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Re: dont care if this has been brought up before

Posted: Tue Apr 13, 2010 3:27 pm
by eddie2
lord voldemort wrote:ifs its an escalting game why are you going for kills if you cannot complete the kill??


this is what we are talking about lv in a escalating game you are not going to weaken yourself against somone who misses shots if you cant take him out because he has 3 cards and will have a poss 35 deploy his shot also has 14 deferred troups to deploy

Re: dont care if this has been brought up before

Posted: Tue Apr 13, 2010 3:35 pm
by eddie2
dwilhelmi wrote:
eddie2 wrote:also the advantage with spoils escalating if he has a 3 card set he is saving cashing till u lot fight a little bit between yourselfs he will then have a 35 trade where he will stand a chence to eliminate 1 player get poss 3 cards then a 14 defered troups to fort himself so in effect these misses are winning him the game.


Would he not also save cashing in his spoils by not attacking? If he had last turn just deployed his 7 troops, not attacked, and ended his turn, it would have accomplished the exact same thing. Cards do not have to be traded in until you have 5. I guess that could be another potential advantage of skipping turns - if you have a set of 5, you could skip a couple of turns, waiting to drive up the trade in bonus. That would be a relatively rare scenario, though - a situation in which you have five cards, and the trade ins are high enough to make it worth missing turns, while at the same time being strong enough to resist attacks by other people trading in big bonuses, who would be looking at your 5 cards with much desire. On top of that, removing deferred troops wouldn't even resolve that particular scenario anyway.


if you look at it he missed shot so whoever is close to him is going to defend the other side look at blue he is in a strong position like the one that missed so you are going to defend his attacks and not greens giving him the chance with extra deploy for spoils because of misses. and extra to deploy to fort the advantage is you do not no where he is going to stack till it is 2 late to defend. because of deffered troups.

as for this why not just make it that the computer auto deploys there troups on regions evenly by the alphabet that would be better than deffered troups

Re: dont care if this has been brought up before

Posted: Tue Apr 13, 2010 5:24 pm
by Woodruff
eddie2 wrote:
lord voldemort wrote:ifs its an escalting game why are you going for kills if you cannot complete the kill??


this is what we are talking about lv in a escalating game you are not going to weaken yourself against somone who misses shots if you cant take him out because he has 3 cards and will have a poss 35 deploy his shot also has 14 deferred troups to deploy


So what? In that situation, that individual did NOT get ANY more troops AND they cost themselves the opportunity to GET ANOTHER CARD. In other words...once again, this is a DISADVANTAGE to them, NOT AN ADVANTAGE.

Re: dont care if this has been brought up before

Posted: Tue Apr 13, 2010 9:05 pm
by safariguy5
Yeah, by the time that cashes in esc. games are high enough to think about eliminating people, taking a card every turn gets incredibly important. Running off Esc. Juggernaut, you want to cash when you have 5 cards. This allows you to mid-turn cash when eliminating someone. Don't tell me that if you miss a turn with 5 cards, someone isn't going to take his chances with a cash and go for you. When you're cashing 35-40 troops on top of say 60 troops you already have, that's going to rip someone apart.

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 12:57 am
by lestat101
Actually, if a player misses his/her turn the troops should be automatically placed randomly.

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 12:59 am
by army of nobunaga
lestat101 wrote:Actually, if a player misses his/her turn the troops should be automatically placed randomly.

agreed

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 1:14 am
by lestat101
Well if you miss your turn, then you miss your turn and you suffer the consequences. I shouldn't be used as a tactic. It really is as simple as that.

With the current rule, not only do you bank armies if you miss your turn, you also have seasoned players that troll newbies planing on them missing their turns.

lol....really? This is a huge topic for debate I am sure, but think about it. If you enter a game that you KNOW that you aren't going to get attacked the first round, you simply just DON'T take your turn and bank your armies....then get a huge bonus your next turn to turn on who is weakest. That doesn't even make sense.

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 1:44 am
by lestat101
Yea, but Spock is an idiot. Especially when he is irrational.

If you miss your turn, your armies should be placed randomly amongst your territories. Being able to bank your armies only creates a tactic for newbie trolls amongst others. That is just stupid.

