SteamWorks

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DiM
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Re: SteamWorks

Post by DiM »

wow, lack uploaded it disturbingly fast. :)
didn't expect this :D
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DiM
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Re: SteamWorks [03 Aug 2011] V26 pg.1&26 - XML done?

Post by DiM »

ender516 wrote:What last minute changes did you make here?


i tweaked the colours a bit to make the maps look less washed out when lack uploads them.
and i also added a little water blob on the big map next to the title.


PS: and of course what zimmah said :twisted:
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zimmah
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Re: SteamWorks

Post by zimmah »

DiM wrote:wining condition etc.


you either mean winning or whining :)
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Re: SteamWorks

Post by neanderpaul14 »

The balloon on Surrey needs to be darkened to look like the other ones. At first glance it doesn't resemble them.
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Re: SteamWorks

Post by DiM »

neanderpaul14 wrote:The balloon on Surrey needs to be darkened to look like the other ones. At first glance it doesn't resemble them.



this issue has been discussed in the past. it is like this because it's partially occluded by the steam that comes out from the pipe on the right side.
the general consensus when this was brought up was that it's fine like this.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Re: SteamWorks

Post by DiM »

does this play ok? any outstanding problems?
i haven't managed to take a single turn so far :)
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Re: SteamWorks

Post by Victor Sullivan »

Patience, young Sasquatch. Your time will come...

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Scaling back on my CC involvement...
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Re: SteamWorks

Post by neanderpaul14 »

DiM wrote:does this play ok? any outstanding problems?
i haven't managed to take a single turn so far :)



My dice have been shitty. :P
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Re: SteamWorks

Post by Seamus76 »

Really enjoying the map. good work.
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Re: SteamWorks

Post by zimmah »

according to bob, the bonus system works fine. altho i haven't held a bonus at the start of my turn so far.
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Re: SteamWorks

Post by Bruceswar »

In Herford could you move the steam down please. It makes it looks like the other 2 territories connect. (Buckingham / Cambridge)
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DiM
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Re: SteamWorks

Post by DiM »

Bruceswar wrote:In Herford could you move the steam down please. It makes it looks like the other 2 territories connect. (Buckingham / Cambridge)


does anybody else have this issue?
i could have a bit of space to move it down but not too much because it would interfere with the army numbers.
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Re: SteamWorks

Post by koontz1973 »

DiM wrote:
Bruceswar wrote:In Herford could you move the steam down please. It makes it looks like the other 2 territories connect. (Buckingham / Cambridge)


does anybody else have this issue?
i could have a bit of space to move it down but not too much because it would interfere with the army numbers.

Only in my first game but I have not seen it as a concern.
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Re: SteamWorks

Post by DiM »

ok, i have moved the steam a bit lower and to the right. the borders should be perfectly visible. also i tested the new images and 3 digit army numbers still fit in that terit.
here are the new files:
http://img99.imageshack.us/img99/9400/steamworksl.png
[bigimg]http://img99.imageshack.us/img99/9400/steamworksl.png[/bigimg]

http://img10.imageshack.us/img10/1061/steamworkss.png
[bigimg]http://img10.imageshack.us/img10/1061/steamworkss.png[/bigimg]
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Bruceswar
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Re: SteamWorks

Post by Bruceswar »

Thanks Dim. Very nice looking map I might add. I tried to hit from buckingham to camb.. I felt dumb afterwards. lol
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Re: SteamWorks

Post by thenobodies80 »

The updated files were sent to lackattack ;)
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DiM
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Re: SteamWorks

Post by DiM »

thanks
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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White Moose
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Re: SteamWorks

Post by White Moose »

What can I say, the map doesn't work well for 1v1s at least.
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DiM
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Re: SteamWorks

Post by DiM »

White Moose wrote:What can I say, the map doesn't work well for 1v1s at least.



you played just a single 1v1 game that you won in 10 rounds.
none of the players received a bonus from the start and there was no map related advantage for going first.
the fact that the game lasted 10 rounds on a map where each player started with just 8 terits also tells me that there's no 2nd round elimination crap like on other maps.

so what exactly was the problem? because just by looking at your game i can say the map is actually great for 1v1 since it provides an environment where random influence is greatly reduced and strategy is the key to winning a game that actually lasts longer than a couple of turns.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: SteamWorks

Post by IcePack »

My only comment, is some of the text at the bottom is damn near impossible to read on an iphone. I got an invite to this map and had to put off even playing a turn until i could get on a borrowed computer to read about the game play...

Other then that, it appears to be a fun layout. I just hope I remember what the legend says :/
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DiM
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Re: SteamWorks

Post by DiM »

IcePack wrote:My only comment, is some of the text at the bottom is damn near impossible to read on an iphone. I got an invite to this map and had to put off even playing a turn until i could get on a borrowed computer to read about the game play...

Other then that, it appears to be a fun layout. I just hope I remember what the legend says :/



to be honest i have no idea how the map is displayed on an iphone or on any other phones. if the map is automatically resized to fit the iphone screen then it's normal not to be able to read cause it would be really really small. but you should be able to zoom in (i think)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: SteamWorks

Post by IcePack »

You can zoom in, i guess my critique is more "compared with other maps, i have to zoom in much further" for it to be legible.
It's impossible to read the legend and see the map on the same screen. (note: this is not the only map like this...just the only one in beta, so I thought id comment).

Looks fun tho, I'll play it more (on the borrowed computer, til I know it better and can play on my phone)

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DiM
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Re: SteamWorks

Post by DiM »

well the basic logic is pretty simple so i guess a couple of games is all you need to master it :)

if you play only on your iphone then you might want to go to the suggestion subforum and support a certain suggestion about maps for mobile devices.

read more here: viewtopic.php?f=127&t=152827
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: SteamWorks

Post by ender516 »

I was just examining the XML in detail (because of the way BOB displays continents with overrides, I was a little puzzled) and I see that holding One Steam and no engines at all does not incur the -1 bonus, as the legend implies that it should.
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Re: SteamWorks

Post by DiM »

ender516 wrote:I was just examining the XML in detail (because of the way BOB displays continents with overrides, I was a little puzzled) and I see that holding One Steam and no engines at all does not incur the -1 bonus, as the legend implies that it should.


"Having more steam than engines is fatal. For each excess steam you lose all engine bonuses and get -1 troop per turn"

that's what the legend says. the fact that you lose all engine bonuses means that you must first own such a bonus so you must also own at least one engine. the idea is that if you pump to much steam in your engine it blows and you get the negative bonus. now if you have just a steam and no engine there's nothing to blow is there? :P
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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