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Re: Clickable Maps :: Version 3.21
Posted: Tue May 26, 2009 11:24 pm
by Ocelote
Yes thats right, when i want to deploy my forces at the beginning it doesn't matter what number i have selected, i always deposit one n one if i do it clicking over the map. Thx both, i hope this will be fixed.
Re: Clickable Maps :: Version 3.21
Posted: Wed May 27, 2009 3:49 am
by yeti_c
Ocelote wrote:Yes thats right, when i want to deploy my forces at the beginning it doesn't matter what number i have selected, i always deposit one n one if i do it clicking over the map. Thx both, i hope this will be fixed.
Left click deploys 1 - right click deploys "many".
C.
Re: Clickable Maps :: Version 3.21
Posted: Wed May 27, 2009 3:58 am
by Bruceswar
New Oceania Map has a problem. Wallis and Futuna is broke. By Broke I mean it does not advance into or fort to. This is the same problem on British Isles 2 on a few spots. Which still has not been fixed. and yes I have cleared the cash f5'ed etc...
Re: Clickable Maps :: Version 3.21
Posted: Wed May 27, 2009 9:07 pm
by KLOBBER
I had a question, but I managed to answer it myself, so I edited it out so that you wouldn't have to bother answering it.
Just ignore this post, please.
Re: Clickable Maps :: Version 3.21
Posted: Fri Jun 12, 2009 8:16 pm
by karelpietertje
couldn't the confirmations be auto-set to "N" when you download the script for the first time?
I hear a lot of people who get it for the first time and immediately delete it because of those.
Re: Clickable Maps :: Version 3.21
Posted: Mon Jun 15, 2009 9:05 am
by clapper011
i had to reinstall my firefox...and now my clickies arent working..i try to right click to deploy all...but it doesnt work..not even if i want to left click to deploy one at a time... its like my clickies are turned off..yet it is on.....not sure what i have done or not done to change the settings.....
Re: Clickable Maps :: Version 3.21
Posted: Wed Jun 24, 2009 6:57 pm
by karelpietertje
Hello everybody,
I tried some stuff and failed some times but in the end, it was pretty easy to get rid of the error messages when misclicking, which irritated me.
So for anybody who wants to get rid of them as well, here's how to do it:
So right-click the monkey in the bottom right, and Manage User Scripts.
Select Clickable Maps and click Modify.
The error message system is in line 923 and 924:
Code: Select all
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(function(){alert(tName+' is not accessible from '+fromTerritory)}, 500); return }
As far as I could understand it, this tries out if the territory you click is in the list of territories that connect to the territory from which you are attacking, and if it isn't, it pops up an error message and it sets a timeout of 500 (seconds i think, but I'm noob at this

)
So basically what I did was I deleted the error message part and kept the timeout.
It looks like this:
Code: Select all
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(500); return }
This way the script will just ignore a click to make an impossible attack, and you can just click the territory you actually meant to click next.
The forting goes the same way. You should alter lines 957 and 958 from this:
Code: Select all
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(function(){alert(tName+' is not accessible from '+fromTerritory)}, 500); return }
To this:
Code: Select all
try{selectToCountry.value = tIndex}catch(err){}
if ( selectToCountry.value != tIndex ) { wait('off'); setTimeout(500); return }
This worked for me

!
NOTE:The script is very sensitive to deleting too much or too little. While trying to make it like this, I had to delete and reinstall thrice.
So if it doesn't work for you anymore, just delete the script and reinstall it again.
Have fun

KP
PS: If this script ever gets updated I hope that there will be the possibility of selecting if you want the error messages or not, but that is way too difficult for me to code myself, I'm a noob

