4 Star Meats [Quenched]

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RjBeals
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by RjBeals »

You're not "carp" whatever that means (maybe crap?). You're a damn fine artist. I think you can do better on matching the star to the font. The star is not as crisp as the font. It's acceptable as is for sure, but now that so much attention has been brought on, I think you should work on matching it. Maybe just "smart sharpen" it some. As for the rest of the map - looks great!
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jonofperu
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by jonofperu »

I'm a "carp" too, pretty much, but here's a shot at the star:
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I believe it technically matches the shadow on the font as both drop down 7 pixels and shift over 4.

Somebody else could probably do it better, but if it's useful and you want the original I could pass you the file. If you're using Gimp what file format does it use? Photobucket doesn't seem to accept Photoshop psd files.

I copied the star behind itself, shifted it over the same number of pixels as the shadow is dropped on the font, and filled in with the right color. Had to sort of draw in the fill, so a pro would know what to do there, but maybe it worked.

Also used a thinner border on the star to imitate the font and I think it came out a bit sharper too.

In any case I think the shadow will look a bit odd on the star even if it's technically correct because of the angles.
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ironmanbravo
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by ironmanbravo »

Jonofperu =D> =D> =D>
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greenoaks
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by greenoaks »

to be clear, i don't think your carp :lol: i am merely pointing out things so you can make the best map you can for us to play on.

looking at the star without the shadow i get the feeling the bottom 2 points are not the same angle, not symmetrical? you should be able to fold the star in half from the top point and have it match.
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RjBeals
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by RjBeals »

that last star is perfect. Nice work!
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isaiah40
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by isaiah40 »

I agree with Rj. Get that star on the map so we can get this stamped!
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jonofperu
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by jonofperu »

I cleaned up the points of the star a bit. The rendering was making them a little too "pointy"... especially the lower right.

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Are you talking about this last star greenoaks?
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RjBeals
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by RjBeals »

wow. that's pixel perfect :)
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AndyDufresne
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by AndyDufresne »

RjBeals wrote:wow. that's pixel perfect :)

Agreed, it certainly isn't carp.


--Andy
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dana1971
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by dana1971 »

Thanks Jono I really appreciate it, I'll put your star on my map when I get a chance.
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BlackKnight_6
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by BlackKnight_6 »

Nice work dana and jonofperu!
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Shape
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by Shape »

RjBeals wrote:wow. that's pixel perfect :)

Did you say...Pixel Perfect?

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I agree :D

-Shape
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RedBaron0
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by RedBaron0 »

*psst* put the new star on the map and update... *hint-hint-nudge-nudge*
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

OK, here it is, fingers crossed.

[bigimg]http://i46.tinypic.com/2w2l93d.jpg[/bigimg]
[bigimg]http://i50.tinypic.com/359hfs3.jpg[/bigimg]
[bigimg]http://i49.tinypic.com/2qdrhc2.jpg[/bigimg]


I have an XML file, not sure the best way to upload it.

Best Wishes,
Dana
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koontz1973
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by koontz1973 »

dana, xml file, use the attachments in this thread to upload it here. You need to have it in a new post and the first post. With it, you need to include both the large and small maps, map with any neutrals coded in and the value of those neutrals, another one showing the 888 placements. Last thing, and you already have this done, repost the CB maps. You can put all the funny maps (CB and 888 placements + neutral map) into spoiler tags. Get all this into te first post and the xml checking thread. After that, sit back and wait for any last little adjustments needed.
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

OK I posted the XML file on the XML thread.

viewtopic.php?f=64&t=163962&p=4100761#p4100761

Hopefully I did it correctly.

Best Wishes,
Dana
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ironmanbravo
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by ironmanbravo »

nice!
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RedBaron0
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by RedBaron0 »

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Moo.
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

Hooray!!!!!!!! =D>
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ManBungalow
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by ManBungalow »

I feel that this map has developed particularly well over time, while being very loyal to the initial gameplay draft.

Just look at this sequence of images:

[bigimg]http://i1095.photobucket.com/albums/i475/dana197111/cow_map_v06_840-1.jpg[/bigimg]
[bigimg]http://i1095.photobucket.com/albums/i475/dana197111/cow_island_v17_1000.jpg[/bigimg]
[bigimg]http://i1095.photobucket.com/albums/i475/dana197111/cow_v26_sm.jpg[/bigimg]
[bigimg]http://i46.tinypic.com/e5l18g.jpg[/bigimg]
[bigimg]http://i46.tinypic.com/2w2l93d.jpg[/bigimg]

Bravo Dana.
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mcshanester29
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by mcshanester29 »

Well done Dana!!! Been looking forward to playing this one!!
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MoB Deadly
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by MoB Deadly »

gratz!!!!!
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Art by: [player]codierose[/player] | High Score: 2550
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ckyrias
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by ckyrias »

when is it going to beta?
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

not sure..I posted the XML file, so I'm not sure what happens now.
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Gilligan
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by Gilligan »

dana1971 wrote:not sure..I posted the XML file, so I'm not sure what happens now.


After I checking Spanish Armada XML I will start this one. I can expect that to be finished within the week, or so.
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