
Captain - 75 (unlimited)
Major - 100 (unlimited)
Colonel - unlimited (unlimited)
Brigadier - unlimited (unlimited)
General - unlimited (unlimited)
Field Marshal - unlimited (unlimited)
Conqueror - unlimited (over 9000)
Re: surrender button, without the abuse?
Posted: Tue Apr 15, 2008 5:54 pm
by Luvr
If ALL surrender did was skip the rest of your turns instead of waiting for the clock to time you out that would be good I think. If you wanted to avoid abuse there could be a limit like 3 surrenders / person. That way people would only use it when something actually came up and they had to get. And make it only available to Speed games, I don't really think it's needed in casuals...
Recap: Surrender only in Speed games with a limit of 3 surrenders / person. Nothing happens to the map. You simply miss the rest of your turns. "Are you sure you want to Surrender?" button to help avoid pressing it by mistake.
Just my 2 cents

Re: surrender button, without the abuse?
Posted: Tue Apr 15, 2008 6:00 pm
by timmytuttut88
the poll says a lot
Re: "Offer Draw"
Posted: Wed Apr 16, 2008 10:46 am
by max is gr8
I think it should only be allowed in speed games. Continue