Page 23 of 89
Posted: Sat Jan 27, 2007 11:12 am
by Qwert
I dont see diference Odesse and Vilnius with others names.
MAPS with army numbers in 36 page .
Posted: Sat Jan 27, 2007 11:16 am
by bedplay
Its just in the large map.
not in the small map.
Odessa needs lowering 1 pixel, vilinus needs raising 1 pixel.
I think....
Apart from that, this map is playable immediately
Posted: Sat Jan 27, 2007 11:34 am
by Qwert
You mean army numbers coordinate.
ok i see and fix these problem.
Its can be playabile becouse andy have last word.
Posted: Sat Jan 27, 2007 1:29 pm
by Guiscard
I;d take final forge out of your title... He'll be annoyed.... RUN!
Posted: Sat Jan 27, 2007 1:32 pm
by Qwert
Its only these way andy can say something, and i understand before quenching map must go to final forge.
Posted: Sat Jan 27, 2007 1:33 pm
by MarVal
Guiscard wrote:I;d take final forge out of your title... He'll be annoyed.... RUN!
I agree!
If he find its time to Final Forge, he let you know!?
But still, the map looks playable.., but thats mine opinion.
Grtz
MarVal
Posted: Sat Jan 27, 2007 1:34 pm
by Ruben Cassar
Guiscard wrote:I;d take final forge out of your title... He'll be annoyed.... RUN!
Hehe. This is amusing!

Posted: Sat Jan 27, 2007 2:04 pm
by Despot
ja se opet izjasnjavam i mislim da je mapa vrlo lepa.bice zadovoljstvo igrati na njoj
Posted: Sat Jan 27, 2007 2:15 pm
by Wisse
qwert wrote:Its only these way andy can say something, and i understand before quenching map must go to final forge.
wow!

you can think

Posted: Sat Jan 27, 2007 2:29 pm
by Haydena
I hate the army shadows. They look like grey blobs that have fallen onto the map. They need to be more transparent in my opinion.
Other than that it looks good

.
Oh and it might only be a minor point but the "Hold All Stars" box doesn't look quite right, all the others seem to have the shadow in the top left corner whereas that one has the shadow in the bottom right corner. It also has a grey gradient on it that makes it look out of place.
Posted: Sat Jan 27, 2007 4:21 pm
by Qwert
Its transparent good, if i put more transparen then blue numbers will be dificulty to read and i dont want these.
Hold all army box its ok shadow its go like others black dowh and gray up.
Posted: Sat Jan 27, 2007 4:29 pm
by Guiscard
I think the Hold All Stars problem is that old bugbear of being vertically a different size Qwert. Try re-sizing it a little manually to make it the same.
Posted: Sat Jan 27, 2007 4:39 pm
by Qwert
No hes tell of box shadows.
Posted: Sat Jan 27, 2007 6:24 pm
by Qwert
how to put my XTML code in topic that all can test code and map
Posted: Sat Jan 27, 2007 6:27 pm
by bedplay
paste it.
but make sure you use smallest font
Posted: Sat Jan 27, 2007 6:35 pm
by Qwert
i dont understand these
Posted: Sun Jan 28, 2007 5:08 am
by Wisse
just copy and paste it here
Posted: Mon Jan 29, 2007 6:37 pm
by Qwert
Posted: Tue Jan 30, 2007 4:17 pm
by Qwert
Posted: Tue Jan 30, 2007 4:26 pm
by Wisse
i will test it tommorow

Posted: Tue Jan 30, 2007 5:21 pm
by AndyDufresne
Lets see the current Large and Small map images that you have.
--Andy
Posted: Tue Jan 30, 2007 5:25 pm
by Wisse
qwert wrote:Ruben Cassar wrote
The title is fine as it is. Very aptly named in fact. Don't change it.
Qwert add 2006-07 then!
I think this map is ready for quenching. ok i put these 2006-2007, i think that ANDY must decide this, i think that map can go in FINAL FORGE
small map

large map

here you go andy if he didn't changed a thing this is the current state
Posted: Tue Jan 30, 2007 6:24 pm
by Qwert
thanks wisse

Posted: Tue Jan 30, 2007 6:57 pm
by Teya
You should probably post the maps with numbers as well.
Posted: Tue Jan 30, 2007 7:55 pm
by Qwert
andy say these,then i posted and pass 5 day.He can find these maps in page 36.
Note:i fix odessa and vilnius army numbers.