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Posted: Sat Aug 25, 2007 2:51 pm
by destructocrat
Yeah, it's busted here too. As of 1-2 hours ago.

Posted: Sat Aug 25, 2007 3:43 pm
by mfontolan
Stop working for me today.
I am inspecting the code and the problem is with the id "inner-map".
For some reason, the id are not recognized and the innerHTML does not return any value.
Lackattack, can you help tell what changes?

Posted: Sat Aug 25, 2007 3:50 pm
by mfontolan
Well Lackattack, I think you already discover what changes...
Was proposal the remove of '<div id="inner-map">'?
What I really think that is stranger is that the script should find the id into a image as you do before.
Maybe is a GreaseMonkey bug...

Modified Territory Dropdowns

Posted: Sat Aug 25, 2007 4:09 pm
by SeanFabs
Could you put in an option to disable the army count and colours on the dropdown?
But apart from that its all good!

Posted: Sat Aug 25, 2007 5:24 pm
by The1exile
The clock appears to have broke?

Posted: Sat Aug 25, 2007 7:49 pm
by AndrewB
I have a fix for the the clock

It is located here:

http://www.mediafire.com/?bzjfdzebxe1

Posted: Sat Aug 25, 2007 9:06 pm
by misterman10
AndrewB wrote:I have a fix for the the clock

It is located here:

http://www.mediafire.com/?bzjfdzebxe1


you know people can read that link :roll: :roll: :roll:
another idiot horseman

Posted: Sat Aug 25, 2007 9:11 pm
by AndrewB
misterman10 wrote:
AndrewB wrote:I have a fix for the the clock

It is located here:

http://www.mediafire.com/?bzjfdzebxe1


you know people can read that link :roll: :roll: :roll:
another idiot horseman


HUH, are you dumb??? Of course people can read this link, you moron, that is the purpose.

Go troll somewhere else. This thread is for people trying to help, not bull shit.

Posted: Sat Aug 25, 2007 9:18 pm
by David_Wain
are u smoking something misterman?? u dumb prick.

Posted: Sat Aug 25, 2007 9:29 pm
by misterman10
David_Wain wrote:are u smoking something misterman?? u dumb prick.


yup, i will make any excuse to attack the horsemen, because you pussies are still scared to challenge us, even our guys over 1600 :roll:

Posted: Sun Aug 26, 2007 3:31 pm
by mfontolan
AndrewB, your fix does not handle the country/territory problem on some maps.
I add your clock fix to my territory fix and upload the file here http://www.itj.com.br/conquerclubbob.user.js .

AndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1

Posted: Sun Aug 26, 2007 3:47 pm
by cicero
BOB users ...

Rob (stocksr) gave me permission to release this link:

http://robertstocks.co.uk/conquerClub/c ... .3.user.js

As you'll probably have guessed Rob has been pretty busy with non-CC life and so this isn't yet the "official" 1.3 release

However he released it to me to test and it seems to work fine; I've been using it continuously for several weeks and none of the many problems recently reported in this thread seem to affect it. I'm ready to be corrected though; I'm no programmer.

Whilst this is not the "official" 1.3 release it is all Rob's work and so trustworthy; I don't have access to Rob's webspace and this version of the script was uploaded by Rob.

Please report any issues still outstanding when using this version to the thread.

I am hopeful that Rob will be back soon to address any outstanding issues and move this project forward to 1.4 and beyond.

Regards


Cicero (author of the Help/Info text in BOB)

Posted: Sun Aug 26, 2007 3:54 pm
by boberz
that link isnt working for me

Posted: Mon Aug 27, 2007 3:42 am
by cicero
boberz wrote:that link isnt working for me


Oops!

Correct link is http://www.robertstocks.co.uk/conquercl ... .3.user.js

Cicero

Posted: Mon Aug 27, 2007 9:34 am
by The1exile
The clock appears to be broke in version 1.3?

Posted: Mon Aug 27, 2007 11:14 am
by mfontolan
Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
The1exile wrote:The clock appears to be broke in version 1.3?

Posted: Mon Aug 27, 2007 1:53 pm
by nathansamson
mfontolan wrote:Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
The1exile wrote:The clock appears to be broke in version 1.3?


Doesn't seem to work when the time is less than a quarter (or whenever the alert starts)

undefined min NaN sec @ NaN:NaN
tdown-alert">00hrs 02min 29sec

Posted: Mon Aug 27, 2007 6:06 pm
by mfontolan
My clock is working fine... can you explain when exactly the error occurs?

Posted: Mon Aug 27, 2007 7:16 pm
by mfontolan
Ok! I see the clock problem...

Now I think that is fixed!
Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
Is a funny and stranger thing touch someone other's code!

Posted: Mon Aug 27, 2007 7:27 pm
by Genghis Khan CA
I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?

Posted: Mon Aug 27, 2007 8:46 pm
by mfontolan
I look several games incluing yours and the clock is show correctly for me.
Please be sure that you download the last version.

Posted: Tue Aug 28, 2007 2:48 am
by yeti_c
Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?


Remember of course that the clock changes to an hour left if you've started your turn!?

C.

Posted: Tue Aug 28, 2007 5:03 am
by nathansamson
yeti_c wrote:
Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?


Remember of course that the clock changes to an hour left if you've started your turn!?

C.


I have the same problem since several releases.

For example game 788460 is having this problem for me (at the moment).
Currently it shows: 0 hrs 47 min 12 sec @ 12:48

When I refresh I see 9 hrs 47 min 5 sec @ 12:48 for a second, but on a tick it changes to 0 hrs 47 min 4 sec @ 12:48 again.

Posted: Tue Aug 28, 2007 5:55 am
by mfontolan
I detect a problem what I think occurs when the time is above 10 hours.

Posted: Tue Aug 28, 2007 7:29 pm
by mfontolan
New code available for download. :D
Try and see if everything is fixed...