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Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Thu Apr 17, 2008 4:27 pm
by im2good4theboard
OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Thu Apr 17, 2008 5:53 pm
by DiM
im2good4theboard wrote:OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.
it's a trilogy taking please in a fantasy realm. each episode has it's own story and unique gameplay.

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Thu Apr 17, 2008 9:11 pm
by im2good4theboard
DiM wrote:im2good4theboard wrote:OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.
it's a trilogy taking please in a fantasy realm. each episode has it's own story and unique gameplay.

Ah, i see. Either way I liked the first two maps and I am sure the third will be just as fun.
PS. Its place, not please
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Thu Apr 17, 2008 9:25 pm
by DiM
im2good4theboard wrote:DiM wrote:im2good4theboard wrote:OH! lol, i just realized that all three AoR maps are the same thing. LOL! I was wondering why I felt like Ive played that map before.
it's a trilogy taking please in a fantasy realm. each episode has it's own story and unique gameplay.

Ah, i see. Either way I liked the first two maps and I am sure the third will be just as fun.
PS. Its place, not please
yeah sorry about the spelling. in the middle of the night at work i often write too fast ad the fingers won't obey the mind.

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 5:44 am
by MrBenn
It's been a while since I've looked at this map, and it looks heaps better than I remember!
Just a couple of comments:
1) On the legend, should Orcs, Humans, Lyches etc, be spelt with capital letters?
2) I'm sure I mentioned this ages ago - the +2 for holding Castle/Sanctuary + Power Rune... Is this per rune, or per pair of runes? It just seems a little unclear...
3) Could you have a boat trapped in ice near Mua, and possibly another one on fire near Boron?
That's about it for now...
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 11:38 am
by DiM
MrBenn wrote:It's been a while since I've looked at this map, and it looks heaps better than I remember!
Just a couple of comments:
1) On the legend, should Orcs, Humans, Lyches etc, be spelt with capital letters?
2) I'm sure I mentioned this ages ago - the +2 for holding Castle/Sanctuary + Power Rune... Is this per rune, or per pair of runes? It just seems a little unclear...
3) Could you have a boat trapped in ice near Mua, and possibly another one on fire near Boron?
That's about it for now...
1) i like it like that to better emphasise the races
2) it's per rune otherwise it would say Castle/Sanctuary + Power Rune
Pair3) nice i like such tiny details. will add as soon as possible. but i can't guarantee the fire one chances are it will be very hard to spot the fire.
Re: AoR - Age of Mayhem - V11 S+L - pg1+28 [Final Forge]
Posted: Fri Apr 18, 2008 4:16 pm
by cairnswk
DiM wrote:v12
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-9.jpg[/bigimg]
Dim...from a colour perspective i think this is an unmitigated disaster. Will you change it please to somehting more pleasing to the eye...that would still depict the world of mayhem.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 4:21 pm
by DiM
no. i act defensively and refuse all kinds of feedback from you
and also i refuse it because of this:
[quote=cairnswk]
[quote=DiM]
ok, qwert, change the graphics and stop blinding us with the horrible image you have now. god damnit take a look at your other maps and compare them to this one. you have talent and can create something much better instead of running around the forum bitching that nobody visits your map.[/quote]
If you ask this of qwert, i'm going to ask it of you in mayhem. Because i think you mayhem is shocking.[/quote]
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 4:29 pm
by cairnswk
no. i act defensively and refuse all kinds of feedback from you
and also i refuse it because of this:
cairnswk wrote:DiM wrote:ok, qwert, change the graphics and stop blinding us with the horrible image you have now. god damnit take a look at your other maps and compare them to this one. you have talent and can create something much better instead of running around the forum bitching that nobody visits your map.
If you ask this of qwert, i'm going to ask it of you in mayhem. Because i think you mayhem is shocking.
True to form then!
Unfortunately, i do think that about your colour scheme, i just hadn't bothered (until now) to express it.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 4:42 pm
by MrBenn
DiM wrote:MrBenn wrote:It's been a while since I've looked at this map, and it looks heaps better than I remember!
Just a couple of comments:
1) On the legend, should Orcs, Humans, Lyches etc, be spelt with capital letters?
2) I'm sure I mentioned this ages ago - the +2 for holding Castle/Sanctuary + Power Rune... Is this per rune, or per pair of runes? It just seems a little unclear...
3) Could you have a boat trapped in ice near Mua, and possibly another one on fire near Boron?
That's about it for now...
1) i like it like that to better emphasise the races
2) it's per rune otherwise it would say Castle/Sanctuary + Power Rune
Pair3) nice i like such tiny details. will add as soon as possible. but i can't guarantee the fire one chances are it will be very hard to spot the fire.
1) I'm not sure whether you've just said you prefer them in lowercase, or as Proper Nouns
2) That's good - I just wanted to make sure.
3) I thought you'd like that one

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 4:50 pm
by DiM
cairnswk wrote:True to form then!
he he. don't you think it's a bit childish?
i mean it's like this:
"don't be mean to qwert or i'll be mean to you"
and soon enough we'll be saying "my dad can beat your dad" and chuck norris can beat both

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 4:53 pm
by DiM
MrBenn wrote:1) I'm not sure whether you've just said you prefer them in lowercase, or as Proper Nouns
2) That's good - I just wanted to make sure.
3) I thought you'd like that one

sorry, now i understood what you mean. i don't know what i was thinking about. i will change the legend and capitalize the race names.

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Fri Apr 18, 2008 5:08 pm
by DiM
cairnswk wrote:Unfortunately, i do think that about your colour scheme, i just hadn't bothered (until now) to express it.
i just noticed this part. you must have edited while i was writing.
and i will answer using qwert's words:
i have mine style
if he refused my suggestion with these words then i refuse yours with the same ones.

