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Re: Vancouver Map [v8.1]

Posted: Wed Jan 14, 2009 6:51 pm
by shakeycat
[bigimg]http://www.atomation.com/~thazzard/fun/gva/jan14.jpg[/bigimg]

Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.

And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?

Re: Vancouver Map [v8.2]

Posted: Wed Jan 14, 2009 6:55 pm
by Timminz
I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.

Re: Vancouver Map [v8.2]

Posted: Wed Jan 14, 2009 9:37 pm
by Bavarian Raven
I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.


maybe make north vancouver worth 2 armies instead of 3...

Re: Vancouver Map [v8.2]

Posted: Mon Jan 19, 2009 6:00 pm
by MrBenn
It looks like things are moving in the right direction.

[Advanced Draft]
Image

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.

Re: Vancouver Map [v8.2]

Posted: Tue Jan 20, 2009 12:03 am
by shakeycat
Thank you thank you, Mr Benn!

It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.

What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.

Re: Vancouver Map [v8.2]

Posted: Tue Jan 20, 2009 12:07 am
by Joodoo
hey I used to live in Vancouver! great map but may I suggest adding a bonus for sea island since it's the airport?

Re: Vancouver Map [v8.2]

Posted: Tue Jan 20, 2009 12:36 am
by shakeycat
Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.

Re: Vancouver Map [v8.2]

Posted: Tue Jan 20, 2009 7:44 am
by Joodoo
shakeycat wrote:Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.


sure

Re: Vancouver Map [v8.3]

Posted: Sat Jan 31, 2009 1:51 am
by shakeycat
[bigimg]http://www.atomation.com/~thazzard/fun/gva/jan30.jpg[/bigimg]

Trying to make the colours less garish.

Re: Vancouver Map [v8.3]

Posted: Sat Jan 31, 2009 2:59 am
by Joodoo
looks good :)

Re: Vancouver Map [v8.3]

Posted: Sat Jan 31, 2009 7:00 pm
by Bavarian Raven
can't wait to play it :)

Re: Vancouver Map

Posted: Mon Feb 02, 2009 4:48 pm
by shakeycat
Thank you Raven, Joodoo.

Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.

[bigimg]http://www.atomation.com/~thazzard/fun/gva/feb2.jpg[/bigimg]

Re: Vancouver Map [Feb 2]

Posted: Wed Feb 04, 2009 1:21 pm
by Bavarian Raven
looking good. one minor thing (doesn't matter really :) ) is that below pitt meadows where that large 'bulge' in the river is, is an island. ;) but thats just me being too critical... :lol:

other wise i like it the way it is

Re: Vancouver Map [Feb 2]

Posted: Wed Feb 04, 2009 2:02 pm
by shakeycat
Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?

Re: Vancouver Map [Feb 2]

Posted: Fri Feb 13, 2009 3:43 pm
by lzrman
This map looks really sharp compared to fourth and fifth version! Great Stuff!

Re: Vancouver Map [Feb 2]

Posted: Fri Feb 13, 2009 3:56 pm
by shakeycat
Now that you mention it, Lzrman, it has come along way :) and I'm glad of it.

Re: Vancouver Map [Feb 2]

Posted: Fri Feb 13, 2009 8:18 pm
by Joodoo
are the stations separate territories? ex.is there an "Oakridge Station" territory?

Re: Vancouver Map [Feb 2]

Posted: Fri Feb 13, 2009 10:09 pm
by shakeycat
Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.

Re: Vancouver Map [Feb 2]

Posted: Fri Feb 13, 2009 10:39 pm
by Joodoo
I guess some more explanation on that would be nice :)

Re: Vancouver Map [Feb 17]

Posted: Tue Feb 17, 2009 3:43 pm
by shakeycat
How's this one sound?

[bigimg]http://www.atomation.com/~thazzard/fun/gva/feb17.jpg[/bigimg]

Re: Vancouver Map [Feb 17]

Posted: Wed Feb 25, 2009 9:52 pm
by lzrman
Any progress on this map?

Re: Vancouver Map [Feb 17]

Posted: Wed Feb 25, 2009 9:53 pm
by the.killing.44
Here's a thought: how about a +1 autodeploy on Sea Island instead of the airport bonus? It's a very strategic point.

.44

Re: Vancouver Map [Feb 17]

Posted: Thu Feb 26, 2009 1:36 pm
by shakeycat
With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?

Re: Vancouver Map [Feb 17]

Posted: Thu Feb 26, 2009 3:58 pm
by LED ZEPPELINER
shakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?

just the fact that ti borders a lot of territs, is an airport, and a part of a large bonus

Re: Vancouver Map [Feb 17]

Posted: Fri Feb 27, 2009 7:39 am
by LED ZEPPELINER
i sort of fell as though the legend is a little cluttered, the minimap is fine, but i was just thinking you could move all of the writing into the bay area by boundry bat and white rock. I think this would give a little more clarity to the Ports becuase at the moment they look as thought they are divided