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Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 12:07 am
by soundman
the.killing.44 wrote:Definitely yea. I was going to suggest adding some texture to an otherwise plain land, but this looks good, fills that void, and fits the theme & title. Looks good.
Totally agree!

Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 12:41 am
by WidowMakers
Don't make your capital stars wider. It will look very bad with 2 digit numbers.
Make the map look good with 88 only
Protect borders and text for 888.
I would move the stars back to the way they were from where you got them originally
WM
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 10:14 am
by isaiah40
WidowMakers wrote:Don't make your capital stars wider. It will look very bad with 2 digit numbers.
Make the map look good with 88 only
Protect borders and text for 888.
I would move the stars back to the way they were from where you got them originally
WM
Will do once there is a consensus on what version people like better. I gather you would prefer 12.6a? or the original?
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 10:40 am
by Industrial Helix
I need to give it some more attention, but I bet you can fit Georgia in that territory if you fudge the borders, which I think is worth it in his case.
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 11:34 am
by isaiah40
Industrial Helix wrote:I need to give it some more attention, but I bet you can fit Georgia in that territory if you fudge the borders, which I think is worth it in his case.
Possibly. I would have to make sure that South Carolina is still connected to Jacksonville, and that it is easily recognized as being connected.
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 11:40 am
by the.killing.44
GA?
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 1:26 pm
by RedBaron0
Couple of nitpicks:
The barbed wire is covering up the word "Prince" in PEI in the bottom corner.
Erase the top mountain in northern Virginia, the border between Virginia, Ohio, and Pennsylvania isn't completely clear.
Looking good!
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 2:08 pm
by porkenbeans
The new texture is good. It brings interest, without cluttering it up like the old texture did. Bravo.
I like very much the enlarged stars too. Maybe if you added a drop shadow to give them some relief, it would be beneficial.
Good work, glad to see this map progressing in the right direction.

Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 2:21 pm
by jefjef
Can ya move Maryland up a little more away from the N. carolina star?
Amexica is a little fudged by the barbed wire & so are a couple of the caps bonuses.
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 2:39 pm
by Industrial Helix
Well I mean push the Bama/georgia border west, push the Jacksonville border west some and fit Georgia in there OR you could just do GA if you want to fit another abbreviation in there. Virginia could fit too if you swap the numbers and the text. Houston is difficult to read where it goes over the border.
You can make the army circle for New Jersey brighter or delete/lighten the border where the numbers cross over it.
I think there is a pink spot leftover from Canada floating in Lake Superior.
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 5:03 pm
by isaiah40
Thank you everyone for your suggestions!! I will work on these and get them posted within the next couple of days! Which version do you want me to work on 12.6 or 12.6a?
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 5:48 pm
by natty dread
I vote for a
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 5:55 pm
by Industrial Helix
I vote for a as well
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sat Nov 21, 2009 6:18 pm
by isaiah40
Industrial Helix wrote:I think there is a pink spot leftover from Canada floating in Lake Superior.
Nah, those are refugees fleeing The Outfit to Canada!

They have been eliminated!

Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sun Nov 22, 2009 1:20 am
by soundman
Go with a.

Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.35
Posted: Sun Nov 22, 2009 6:23 pm
by JustCallMeStupid
My first tim elooking at the map. Im sure there is discussion about the Capitals, Id go with only 4 capitals being neutral (if any at all, did someone calculate the odds of someone starting with 7 capitals in a 3, 4 or 5+ player game?), makes them a bit more realistic in 3+ player games and team player. It seems everyone tries to manipulate maps in favor of making a 1v1 balanced rather than focusing on the numerous other settings people play. Neutral territories in most 3+ player games generally get avoided like the plague -js-
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Sun Nov 22, 2009 9:13 pm
by conquerhero
very good, Isaiah - very creative - altho the economic road Obama has set our country upon, economic chaos is very likely - countries can go bankrupt - look forward to seeing the final map
Re: Fractured America [D, Gp] *V12.6 or 12.6a* - pg.34
Posted: Tue Nov 24, 2009 11:36 pm
by isaiah40
RedBaron0 wrote:Couple of nitpicks:
The barbed wire is covering up the word "Prince" in PEI in the bottom corner.
Erase the top mountain in northern Virginia, the border between Virginia, Ohio, and Pennsylvania isn't completely clear.
Looking good!
Okay, barbed wire has now been moved down a tad and I moved that top mountain over to the left a tad. I also noticed there was a double bonus border between VA and Ohio - that is now fixed.
porkenbeans wrote:The new texture is good. It brings interest, without cluttering it up like the old texture did. Bravo.
I like very much the enlarged stars too. Maybe if you added a drop shadow to give them some relief, it would be beneficial.
Good work, glad to see this map progressing in the right direction.

Thank you!