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 2:21 am
by safariguy5
Lemme ask you guys a question then. If missing turns was such a great strategy, why don't high rankers do it? It's because experienced players are going to target the player who does that. So you get a deferred drop. Those troops are just dead weight. 3v2 attackers dice work in your favor. I've taken out many stacks larger than mine simply by using attackers dice advantage. Also, if the player is controlling a bonus, breaking it will reduce the deferred troops too. Honestly, if you understand the game mechanics, missing a turn is never advantageous.

And to add to that, what's the point of arguing this? It's not going to be changed. If you don't like it, then don't play singles games.

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 3:58 am
by Woodruff
lestat101 wrote:Yea, but Spock is an idiot. Especially when he is irrational.


Were you perhaps going to point out what was irrational about my statements, or are you satisfied with just making a very general, useless characterization that adds nothing to the discussion?

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 4:56 am
by stahrgazer
Woodruff wrote:
eddie2 wrote:eliminate deferered troups.

sorry but hade enough of players missing shots to come back and play to get the advantage.


THERE IS NO ADVANTAGE. PERIOD. NONE. IN FACT, THERE IS A DISADVANTAGE. SADLY, YOU APPEAR UNWILLING TO TAKE ADVANTAGE OF THAT DISADVANTAGE THEREFORE YOU GIVE THEM THE ADVANTAGE YOURSELF THROUGH YOUR LACK OF ACTION.


Incorrect, woodie; illogical of you.
#1. Missing turns as a tactic can be helpful in some games since players will still get troops. To a small extent, in Escalating spoils; to a greater extent in Nuclear spoils.

#2. Additionally, the tactic is used as a mindf*** to make people think the player has given up, something the other players can choose to ignore, which is what your scream is about. But there's still #1.

At one time, I thought, "hmm, good idea, giving a player deferred troops if he has a booboo and can't take his shot, minimizes the penalty to teammates." I feel differently now; I do believe it encourages missing turns as a tactic.

Another problem I have is giving everything one mate owns to teammates if the person deadbeats. That REALLY can change a game enough to encourage rather than discourage missing turns as a tactic.

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 8:25 am
by 00iCon
Sry, but i have mistakenly missed turns a few times, and i believe the current punishment is enough. Hell, they don't even let me deploy on two or more territories!
EDIT: This would act more as a deterrent from CC than an attraction to a game. PLUS the emails for freestyle games don't happen!

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 8:29 am
by drunkmonkey
00iCon wrote:Sry, but i have mistakenly missed turns a few times, and i believe the current punishment is enough. Hell, they don't even let me deploy on two or more territories!
EDIT: This would act more as a deterrent from CC than an attraction to a game. PLUS the emails for freestyle games don't happen!


What? There is no punishment for missing the first turn of the game. That's my point.

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 8:32 am
by 00iCon
drunkmonkey wrote:
00iCon wrote:Sry, but i have mistakenly missed turns a few times, and i believe the current punishment is enough. Hell, they don't even let me deploy on two or more territories!
EDIT: This would act more as a deterrent from CC than an attraction to a game. PLUS the emails for freestyle games don't happen!


What? There is no punishment for missing the first turn of the game. That's my point.

Oh, sorry never noticed.

Re: Eliminate deferred troops altogether

Posted: Wed Apr 14, 2010 8:45 am
by HaireWolf1
Eliminate deferred troops altogether. If you miss a turn suck it up and take the penalty. I have never spoken on this issue but it doesn't make sense to me to allow a player troops when all other players in a game have been waiting on that player to make a move. Let it be a deterrant to missed turns on cc. Just my opinion.

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 8:52 am
by knubbel
the "only" "advantage" (taking the first turn) ist a very big advantage that decides the game in 80% of cases if there are decent players...
Let the derefferd troops as they are. its a great rule!

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 9:18 am
by drunkmonkey
knubbel wrote:the "only" "advantage" (taking the first turn) ist a very big advantage that decides the game in 80% of cases if there are decent players...
Let the derefferd troops as they are. its a great rule!


Actually, it only decides the game 37.489% of the time with decent players. I'll retract that if there's any evidence to back up your statistics.

The fact is, first turn is randomly determined before the game starts. Everything is even at that point. Why should one person get bonus troops because they were randomly selected over the other and then didn't show up? Why not move on, as if the other person was selected to go first? Shouldn't that be the small "punishment" for missing a turn?

