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Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 2:02 pm
by WidowMakers
Keep the water and text like it currently is. Just darken the colors like mibi's
Also, If you need more room over in the abbreviation section, put the states in this order.
New Mexico
Indiana
Virginia
Kentucky
Tennessee
Penn
New Brun
PEI
It will aid in following the slant of Baja
Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 2:15 pm
by fumandomuerte
I liked v13.1a with black fill layer @35%, but v12.8 is OK.
Can you make a version with inner division lines less thick?
Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 2:56 pm
by soundman
v12.8

Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 3:37 pm
by mibi
You need to mask out the important parts, and not just use a blanket fill layer. Keep the edges darker where there is less relevant info. When I said darker, I did not mean literally. I meant figuratively, though i think the colors are too bright.
Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 5:32 pm
by the.killing.44
mibi wrote:You need to mask out the important parts, and not just use a blanket fill layer. Keep the edges darker where there is less relevant info. When I said darker, I did not mean literally. I meant figuratively, though i think the colors are too bright.
Yeah, just the fill colors need to be darker…
Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 6:35 pm
by MrBenn
Of the four versions of the map on this page, mibi's at the top has the most pleasing aesthetic.
As for the gameplay vote for Canada, you'd be best off leaving it how it is; you should be focusing on bringing the graphics up to the top-notch, rather than fiddling with the gameplay which (hopefully) has no significant flaws

Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 10:28 pm
by isaiah40
MrBenn wrote:Of the four versions of the map on this page, mibi's at the top has the most pleasing aesthetic.
As for the gameplay vote for Canada, you'd be best off leaving it how it is; you should be focusing on bringing the graphics up to the top-notch, rather than fiddling with the gameplay which (hopefully) has no significant flaws

And that I am working on, stretching my knowledge a little, but I'll get it done as close to Mibi's example as I can

Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 11:03 pm
by mibi
Here is a quick overlay i did up.