I tested the enlarged stars with just the 88's and an 8, and Wm was quite right they look clumbsy that big so I reeduced them back down. I also tried a drop shadow and an outer glow and neither way looked right so I'll just leave them as they are.
jefjef wrote:Can ya move Maryland up a little more away from the N. carolina star?
Amexica is a little fudged by the barbed wire & so are a couple of the caps bonuses.
MAryland has been moved up on the small map, and the bottom barbed wire has been moved down a tad bit.
Industrial Helix wrote:Well I mean push the Bama/georgia border west, push the Jacksonville border west some and fit Georgia in there OR you could just do GA if you want to fit another abbreviation in there. Virginia could fit too if you swap the numbers and the text. Houston is difficult to read where it goes over the border.
You can make the army circle for New Jersey brighter or delete/lighten the border where the numbers cross over it.
I think there is a pink spot leftover from Canada floating in Lake Superior.
Borders have been moved to the left and Georgia fitted in as I didn't really want to squeeze in another abbreviation on the bottom left of the map area. As for that pink little dot ... as I said before it was nothing more than a boat load of refugees trying to get into Canada from The Outfit, so I terminated them!
JustCallMeStupid wrote:My first tim elooking at the map. Im sure there is discussion about the Capitals, Id go with only 4 capitals being neutral (if any at all, did someone calculate the odds of someone starting with 7 capitals in a 3, 4 or 5+ player game?), makes them a bit more realistic in 3+ player games and team player. It seems everyone tries to manipulate maps in favor of making a 1v1 balanced rather than focusing on the numerous other settings people play. Neutral territories in most 3+ player games generally get avoided like the plague -js-
Yes it is in the discussion, and 6 capitals are set as starting positions so that no one would get a bonus dropped to them.
Well after a few days, here is V12.7 with the cracked texture with the above mentioned items done!!
Large
[bigimg]http://img691.imageshack.us/img691/9479/fracturedamericav127.png[/bigimg]
Small

And since I lost me Gr stamp, I guess I will have to wait for Mr.Benn!

Re: Fractured America [D, Gp] *V12.7* - pg.35 Cracks in bonuses
Posted: Thu Nov 26, 2009 3:09 pm
by Evil DIMwit
I can't say I agree with the cracked texture. I do think it clutters up the map a bit and it's superfluous to convey the feeling of a fractured America; the shape of the map already does that fairly well.
Re: Fractured America [D, Gp] *V12.7* - pg.35 Cracks in bonuses
Posted: Thu Nov 26, 2009 6:28 pm
by MrBenn
Looking good Isaiah - you're not far away from the finishing line now...
I'm broadly in agreement with EvilDIMwit about the texture - although I think I'd prefer
some texture to none. Perhaps just reduce the opacity of the layer a little more, so that is barely visible. That real subtlety should bring the best of both worlds

Re: Fractured America [D, Gp] *V12.7* - pg.35 Cracks in bonuses
Posted: Thu Nov 26, 2009 7:23 pm
by AndyDufresne
MrBenn wrote:Looking good Isaiah - you're not far away from the finishing line now...
I'm broadly in agreement with EvilDIMwit about the texture - although I think I'd prefer
some texture to none. Perhaps just reduce the opacity of the layer a little more, so that is barely visible. That real subtlety should bring the best of both worlds

I really like the texture behind the title---so if you do reduce the opacity...I'd like to see that area untouched!
--Andy
Re: Fractured America [D, Gp] *V12.7* - pg.35 Cracks in bonuses
Posted: Thu Nov 26, 2009 7:28 pm
by MrBenn
AndyDufresne wrote:MrBenn wrote:Looking good Isaiah - you're not far away from the finishing line now...
I'm broadly in agreement with EvilDIMwit about the texture - although I think I'd prefer
some texture to none. Perhaps just reduce the opacity of the layer a little more, so that is barely visible. That real subtlety should bring the best of both worlds

I really like the texture behind the title---so if you do reduce the opacity...I'd like to see that area untouched!
--Andy
I was only referring to the texture on the playable area of the map

Re: Fractured America [D, Gp] *V12.7* - pg.35 Cracks in bonuses
Posted: Thu Nov 26, 2009 11:01 pm
by isaiah40
MrBenn wrote:Looking good Isaiah - you're not far away from the finishing line now...
I'm broadly in agreement with EvilDIMwit about the texture - although I think I'd prefer
some texture to none. Perhaps just reduce the opacity of the layer a little more, so that is barely visible. That real subtlety should bring the best of both worlds

Thank you Mr.Benn! Is that really the white flag I see denoting one more lap to go? I think it is! I guess I'll have to wait and see.
Here's the toned down cracks. And Andy, only the bonuses were touched
Large
[bigimg]http://img517.imageshack.us/img517/6033/fracturedamericav128.png[/bigimg]
Small

Well let me know how it looks.
P.S. I'd return your stamp Mr.Benn, but I seemed to have misplaced it

Re: Fractured America [D, Gp] V12.8 pg.35 Cracks Toned Down
Posted: Fri Nov 27, 2009 12:21 pm
by jefjef
If I'm right about the region I think it would be neat to rename Jacksonville to "Disney Land"
Re: Fractured America [D, Gp] V12.8 pg.35 Cracks Toned Down
Posted: Fri Nov 27, 2009 6:22 pm
by fumandomuerte
I think that some of the bonuses are too high. Here are my suggestions:
Ecovania from 5 to 4
Republicans from 6 to 4
Amexica from 8 to 7
Freemans from 5 to 4
Canada seems to be a tough place to hold so it could be raised to a 7 troops bonus.
I'm liking your map.