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Re: Philadelphia: 12/19 purple tweaking pg. 35
Posted: Wed Dec 19, 2012 11:53 pm
by koontz1973
It is good.
Re: Philadelphia: 12/19 purple tweaking pg. 35
Posted: Thu Dec 20, 2012 4:09 pm
by cairnswk
koontz1973 wrote:It is good.
+1...much better.

Re: Philadelphia: 12/19 purple tweaking pg. 35
Posted: Thu Dec 20, 2012 7:53 pm
by isaiah40
Yes, much better!!

Re: Philadelphia: 12/19 purple tweaking pg. 35
Posted: Thu Dec 20, 2012 7:59 pm
by RedBaron0
woot! Thanks guys!
Re: Philadelphia: 12/19 purple tweaking pg. 35
Posted: Thu Dec 20, 2012 8:10 pm
by cairnswk
Re: Philadelphia: 12/19 purple tweaking pg. 35
Posted: Thu Dec 20, 2012 11:34 pm
by koontz1973
Well done RB0. Now come the fun bit, sitting back and waiting.

Re: Philadelphia: 12/28 XML checks
Posted: Fri Dec 28, 2012 11:20 pm
by RedBaron0
- phillyxml.xml
- XML file for Philly
- (28.86 KiB) Downloaded 1340 times
I did have to slightly change the small map.... I realized I put the wrong region name in the wrong spot in a couple instances, but otherwise there is no graphical change.
Current Draft:
Large:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/philly_L_zpsfc8a2ac0.jpg[/bigimg]
Image size: 900x800
Small:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/philly_S_zps145c29d1.jpg[/bigimg]
Image size: 699x622
Map name: Philadelphia
Link to thread:
viewtopic.php?f=64&t=121613Link to large image:
http://i213.photobucket.com/albums/cc12 ... 8a2ac0.jpgLink to small image:
http://i213.photobucket.com/albums/cc12 ... 5c29d1.jpgLink to an image with neutrals and starting positions:
http://i213.photobucket.com/albums/cc12 ... 9680b3.jpgXML:
http://www.fileden.com/files/2012/12/28 ... llyxml.xml[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/newsmallphilly91_CBtest_zpsee8f6576.png[/bigimg]
color blindness test
Tests:
Large 888:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/philly_L_888_zps27bf3875.jpg[/bigimg]
Large 88:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/philly_L_88_zps17e9ca93.jpg[/bigimg]
Small 888:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/philly_S_888_zps0d9f65a1.jpg[/bigimg]
Small 88:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/philly_S_88_zps1d9f45d6.jpg[/bigimg]
Re: Philadelphia: 12/28 XML checks pg. 36
Posted: Thu Jan 17, 2013 6:11 pm
by Gilligan
Baron,
I'm not convinced that the underdog bonus works.
I will explain -
First we have no underdog.
Code: Select all
<name>No Underdog</name>
<bonus>0</bonus>
.
.
.
<required>4</required>
<override>Underdog 3 Regions</override>
So at the start everyone will virtually have this bonus, but will then override underdog 3 regions and receive (which is also spelled wrong on map

)this bonus:
Code: Select all
<name>Underdog 3 Regions</name>
<bonus>1</bonus>
.
.
.
<required>3</required>
<override>Underdog 2 Regions</override>
Which will then override underdog 2, so on and so forth until it reaches underdog 1 and can't go any farther and people will be starting the game with +4 from underdog 1 bonus.
With that I think you can use the new collections function.
Code: Select all
<continent>
<name>Underdog Bonus</name>
<bonuses>
<bonus required="1">4</bonus>
<bonus required="2">-2</bonus>
<bonus required="3">-1</bonus>
<bonus required="4">-1</bonus>
<bonus required="5">0</bonus>
</bonuses>
<components>
<territory>Somerton</territory>
<territory>Woodhaven</territory>
<territory>Pennypack</territory>
<territory>Torresdale</territory>
<territory>Holmesburg</territory>
<territory>Fox Chase</territory>
<territory>Mayfair</territory>
<territory>Tacony</territory>
<territory>Wissinoming</territory>
<territory>Bridesburg</territory>
<territory>Roxborough</territory>
<territory>Chestnut Hill</territory>
<territory>Mt. Airy</territory>
<territory>Oak Lane</territory>
<territory>Olney</territory>
<territory>Manayunk</territory>
<territory>Fairmount Park</territory>
<territory>Juniata</territory>
<territory>Kensington</territory>
<territory>Port Richmond</territory>
<territory>Strawberry Mansion</territory>
<territory>Boathouse Row</territory>
<territory>Fishtown</territory>
<territory>Art Museum</territory>
<territory>Chinatown</territory>
<territory>Spring Garden</territory>
<territory>Logan's Circle</territory>
<territory>City Hall</territory>
<territory>Olde' City</territory>
<territory>Penn's Landing</territory>
<territory>Rittenhouse Square</territory>
<territory>Society Hill</territory>
<territory>University City</territory>
<territory>Overbrook</territory>
<territory>Cobb's Creek</territory>
<territory>Elmwood</territory>
<territory>Hog Island</territory>
<territory>Gray's Ferry</territory>
<territory>Pennsport</territory>
<territory>Passyunk</territory>
<territory>Sports Complex</territory>
<territory>Navy Yard</territory>
<territory>Tacony-Palmyra Bridge</territory>
<territory>Betsy Ross Bridge</territory>
<territory>Ben Franklin Bridge</territory>
<territory>Walt Whitman Bridge</territory>
</components>
</continent>
Am I right? The key part is right here:
Code: Select all
<bonus required="1">4</bonus>
<bonus required="2">-2</bonus>
<bonus required="3">-1</bonus>
<bonus required="4">-1</bonus>
<bonus required="5">0</bonus>
So if you have 1, you gain 4.
If you have 2, you gain 2 (-2 + 4= 2)
If you have 3, you gain 1 (-1+ -2 + 4 = 0)
And if you have 4, you gain 0 (-1 + -1 + -2 + 4 = 0)
If you have 5, you gain 0 (0 + -1 + -1 + -2 + 4 = 0)
Then from 5 to 46 you continue to gain the bonus from having 5 components.
You can get back at me at the tournament this year.

Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Thu Jan 17, 2013 7:44 pm
by RedBaron0
Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Thu Jan 17, 2013 7:48 pm
by Gilligan
RedBaron0 wrote:Yeah you're probably right Golly, fixed... and what exactly is speeled wrong on the map??
Oh, the map you have above doesn't match XML check thread. It said "recieve" there
Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Thu Jan 17, 2013 7:59 pm
by RedBaron0
I dun get it Gilly.... ugh I see it now. I before E except after C.

Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Thu Jan 17, 2013 8:03 pm
by Gilligan
RedBaron0 wrote:I dun get it Gilly.... ugh I see it now. I before E except after C.

hehe

Will check XML later tonight, Big Bang Theory is on

Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Thu Jan 17, 2013 8:12 pm
by RedBaron0
kk Gilly, thanks, I fixed the misspelling.

Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Thu Jan 17, 2013 8:16 pm
by Gilligan
RedBaron0 wrote:kk Gilly, thanks, I fixed the misspelling.

Well damn it's a repeat. What the hell.
Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Thu Jan 17, 2013 9:37 pm
by RedBaron0
BAZINGA!
Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Sun Jan 20, 2013 12:19 am
by Gilligan
Just my two cents, but I think it'd be neat to make the underdog bonus "for being an underdog"
Gilligan received 4 armies for being an underdog
But that's just me


Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Sun Jan 20, 2013 12:38 am
by koontz1973
Congrats RB0. Another step in the right direction for this one.
Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Sun Jan 20, 2013 9:57 pm
by RedBaron0
Re: Philadelphia: 1/17 Yo Adrian, we're ready!
Posted: Thu Jan 24, 2013 4:32 pm
by Gilligan
YO, ADRIAN
WE AREN'T READY
There seems to be an XML issue that's out of our hands on this one. Working on it ASAP.
Re: Philadelphia: 1/17 Yo Adrian, we're ready!
Posted: Thu Jan 24, 2013 6:58 pm
by RedBaron0
whata, huh? you getting senile in your retirement Gilly, or can you enlighten me??
Re: Philadelphia: 1/17 Yo Adrian, we're ready!
Posted: Thu Jan 24, 2013 10:51 pm
by Gilligan
Just letting everyone else know - talked to RB on Skype, and there's not much that I know about it. Reaching out to admins, hope to get an answer soon.
Re: Philadelphia: 1/17 XML updated -checks pg. 36
Posted: Wed Feb 13, 2013 7:28 pm
by RedBaron0
Re: Philadelphia: 1/17 Yo Adrian, we're ready!
Posted: Sun Feb 17, 2013 6:42 am
by thenobodies80
---The
development period has concluded for the
Philadelphia Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Beta Brand. Let it be known that this map is now ready for
BETA Play. After an extended period of time in
BETA and once all quirks and issues have been resolved, the map will be put into
Full Play (barring any Admins or Foundry Foreman vetoes).
Conquer Club, enjoy! While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing: 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
3. Write a "creative" map description and send it to [player]thenobodies80[/player] via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.
thenobodies80
Re: Philadelphia: BETA
Posted: Sun Feb 17, 2013 5:15 pm
by RedBaron0
Re: Philadelphia: BETA
Posted: Mon Feb 18, 2013 3:51 pm
by thenobodies80
It's live!
