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Re: Conquer National Bank
Posted: Fri Feb 13, 2009 1:09 am
by lzrman
I will get Ben to move the thread.
Re: Conquer National Bank
Posted: Fri Feb 13, 2009 2:00 am
by a.sub
lzrman wrote:I will get Ben to move the thread.
i created a new thread to save ben the pain, but if he does move it delete/lock my other thread so we rnt spamming the forum
Re: Conquer National Bank
Posted: Fri Feb 13, 2009 2:58 am
by lzrman
Moving it is alot easier

! Plus we get to save what was discussed previously
Re: Conquer National Bank
Posted: Fri Feb 13, 2009 5:24 am
by MrBenn
[moved] and [merged]
Re: Conquer National Bank
Posted: Fri Feb 13, 2009 4:53 pm
by sailorseal
Cool idea. I am sure you will get to graphics later so i don't even need to mention it. I would make it so the vault is a 1 way attack outwards but can be bombarded by the guards. Divide the waiting room with tellers and lines. Divide the offices further.
Love the idea...
Re: Conquer National Bank
Posted: Fri Feb 13, 2009 6:54 pm
by a.sub
MrBenn wrote:[moved] and [merged]
thanks!

Re: Conquer National Bank
Posted: Sat Feb 14, 2009 6:44 pm
by LED ZEPPELINER
i might think about making the alarms killer neutrals, becuase if you were somewhere, and an alarm went off, wouldn't you want to leave as fast as you could, in which case you wouldn't be there anymore. just a thought
Re: Conquer National Bank
Posted: Sat Feb 14, 2009 9:07 pm
by a.sub
thats an interesting idea actually, but how about the money carts being a killer neutral as there is some real loss in losing one of those.
FYI
the map will be going under a dynamic change to a layout of a real bank not a house, stand by for some epic change.
Re: Conquer National Bank
Posted: Sat Feb 14, 2009 9:29 pm
by lzrman
I believe this map would be wicked with Fog of War enabled, you wouldn't know where anyone is thus making gameplay more interesting.
Re: Conquer National Bank
Posted: Sat Feb 14, 2009 9:33 pm
by LED ZEPPELINER
a.sub wrote:thats an interesting idea actually, but how about the money carts being a killer neutral as there is some real loss in losing one of those.
FYI
the map will be going under a dynamic change to a layout of a real bank not a house, stand by for some epic change.
i don't think that the money carts should be though, because if the alarms were killer and the carts, it would make it almost too challenging, and you would loose a lot of people
Re: Conquer National Bank
Posted: Sat Feb 14, 2009 11:02 pm
by a.sub
well im not going to make the alarms killer cuz they exist so that people have to take a fort loss to get to carts
Re: Conquer National Bank
Posted: Sun Feb 15, 2009 1:44 pm
by a.sub
Re: Conquer National Bank
Posted: Sun Feb 15, 2009 3:17 pm
by tlane
i am getting confused who's map this is
i am guessing a.sub
If so can you make it a new thread so it says your name as the person that is doing it
tlane
Re: Conquer National Bank
Posted: Sun Feb 15, 2009 3:20 pm
by a.sub
tlane wrote:i am getting confused who's map this is
i am guessing a.sub
If so can you make it a new thread so it says your name as the person that is doing it
tlane
lzrman and i are collaborating, cuz i cant do XML for shit but he liked my design and was nice enough to make me an official partner
Re: Conquer National Bank
Posted: Sun Feb 15, 2009 8:37 pm
by lzrman
Generally, it was my idea and a.sub just decided to make a map layout and yes we will joint build this map for consideration in this conquer community.
Re: Conquer National Bank
Posted: Sun Feb 15, 2009 10:01 pm
by a.sub
lzrman wrote:Generally, it was my idea and a.sub just decided to make a map layout and yes we will joint build this map for consideration in this conquer community.
QFT
Re: Conquer National Bank
Posted: Mon Feb 16, 2009 2:36 am
by a.sub
ill put in the test names next
*yawn*
then maybe hit the hay
Image removed
Re: Conquer National Bank
Posted: Mon Feb 16, 2009 2:56 am
by a.sub
i finished puttin gin test names
please tell me everything wrong, cuz im not happy with it and its 12 here so i know i fucked up somewhere
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank-5.jpg[/bigimg]
Re: Conquer National Bank
Posted: Mon Feb 16, 2009 10:30 am
by ustus
I'm no expert, but I think the two things you're gonna hear a lot of are
1) "it's too dark!" (personally, I like the way a darker map looks, but yeah, it's kinda tough to read around the edges, just see what you can do)
2) "you've got a lot of extra space around the edges..." (it shouldn't be that hard to zoom more on the blueprint, though I like what the table does for the theme. And I'm not sure how you'll deal with the sticky note, since that seems to be the reason the space is there.
Good progress so far, I've been following this thread all the way through, and I'm looking forward to the map.

Re: Conquer National Bank
Posted: Mon Feb 16, 2009 1:38 pm
by a.sub
kk ill lighten it up, actually what i did was i had put a layer of solid black on then messed with the opacity and the layer mask to give it the shadow look
as for the the extra space i could make it bigger then move it to the letf on the table so it doesnt get in the way of the sticky note
Re: Conquer National Bank
Posted: Mon Feb 16, 2009 4:03 pm
by a.sub
edits:
made it lighter so its easier to see
made it bigger
added test names to the places i forgot
removed some territories because it was impossible to put names on them
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/CCbank-4.jpg[/bigimg]
Re: Conquer National Bank
Posted: Mon Feb 16, 2009 4:47 pm
by ustus
looks really good, a.sub
I'm not experienced enough to give you any more advice... but I can read it perfectly now. I like it!
one question though... are you naming each of the dots with a person's name, or are you planning to label them based on the room they're in?
Re: Conquer National Bank
Posted: Mon Feb 16, 2009 4:49 pm
by ustus
wait.... I just noticed you can only get into the vault from OUTSIDE th bank.... does someone here like C4 or something?!?

Re: Conquer National Bank
Posted: Mon Feb 16, 2009 5:13 pm
by a.sub
ustus wrote:wait.... I just noticed you can only get into the vault from OUTSIDE th bank.... does someone here like C4 or something?!?

well i do like explosions lol but i did that cuz i didnt see any viable pathway from the inside

advice more than welcome

Re: Conquer National Bank - Updated P5
Posted: Tue Feb 17, 2009 9:08 am
by ustus
hmm... you could have a decided large mass of neutrals titled "safe door" representing the difficulty of this barrier... it just seems odd to me to get to the safe only from outside...