I had this set to overlay 75% As you can see i masked out most of the middle. This is a PNG with transparency.
Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 11:28 pm
by AndyDufresne
I really can't stand any of the darker versions of the map. I think it actually ruins the map honestly. I'd hate to see a darker map, at least for this project.
--Andy
Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 11:36 pm
by Evil DIMwit
AndyDufresne wrote:I really can't stand any of the darker versions of the map. I think it actually ruins the map honestly. I'd hate to see a darker map, at least for this project.
--Andy
I'll second that. There's really no need for anything like a darker edge here.
Re: Fractured America [D, Gp] Which Version? pg.37 New Poll!!
Posted: Mon Nov 30, 2009 11:55 pm
by isaiah40
Okay folks tell me what you think of this version. I just reduced the brightness a little on some of the colors.
[bigimg]http://img502.imageshack.us/img502/9158/fracturedamericav132.png[/bigimg]
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Tue Dec 01, 2009 12:00 am
by Evil DIMwit
Still within tolerable range.
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Tue Dec 01, 2009 9:24 am
by danryan
The last version is the best. The danger with a darker map is that some people (myself included) will have trouble making out the text. This looks very cool!
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Tue Dec 01, 2009 5:25 pm
by AndyDufresne
Evil DIMwit wrote:Still within tolerable range.
Agreed. I wouldn't want to see it pushed any further.
--Andy
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Tue Dec 01, 2009 5:46 pm
by isaiah40
AndyDufresne wrote:Evil DIMwit wrote:Still within tolerable range.
Agreed. I wouldn't want to see it pushed any further.
--Andy
True, although maybe I can lighten it up just a tad bit and make sure the text is readable.
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Tue Dec 01, 2009 6:44 pm
by porkenbeans
I like those orange arrows a lot, but I do not think that they need the outer glow, at all.
Also, I mentioned this this a while back about the bevel on bonus areas. They seem to appear to be overlapping the area to south of themselves. Like fallen dominoes, if that makes since. I don't know if it is the global light position or not. But something is a little screwy there. And it is not as noticeable in some places as others. Mexico, Florida and Libertarians is the the worst places.
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Thu Dec 03, 2009 12:32 pm
by isaiah40
porkenbeans wrote:I like those orange arrows a lot, but I do not think that they need the outer glow, at all.
Also, I mentioned this this a while back about the bevel on bonus areas. They seem to appear to be overlapping the area to south of themselves. Like fallen dominoes, if that makes since. I don't know if it is the global light position or not. But something is a little screwy there. And it is not as noticeable in some places as others. Mexico, Florida and Libertarians is the the worst places.
Not sure what you mean, as I do not have any bevels. It could be because the outlines of each bonuses is making it show up more. Which is okay because we want people to know exactly where the bonus borders are.
Anyways here is the next version. I lightened up a couple of the bonuses as they were a little to dark, and I increased the outer glow a little around all the text to make them stand out better.
[bigimg]http://img228.imageshack.us/img228/1281/fracturedamericav133.png[/bigimg]
Let me know what you think!!
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Thu Dec 03, 2009 12:35 pm
by jefjef
I notice the blue numbers show up poorly in Deseret.
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Thu Dec 03, 2009 12:39 pm
by isaiah40
jefjef wrote:I notice the blue numbers show up poorly in Deseret.
Okay, so suggestion? Lighten it up a little more?
Re: Fractured America [D, Gp] V13.3 pg.38 New Poll!!
Posted: Thu Dec 03, 2009 12:43 pm
by the.killing.44
What's "Freemans?" Freemen?
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Thu Dec 03, 2009 12:47 pm
by jefjef
isaiah40 wrote:jefjef wrote:I notice the blue numbers show up poorly in Deseret.
Okay, so suggestion? Lighten it up a little more?
Yep.
.44 Freeman is a patriotic survival militia group.
Re: Fractured America [D, Gp] V13.3 pg.38 New Poll!!
Posted: Thu Dec 03, 2009 6:54 pm
by MrBenn
I think the thing I liked about mibi's darker version was that it added some texture to the map too... Select black and white from your colour palette, and fill a new layer with "Clouds" (it's a filter option in PS); adjust the contrast of that layer so that it's less gray and more black, and then reduce the opacity to somewhere between 5-15%. That will add a very slight texture to the background, and might make things feel a bit darker. Alternatively, you could use the layer that mibi posted, and just use a lower opacity than he suggested, or mask out some of the darker bits a tad?
Re: Fractured America [D, Gp] V13.3 pg.38 New Poll!!
Posted: Thu Dec 03, 2009 7:17 pm
by isaiah40
MrBenn wrote:I think the thing I liked about mibi's darker version was that it added some texture to the map too... Select black and white from your colour palette, and fill a new layer with "Clouds" (it's a filter option in PS); adjust the contrast of that layer so that it's less gray and more black, and then reduce the opacity to somewhere between 5-15%. That will add a very slight texture to the background, and might make things feel a bit darker. Alternatively, you could use the layer that mibi posted, and just use a lower opacity than he suggested, or mask out some of the darker bits a tad?
Okay, will give it a shot Mr.Benn! Will post sometime in the next couple of days.
On a different note, looks like most want to leave Canada as is.
Re: Fractured America [D, Gp] V13.3 pg.38 New Poll!!
Posted: Fri Dec 04, 2009 1:48 pm
by porkenbeans
The arrows look better.

BTW, you do have bevels, you just used an inside shadow or glow, to create them. Somewhere something is off. One or more of your treatments has possibly got the global light coming from an angle instead of straight down.
Re: Fractured America [D, Gp] V13.2 pg.38 New Poll!!
Posted: Fri Dec 04, 2009 1:55 pm
by the.killing.44
jefjef wrote:isaiah40 wrote:jefjef wrote:I notice the blue numbers show up poorly in Deseret.
Okay, so suggestion? Lighten it up a little more?
Yep.
.44 Freeman is a patriotic survival militia group.
Yes, my point is whether it's Freeman's [Area] or Freemen. Just seems off, especially because you yourself said "Freeman."