Fractured China - [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China - NOW LIVE!!!

Post by isaiah40 »

Okay so if I move the one way attack to Mongolia, leave the bonus value the same but increase the value on Manchuria would that work?
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Fractured China - NOW LIVE!!!

Post by thenobodies80 »

If it was my map, I would increase Machuria to +4 only. After all Mongolia has lot of different continents around it and a half central position on the map, so it's worth +4 imo.
The one way attack, I think it works fine as it is now, it gives something to think (be worried about) to the player who holds Manchuria, being Korea an easy target.
User avatar
The Bison King
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: Fractured China - NOW LIVE!!!

Post by The Bison King »

3 thumbs up. Perfect as is!
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
talonz
Posts: 43
Joined: Tue Dec 01, 2009 3:59 am

Re: Fractured China - NOW LIVE!!!

Post by talonz »

Looking at the map for the first time, joined a game withit.

Immediate concern is all the +2 autodeploys in the south east...someone gets ahold of those and they will be nealry impossible to dislodge.

And why no +1 for a single capital?

Change the autos to 1 and add the +1 for 1 capital and you may have a more mainland centric game, my first thoughts anyways.
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Fractured China - NOW LIVE!!!

Post by AndyDufresne »

I feel like adding a +1 for capitals would imbalance the play. From my own experience, autodeploys weren't a factor until a few rounds into the game, and even when they did come into play, there were held by a number of players and no single person managed to hold all or most of them.


--Andy
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China - NOW LIVE!!!

Post by isaiah40 »

AndyDufresne wrote:I feel like adding a +1 for capitals would imbalance the play. From my own experience, autodeploys weren't a factor until a few rounds into the game, and even when they did come into play, there were held by a number of players and no single person managed to hold all or most of them.


--Andy


This is true, I haven't seen a single person hold any more than 2 at a time in the games I've played. SO they bonuses will stay as they are. AS for the Manchuria/Mongolia bonuses, I have decided to just increase Manchuria from 3 to 4. The one way attack will stay where it is and Mongolia will stay as it is. I'll post the updates later today.
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: Fractured China - NOW LIVE!!!

Post by Gilligan »

Image
jaytorade
Posts: 24
Joined: Fri Oct 24, 2008 3:45 pm

Re: Fractured China - NOW LIVE!!!

Post by jaytorade »

Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China - NOW LIVE!!!

Post by isaiah40 »

jaytorade wrote:Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.


Here:
Image
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Fractured China - NOW LIVE!!!

Post by thenobodies80 »




I've sent them yesterday, but I forgot to post here. Sorry :oops:
Pirlo
Posts: 1856
Joined: Wed May 19, 2010 3:48 pm
Gender: Male

Re: Fractured China - NOW LIVE!!!

Post by Pirlo »

the font is not clear enough, especially with such unfamiliar names.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China - NOW LIVE!!!

Post by isaiah40 »

Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Fractured China - NOW LIVE!!!

Post by DiM »

isaiah40 wrote:
Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.


i think he's talking about the terit names. i do have some problems distinguishing "a" and "o" on the small map but it's nothing to worry about. i think the font fits the style very well and i would not change it.
also even if i misread an "a" for an "o" i doubt this hinders the gameplay in any way whatsoever.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Pirlo
Posts: 1856
Joined: Wed May 19, 2010 3:48 pm
Gender: Male

Re: Fractured China - NOW LIVE!!!

Post by Pirlo »

isaiah40 wrote:
Pirlo wrote:the font is not clear enough, especially with such unfamiliar names.


Which font and where? As far as I know you're the only one who has complained about it so I will wait to see if anyone else has the same complaint.


terr names are unfamiliar, so I just think their font should be very clear?
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: Fractured China - NOW LIVE!!!

Post by thenobodies80 »

The map was (finally :-# 8-[ ) updated!
User avatar
The Bison King
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: Fractured China - NOW LIVE!!!

Post by The Bison King »

Uhhh... I think ou need to take a look at it. the coordinates are messed up
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: Fractured China - NOW LIVE!!!

Post by Gilligan »

It seems as though the images were inverted...Small as large, large as small.
Image
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: Fractured China - NOW LIVE!!!

Post by Gilligan »

It's fixed now.
Image
osujacket
Posts: 915
Joined: Fri Jun 23, 2006 9:16 pm
Location: marion ohio

Re: Fractured China - NOW LIVE!!!

Post by osujacket »

isaiah40 wrote:
jaytorade wrote:Can you please make an arrow showing that Taiwan and fujian bombard each other.

It is not apparent from looking at the map layout. Thank you.


Here:
Image


FYI

I just found out they bombarded each other and looked through the map and couldnt find the explanation for why they bombarded each other. Now you can argue I didnt look close enough but it was difficult to find. I only found it from looking at this thread.

You really may want to make it more obvious on the map..

Thanks
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Fractured China - NOW LIVE!!!

Post by AndyDufresne »

People may write off the bombarding because glancing at the text, without reading it, looks like it could be all about impassables. Not much you can do, since there is not much more room for extra space. The only thing you could do is alter the text color, or the highlight fog/cloud around it to offset the information more.


--Andy
osujacket
Posts: 915
Joined: Fri Jun 23, 2006 9:16 pm
Location: marion ohio

Re: Fractured China - NOW LIVE!!!

Post by osujacket »

changing the text color of the bombard statement would certainly help :)
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Fractured China - NOW LIVE!!!

Post by isaiah40 »

Okay, I have rearranged the legend a bit and colored the text for the Bombardments and Impassables, hopefully this is easier to understand now.

Large
Version 3x
[bigimg]http://img100.imageshack.us/img100/7146/fracturedchinav3x.png[/bigimg]

Small
Version 3x
Image
osujacket
Posts: 915
Joined: Fri Jun 23, 2006 9:16 pm
Location: marion ohio

Re: Fractured China - NOW LIVE!!!

Post by osujacket »

looks better thanks... =D> =D>
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Fractured China - NOW LIVE!!!

Post by koontz1973 »

You having a laugh with that red on impassables. It is the brightest thing on the map, in fact it is so bright I cannot see the map from all of the glare coming of it. ;)

Please tone it down some.

EDIT: bombards, not impassables. :oops:
Last edited by koontz1973 on Sun Nov 06, 2011 1:06 pm, edited 1 time in total.
Image
Post Reply

Return to “The Atlas”