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 11:32 am
by Woodruff
stahrgazer wrote:
Woodruff wrote:
eddie2 wrote:eliminate deferered troups.

sorry but hade enough of players missing shots to come back and play to get the advantage.


THERE IS NO ADVANTAGE. PERIOD. NONE. IN FACT, THERE IS A DISADVANTAGE. SADLY, YOU APPEAR UNWILLING TO TAKE ADVANTAGE OF THAT DISADVANTAGE THEREFORE YOU GIVE THEM THE ADVANTAGE YOURSELF THROUGH YOUR LACK OF ACTION.


Incorrect, woodie; illogical of you.
#1. Missing turns as a tactic can be helpful in some games since players will still get troops. To a small extent, in Escalating spoils; to a greater extent in Nuclear spoils.


1) Nuclear spoils is a game without any strategy, so it's pointless to even discuss Nuclear spoils in the realm of whether something is a strategically sound move or not.

2) As to missing turns as a tactic being helpful...that is ONLY the case if your opponents are asleep at the wheel, in which case does it really matter at all what you do? Unless you're a moron, you'll win the game.

stahrgazer wrote:#2. Additionally, the tactic is used as a mindf*** to make people think the player has given up, something the other players can choose to ignore, which is what your scream is about. But there's still #1.


I sincerely wish all of my opponents would try to screw with my mind in this manner. I could use the easy points.

stahrgazer wrote:At one time, I thought, "hmm, good idea, giving a player deferred troops if he has a booboo and can't take his shot, minimizes the penalty to teammates." I feel differently now; I do believe it encourages missing turns as a tactic.


I will say it again, despite your protestations to the contrary...Missing turns as a tactic is a tactic that has no benefit.

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 2:26 pm
by pimpdave
eddie2 wrote:had enough off bullshit excuses as well

1) got a phone call bull 90 percent of the world is on cordless.

2)did not have accsess to a internet conection bull get a babysitter before you go.

3)i had a emergency does not take 48 hours off your time so bull again.

4) im a noob who likes cheating horray you are telling the truth

KICK THEM OUT THE GAME AS WELL.


I know there are some doctors on this site. Some surgeries can take well over 48 hours for one example. Sometimes work comes first (as it should), and if you're under deadline, it might just slip your mind to take your turn.

In the long run, missing turns costs the person missing. I hate it when I miss turns, but look at my percentage. It happens. I especially hate it when I'll log in, take my turn, then come back only 25 hours later to discover I've missed one.

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 2:45 pm
by MindShooter
eddie2 is an idiot. Period.

Re: dont care if this has been brought up before

Posted: Wed Apr 14, 2010 2:47 pm
by Timminz
These threads always give me a good chuckle.

Deferred troop are the fix, and it works wonderfully (what an awkward sentence). Players are punished for missing a turn, yet not so much that the game might as well be over after a single miss.

One thing some people sometimes forget about this site, is that it is "Designed for the casual gamer". There's no way in hell that everyone can make it to play every single turn. Life happens sometimes, and that's alright.

Also, you probably really suck at this game.



edit- fastposted by MindShooter.

Re: Eliminate deferred troops on first turn only

Posted: Wed Apr 14, 2010 7:21 pm
by stahrgazer
drunkmonkey wrote: Why not move on, as if the other person was selected to go first? Shouldn't that be the small "punishment" for missing a turn?


Likewise, someone who misses turns should be punished by not getting deferred troops on their 2nd, 3rd, or 4th turn.

Or... penalize them by reducing their deferred troops to half (rounding down)... if he would've got 3 more, he gets only 1 more. For ANY missed turn

Re: Eliminate deferred troops on first turn only

Posted: Thu Apr 15, 2010 4:32 pm
by squishyg
without getting into the larger deferred troops debate, i think this is a reasonable suggestion. no reason people should use such cheap tactics on the first turn and get away with it.

Re: dont care if this has been brought up before

Posted: Fri May 07, 2010 11:44 pm
by TheForgivenOne
I believe this has been Rejected.

Have any questions/concerns? PM Me

TFO~

Re: Eliminate deferred troops on first turn only

Posted: Sat May 15, 2010 2:58 am
by drunkmonkey
Since the Suggestions forum is getting revamped, I figure I'll bump this and see if it catches on.