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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Sat Mar 29, 2008 10:09 pm
by mibi
cairnswk wrote:
mibi wrote:
cairnswk wrote:mibi...in the small version, Harry and Bishop are in different gangs/positions from the large version.
Which would you like where? The xml is true to the large version.


yeah Harry is a new fish and Bishop is a black guerilla... i dunno how they got switched.


thanks mibi...

can you advise me what the sizes of the small and large circles are....i am having trouble centering them. please.


I'm not sure what size they are. Can you measure them?

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Sat Mar 29, 2008 10:20 pm
by Kaplowitz
mibi wrote:I'm not sure what size they are. Can you measure them?

Cairns, ill let you borrow my ruler

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Sat Mar 29, 2008 10:33 pm
by cairnswk
mibi wrote:
cairnswk wrote:
can you advise me what the sizes of the small and large circles are....i am having trouble centering them. please.


I'm not sure what size they are. Can you measure them?


i'd like to mibi...hehehe! but there are several colours in some of those circles/shapes and that makes it difficult to tell where some start and end. I think some are octagons also aren't they?

if you can't give me some measurements, then i'll do my best, but they don't sit comfortably. :?

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Sat Mar 29, 2008 10:34 pm
by cairnswk
Kaplowitz wrote:
mibi wrote:I'm not sure what size they are. Can you measure them?

Cairns, ill let you borrow my ruler
Thanks Kap :)

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Sun Mar 30, 2008 3:28 pm
by cairnswk
small map centering.
mibi...below is a results image of cell block B where i have placed 82x82px squares around the inmates..
the gaurds have red 80x84px rectangles.
this is at 400% resultion in IE7
look at the images you'll c what i am talking about.
do you want to do anything with them?

Image

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Sun Mar 30, 2008 10:36 pm
by mibi
cairnswk wrote:small map centering.
mibi...below is a results image of cell block B where i have placed 82x82px squares around the inmates..
the gaurds have red 80x84px rectangles.
this is at 400% resultion in IE7
look at the images you'll c what i am talking about.
do you want to do anything with them?



I don't see too much of an issue, besides the fact that I would move most of them over a pixel or too. The small map is cramped for sure.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Mon Mar 31, 2008 2:18 pm
by zimmah
if you don't have a coder already i'll do it.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Mon Mar 31, 2008 3:50 pm
by cairnswk
zimmah wrote:if you don't have a coder already i'll do it.

Zimmah....the coding is all done except for the centering of the armies.
Do you want to complete the centering?

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Mon Mar 31, 2008 4:24 pm
by edbeard
cairnswk don't forget I need to fix a few things in the coding before you post it up!

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Tue Apr 01, 2008 4:16 pm
by edbeard
mibi is there any reason you've switched the names of Harry and Bishop?

previously the guy on the bottom right was called Bishop and one of the fish in the yard was called Harry. Now they've switched and I'm wondering why. It doesn't seem like the names make sense for who they are. just a thought. I can change them easily but I just want to make sure they aren't going to change again.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Tue Apr 01, 2008 4:37 pm
by cairnswk
edbeard wrote:mibi is there any reason you've switched the names of Harry and Bishop?

previously the guy on the bottom right was called Bishop and one of the fish in the yard was called Harry. Now they've switched and I'm wondering why. It doesn't seem like the names make sense for who they are. just a thought. I can change them easily but I just want to make sure they aren't going to change again.


edbeard...mibi answered that up top of this page 36
mibi wrote:
cairnswk wrote:mibi...in the small version, Harry and Bishop are in different gangs/positions from the large version.
Which would you like where? The xml is true to the large version.

yeah Harry is a new fish and Bishop is a black guerilla... i dunno how they got switched.

Posted: Tue Apr 01, 2008 9:57 pm
by Unit_2
Mibi, the small map needs to be your prized possession because its the one everyone will be useing, try fixing it up to look better.

Re:

Posted: Wed Apr 02, 2008 3:39 am
by yeti_c
Unit_2 wrote:Mibi, the small map needs to be your prized possession because its the one everyone will be useing, try fixing it up to look better.


