Eight Thoughts [Quenched]
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- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm
I wouldn't expect this to appear on the site instantly now that he is back from his trip. In fact lack still reserves the right to completely hate the map and veto its appearance on the site. If he does allow it, I still wouldn't expect to see it playable for a few days.
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- Risktaker17
- Posts: 1495
- Joined: Sun Apr 01, 2007 8:09 am
Risktaker17 wrote:I don't understand the allying things what is that stuff?
Some of the schools of thought get along and gain an extra bonus if you hold their signature territories, the ones with the symbols.
Compassion likes Harmony and Inspiration for instance. So if you hold the heart, leaf, and light bulb symboled territories you gain a small bonus.
I see this as both a sneak attack later in the game, and a possible early boost.
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- Captain Crash
- Posts: 252
- Joined: Thu Feb 01, 2007 7:06 pm
- Location: Melbourne
- lord twiggy1
- Posts: 1574
- Joined: Wed Feb 14, 2007 2:26 pm
- Location: at exacltly 15 degrees N lattitud and...Ahh who the hell am i kidding I have no idea
Gilligan wrote:But Peace and Mandate don't have a line connecting them.
No... They are both allies of Learning though, just not with each other. The 3 you are looking at are Learning's allied symbol trinity.
Peace requires Charity and Learning
Mandate requires Learning and Prosperity
Learning requires Peace and Mandate
So if you had Peace, Mandate, Charity, and Learning you would get +4
+2 for Peace, Charity, and Learning.
+2 for Learning, Peace, and Mandate.
I'm sorry for the confusion.
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- Ishiro
- Posts: 324
- Joined: Mon Jul 17, 2006 5:53 pm
- Gender: Male
- Location: Under the Rainbow
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I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.
Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.
I've started with mind and won, but then again maybe I'm at an unfair advantage. The people I see lose who start with mind seem to use it the wrong way and fort out of it leaving only 1 guy there. Who is going to feel threatened when you do that? They wouldn't even want to decrease borders at that point.
If you have mind you should harass everyone with it, fort into it all the time, let nobody get bonuses until they have the brass to take it from you. Getting a thought is still a bonus. Just not as much of one.
I guess I've never really seen the problem when playing with and against good players. So you get 5 instead of 6 if you get a bonus... Only 4 people can ever have a bonus anyway unless they get allied symbols. You don't get any off of that if you have mind by the way.
I'm ranting randomly, it isn't good...
Warning: You may be reading a really old topic.
Ishiro wrote:I'm still trying to understand the need for the -1 on Mind. I realize it theoretically holds a strategic position for reducing borders and attacking through the center... but I just flipped through a bunch of games and the people winning don't appear to need mind to be doing that. In fact, mind's largest impact seems to be in screwing the person who gets it on initial deployment since rarely does anyone bother taking it from them, they'll get -1 on all thoughts for the rest of the game until they lose.
I used it the other day to break a bonus... worked a charm... then someone else took it and forted up... If you hold Mind - you have border protection at the bottom for all of your thoughts... which in the long run makes it easier to spread to another thought seeing as you only ever add 1 border instead of 2...
C.

Highest score : 2297
Re: Eight Thoughts [Quenched]
Question about the allied symbols...
If I only held Prosperity, Learning, and Mandate, would I receive the allied symbol bonus?
Would I still get the bonus if I only held Coin, Fact, and Rule instead?
If I only held Prosperity, Learning, and Mandate, would I receive the allied symbol bonus?
Would I still get the bonus if I only held Coin, Fact, and Rule instead?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Eight Thoughts [Quenched]
The symbol territories are the territories with symbols on them...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that