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Sat Apr 19, 2008 3:34 am
by yeti_c
DiM wrote:cairnswk wrote:Unfortunately, i do think that about your colour scheme, i just hadn't bothered (until now) to express it.
i just noticed this part. you must have edited while i was writing.
and i will answer using qwert's words:
i have mine style
if he refused my suggestion with these words then i refuse yours with the same ones.

Children - take a step back - count to ten... and relax...
Right - I can see Cairns' point - the map is an eyesore... at first glance it looks like something I vomitted after drinking aftershock!
But once you get over that - and it might take a little while - and you look closer all the little details start to show through and the graphics really do start to shine... I like it - but perhaps you need a warning "Only play this map on an empty stomach and not when drinking!"
C.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Sat Apr 19, 2008 9:49 am
by DiM
yeti_c wrote:Children - take a step back - count to ten... and relax...
Right - I can see Cairns' point - the map is an eyesore... at first glance it looks like something I vomitted after drinking aftershock!
But once you get over that - and it might take a little while - and you look closer all the little details start to show through and the graphics really do start to shine... I like it - but perhaps you need a warning "Only play this map on an empty stomach and not when drinking!"
C.
yeti, stop vomiting and get on with the xml.

as for the graphics i agree they are something different to say the least. they are very intensive and if i may be allowed to make a musical analogy they are like a rave fan doped on extasy whereas for example the italy map is a 60 year old lord listening to schubert.
also it's worth mentioning i have given up on a lot of the innitial graphics and changed borders colours textures and made the map darker all to sooth the eye of people. but there's no chance i'm gonna turn this into mozart (unless we're talking about a new age mozart with pink spikes instead of hair, wearing chains and leather jacket and riding a harley while listening to apocalyptica)
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Mon Apr 21, 2008 6:10 am
by yeti_c
Been unable to think for most of the weekend due to a friends housewarming...
Will attempt to get it done this week!!
C.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Mon Apr 21, 2008 7:15 pm
by DiM
yeti_c wrote:Been unable to think for most of the weekend due to a friends housewarming...
Will attempt to get it done this week!!
C.
cool. thanks
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Tue Apr 22, 2008 10:40 am
by Karl Johnsson
I don't get all the different realm things it sounds like a mix of Lord of the Rings and something else when wil it come out ? I hope soon I want to play on it

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Tue Apr 22, 2008 1:13 pm
by mibi
DiM wrote:yeti_c wrote:Children - take a step back - count to ten... and relax...
Right - I can see Cairns' point - the map is an eyesore... at first glance it looks like something I vomitted after drinking aftershock!
But once you get over that - and it might take a little while - and you look closer all the little details start to show through and the graphics really do start to shine... I like it - but perhaps you need a warning "Only play this map on an empty stomach and not when drinking!"
C.
yeti, stop vomiting and get on with the xml.

as for the graphics i agree they are something different to say the least. they are very intensive and if i may be allowed to make a musical analogy they are like a rave fan doped on extasy whereas for example the italy map is a 60 year old lord listening to schubert.
also it's worth mentioning i have given up on a lot of the innitial graphics and changed borders colours textures and made the map darker all to sooth the eye of people. but there's no chance i'm gonna turn this into mozart (unless we're talking about a new age mozart with pink spikes instead of hair, wearing chains and leather jacket and riding a harley while listening to apocalyptica)
yeah i don't see an issue with the color. The map is a bit busy,slightly garish and suffers from acute seperation anxiety, but that fits the mayhem theme of the whole thing. No one should want their mayhem served in an cherry wood bento box. It's also ten times better than pre V9 versions so count your blessings people.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Tue Apr 22, 2008 4:00 pm
by yeti_c
DiM wrote:here are the updated images and partial xml (yeti_c has to put in the continents)
large
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-10.jpg[/bigimg]
small

xml
http://www.sendspace.com/file/amwjct
OK - before I do the XML here's some questions...
a) Castle/Sanctuary + Power runes. Does this mean all power runes - or just the specific ones to that castle?
b) Each Blood Water +1. Does this mean just for that territory? Or if you hold the Sanctuary? And it's an "in hand" bonus - not deploy.
C.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Wed Apr 23, 2008 10:32 am
by DiM
just like in the other chapters where a resource counted for all castles, here the runes bonus is available for all castles.
as for the blood waters it is an "in hand bonus" just like the runes. one thing i forgot is that you need to hold the sanctuary or castle.
will update asap to write like this:
castle/sanctuary + blood water = +1
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Wed Apr 23, 2008 1:37 pm
by yeti_c
DiM wrote:just like in the other chapters where a resource counted for all castles, here the runes bonus is available for all castles.
as for the blood waters it is an "in hand bonus" just like the runes. one thing i forgot is that you need to hold the sanctuary or castle.
will update asap to write like this:
castle/sanctuary + blood water = +1
I assumed it would be - but wanted to make sure that you didn't want to tie the runes to the castles in this one. (Which could work)
C.
Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]
Posted: Thu Apr 24, 2008 8:37 am
by DiM
v13
done:
added small details
changed the legend a bit
small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-3.jpg[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-3.jpg[/bigimg]
small army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small88.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small888.jpg[/bigimg]
large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[/bigimg]
large army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large88.jpg[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large888.jpg[/bigimg]
xml:
http://www.sendspace.com/file/iyxnnn
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]
Posted: Thu Apr 24, 2008 9:20 am
by bryguy
so its all done?
QUENCH!!!!!!!!
Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+35 [Final Forge]
Posted: Thu Apr 24, 2008 9:33 am
by Ogrecrusher
Why do the colours look washed out in the 88 and 888 test versions?