Personally - I think it looks brilliant... I'm not sure what you mean here.

C.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Wed Apr 02, 2008 5:33 pm
by dustn64
I am extremely pumped for this map. Looks a lot like my new favorite.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Wed Apr 02, 2008 9:32 pm
by oaktown
Image

Carry on. :)

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Wed Apr 02, 2008 9:48 pm
by AndyDufresne
Has gimil graphic stamped this? Mind putting your stamps in the first post?


--Andy

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 7:52 am
by mibi
AndyDufresne wrote:Has gimil graphic stamped this? Mind putting your stamps in the first post?


--Andy


i don't think gimil has stamped this.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 9:18 am
by cairnswk
Mibi....here is a "partially done" version of centering of your large map.

I still say that your inmates octagons are off-center because instead of them being an even number of pixels w x h they appear on odd number, but the guard units and cell block normal circles are OK as per normal.

If you would, please check their sizes again, as I will not proceed with centering any further than this until these are corrected so that the inmates octagons are corrected. Same goes for the small map.
These army numbers do not sit center of each army shadow.

If you zoom in on this at 400% in IE7, you'll see what i am talking about.
[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/supermax_tl.jpg[/bigimg]

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 9:26 am
by gimil
Its not stamped because I aske where I could find the latest image and no one responded.

So many this time I can get directe straight to the latest image?

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 2:43 pm
by cairnswk
Mibi,,,i'd also like to ask if this map has been "colour tested" for the "new" army colours on the army shadows/shields/spots whatever that exist on the map. from the test image above, the dark blue digits in the gas chamber and the dark blue on the guerillas is pretty diffcult to see....i wouldn't like to see a repaeat of the colour issues you had with D:Day army circles....you know black spots on dark green etc etc. and then having to alter the map several weeks into play.
If you examined and perhaps changed those offending colours, and re-examined the sizes of the army shadows in one swoop i think might be prudent. Only a suggestion....!

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 3:14 pm
by yeti_c
Yeah Slate on weapons could be an issue...

C.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 7:30 pm
by mibi
cairnswk wrote:Mibi,,,i'd also like to ask if this map has been "colour tested" for the "new" army colours on the army shadows/shields/spots whatever that exist on the map. from the test image above, the dark blue digits in the gas chamber and the dark blue on the guerillas is pretty diffcult to see....i wouldn't like to see a repaeat of the colour issues you had with D:Day army circles....you know black spots on dark green etc etc. and then having to alter the map several weeks into play.
If you examined and perhaps changed those offending colours, and re-examined the sizes of the army shadows in one swoop i think might be prudent. Only a suggestion....!


i'll revisit it, is there a transparent gif around that has all the ne color 88's?

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 7:46 pm
by TaCktiX
One thing that bugs me is the Guards are called that with their bonus, and called alternately Wardens or Guards on all other special mechanics. Very confusing.

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 8:05 pm
by cairnswk
mibi wrote:
cairnswk wrote:Mibi,,,i'd also like to ask if this map has been "colour tested" for the "new" army colours on the army shadows/shields/spots whatever that exist on the map. from the test image above, the dark blue digits in the gas chamber and the dark blue on the guerillas is pretty diffcult to see....i wouldn't like to see a repaeat of the colour issues you had with D:Day army circles....you know black spots on dark green etc etc. and then having to alter the map several weeks into play.
If you examined and perhaps changed those offending colours, and re-examined the sizes of the army shadows in one swoop i think might be prudent. Only a suggestion....!


i'll revisit it, is there a transparent gif around that has all the ne color 88's?


mibi...if you use Arial font size 14 with colour fill and black borders you should be able to simply type the numbers in a separate layer.
These are the army colours (from the xml tester page)
1. ff0000
2. 009a04
3. 0000ff
4. ffff00
5. ff00ff
6. 00ffff
7. ff9922
8. 7f7f7f
Hope this helps!

Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Posted: Fri Apr 04, 2008 9:40 pm
by mibi
TaCktiX wrote:One thing that bugs me is the Guards are called that with their bonus, and called alternately Wardens or Guards on all other special mechanics. Very confusing.


confusing indeed, what are you talking about?