BOB version 1.2 [was CC Greasemonkey script - unofficial]
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- destructocrat
- Posts: 1
- Joined: Fri May 25, 2007 8:18 pm
Modified Territory Dropdowns
Could you put in an option to disable the army count and colours on the dropdown?
But apart from that its all good!
But apart from that its all good!
- misterman10
- Posts: 9412
- Joined: Thu May 24, 2007 1:48 pm
- Location: Out on the Pitch.
- Contact:
AndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1
you know people can read that link
another idiot horseman
Pleasant Chaps still suck cock.
Yakuza power.
Yakuza power.
misterman10 wrote:AndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1
you know people can read that link![]()
![]()
![]()
another idiot horseman
HUH, are you dumb??? Of course people can read this link, you moron, that is the purpose.
Go troll somewhere else. This thread is for people trying to help, not bull shit.

- David_Wain
- Posts: 1092
- Joined: Wed Jul 26, 2006 11:10 am
- misterman10
- Posts: 9412
- Joined: Thu May 24, 2007 1:48 pm
- Location: Out on the Pitch.
- Contact:
AndrewB, your fix does not handle the country/territory problem on some maps.
I add your clock fix to my territory fix and upload the file here http://www.itj.com.br/conquerclubbob.user.js .
I add your clock fix to my territory fix and upload the file here http://www.itj.com.br/conquerclubbob.user.js .
AndrewB wrote:I have a fix for the the clock
It is located here:
http://www.mediafire.com/?bzjfdzebxe1
Brazil #3 @ Agu, 2007.
- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
BOB users ...
Rob (stocksr) gave me permission to release this link:
http://robertstocks.co.uk/conquerClub/c ... .3.user.js
As you'll probably have guessed Rob has been pretty busy with non-CC life and so this isn't yet the "official" 1.3 release
However he released it to me to test and it seems to work fine; I've been using it continuously for several weeks and none of the many problems recently reported in this thread seem to affect it. I'm ready to be corrected though; I'm no programmer.
Whilst this is not the "official" 1.3 release it is all Rob's work and so trustworthy; I don't have access to Rob's webspace and this version of the script was uploaded by Rob.
Please report any issues still outstanding when using this version to the thread.
I am hopeful that Rob will be back soon to address any outstanding issues and move this project forward to 1.4 and beyond.
Regards
Cicero (author of the Help/Info text in BOB)
Rob (stocksr) gave me permission to release this link:
http://robertstocks.co.uk/conquerClub/c ... .3.user.js
As you'll probably have guessed Rob has been pretty busy with non-CC life and so this isn't yet the "official" 1.3 release
However he released it to me to test and it seems to work fine; I've been using it continuously for several weeks and none of the many problems recently reported in this thread seem to affect it. I'm ready to be corrected though; I'm no programmer.
Whilst this is not the "official" 1.3 release it is all Rob's work and so trustworthy; I don't have access to Rob's webspace and this version of the script was uploaded by Rob.
Please report any issues still outstanding when using this version to the thread.
I am hopeful that Rob will be back soon to address any outstanding issues and move this project forward to 1.4 and beyond.
Regards
Cicero (author of the Help/Info text in BOB)
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
boberz wrote:that link isnt working for me
Oops!
Correct link is http://www.robertstocks.co.uk/conquercl ... .3.user.js
Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
The1exile wrote:The clock appears to be broke in version 1.3?
Brazil #3 @ Agu, 2007.
-
nathansamson
- Posts: 11
- Joined: Wed May 30, 2007 1:56 pm
mfontolan wrote:Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .The1exile wrote:The clock appears to be broke in version 1.3?
Doesn't seem to work when the time is less than a quarter (or whenever the alert starts)
undefined min NaN sec @ NaN:NaN
tdown-alert">00hrs 02min 29sec
Ok! I see the clock problem...
Now I think that is fixed!
Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
Is a funny and stranger thing touch someone other's code!
Now I think that is fixed!
Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
Is a funny and stranger thing touch someone other's code!
Brazil #3 @ Agu, 2007.
- Genghis Khan CA
- Posts: 727
- Joined: Mon Nov 13, 2006 11:19 pm
Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?
Remember of course that the clock changes to an hour left if you've started your turn!?
C.

Highest score : 2297
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nathansamson
- Posts: 11
- Joined: Wed May 30, 2007 1:56 pm
yeti_c wrote:Genghis Khan CA wrote:I downloaded the fix but am still having serious problems with my clock - I keep getting told there is less than one hour left to take turns when I have over 8 hours or so. Any insights into the problem?
Remember of course that the clock changes to an hour left if you've started your turn!?
C.
I have the same problem since several releases.
For example game 788460 is having this problem for me (at the moment).
Currently it shows: 0 hrs 47 min 12 sec @ 12:48
When I refresh I see 9 hrs 47 min 5 sec @ 12:48 for a second, but on a tick it changes to 0 hrs 47 min 4 sec @ 12:48 again.