Re: Clickable Maps :: Version 3.21
Posted: Thu Jun 25, 2009 12:59 am
by sherkaner
the 500 is the amount of time in milliseconds before the other part is executed (in this case, it showed a popup).
You could actually remove the 'setTimeout(500);'-part from the code, it does nothing in your code atm.
Re: Clickable Maps :: Version 3.21
Posted: Thu Jun 25, 2009 5:05 am
by karelpietertje
sherkaner wrote:the 500 is the amount of time in milliseconds before the other part is executed (in this case, it showed a popup).
You could actually remove the 'setTimeout(500);'-part from the code, it does nothing in your code atm.
good, I knew that it probably wasn't the shortest way to do it anyway.
So I guess the reason it ignores a misclick now is because of the wait('off') and 'return' to before the click?
Re: Clickable Maps :: Version 3.21
Posted: Tue Jun 30, 2009 4:44 pm
by nikola_milicki
I hope this is the right place to post this then
so, clickies wont advance armies sometimes, must be on certain maps right? when is this going to be fixed, Im a speed 1on1 addict with a slow connection and when u add not-advancing clickies to that it really is a pain in the butt, thnx
Re: Clickable Maps :: Version 3.21
Posted: Thu Jul 16, 2009 9:07 pm
by Theldin
Nobody has posted here in over 2 weeks....Is the clickable maps script still being worked on? I have tried uninstalling, clearing cache, and reinstalling several times, and can't get my clickable maps script to work at all. Love the script and appreciate everyone who has worked on it, just hope it has a future.

Re: Clickable Maps :: Version 3.21
Posted: Fri Jul 31, 2009 1:03 pm
by clapper011
on mine it doesnt even show that I have it..yet my grease monkey shows it.......
Re: Clickable Maps :: Version 3.21
Posted: Fri Jul 31, 2009 1:06 pm
by Darwins_Bane
clapper011 wrote:on mine it doesnt even show that I have it..yet my grease monkey shows it.......
i ahve the same problem...i dont know why. maybe it has to do with certain maps? or all of them....I'll have to experiment more.
Re: Clickable Maps :: Version 3.21
Posted: Sun Aug 02, 2009 10:08 am
by Shino Tenshi
Anyone have any idea whether the problems I'm having advancing armies with clickies in the new British Isles map a problem with clickies or a problem with the XML of the map?
Re: Clickable Maps :: Version 3.21
Posted: Fri Aug 14, 2009 3:59 pm
by The Neon Peon
I have an idea, I am not sure how feasible it is though.
Have the "c" cash your cards/spoils for you.
Just thought it would be extremely useful.
Re: Clickable Maps :: Version 3.21
Posted: Mon Aug 24, 2009 3:25 pm
by Bikodog
Help
I downloaded the Mozilla and the greasemonkey, but then when I go to install the script if give me an error
any suggestions, I am a computer dummy. I followed Bob's instruction until I went under toos and there was nothing on manage.
Help
thanks
Bikodog
Re: Clickable Maps :: Version 3.21
Posted: Fri Sep 04, 2009 1:17 am
by paulk
buggy script
I use latest FF, latest greasemonkey, latest CM script, and it's buggy on World 2.1
Re: Clickable Maps :: Version 3.21
Posted: Thu Sep 10, 2009 4:59 am
by EckoJ
this script does not seem to be working if u have vista. worked just fine on my old xp computer, but when i got my new one with vista it just wount work what ever i do...
Re: Clickable Maps :: Version 3.21
Posted: Thu Sep 24, 2009 1:12 pm
by Anarchy.x
Just downloaded it all. I hope it works okay. will make my goes so much faster
Re: Clickable Maps :: Version 3.21
Posted: Fri Oct 09, 2009 2:11 am
by n00blet
Wow. I just found out that this is the third-most-downloaded Greasemonkey script ever.
11,992,034 downloadsI am amazed. Carry on with the great work!

Re: Clickable Maps :: Version 3.21
Posted: Fri Oct 09, 2009 1:36 pm
by yeti_c
Those stats aren't accurate...
Read the code to find out why... but it was the reason why I got banned from userscripts for BOB!
C.
Re: Clickable Maps :: Version 3.21
Posted: Fri Oct 09, 2009 1:48 pm
by n00blet
yeti_c wrote:Those stats aren't accurate...
Read the code to find out why... but it was the reason why I got banned from userscripts for BOB!
C.
I dont see it...but it just got another 11,000 downloads since last night
Haha what did you do??
Re: Clickable Maps :: Version 3.21
Posted: Fri Oct 09, 2009 2:01 pm
by sherkaner
The reason is that you probably download the source code every time it checks for a new version (which can be quite a lot), and that counts as an install on userscripts.
Re: Clickable Maps :: Version 3.21
Posted: Tue Oct 27, 2009 5:44 pm
by ask me2
does it not work on feudal or something
clickies
Posted: Tue Oct 27, 2009 6:47 pm
by ask me2
my clickies arn't working does anyone know why my hot keys are though