The New World [Quenched]

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Coleman
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Post by Coleman »

Lone.prophet wrote:i think the colors should be more clear to distiguish
Is it that hard? Where is the most trouble? Need to know before we can help.
Last edited by Coleman on Wed Jan 02, 2008 1:30 pm, edited 1 time in total.
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Unit_2
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Post by Unit_2 »

how about you chnage it to "Louisania" since that was what it was called, there where only about 50 native american tribes there and none were stronge, and if you do change it to "Louisania" or "French" change the "French" to "Iroquois", where the French are on your map is where the Iroquois were in real life and the French owned the top thats not on the map.(and the landing point on your map is right but below there is where the Iroquois were)
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Coleman
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Post by Coleman »

That would break what we are trying to do though. Lets say this is earlier then Louisania.

The Souix are more western, I'd still want it to be a Native American alliance of tribes. Beyond Souix and Iroquois I'm not sure of what most people know though. I don't want to grab another abstract name like the Mapuches.

Besides, the change of movement by the French in this reality may have pushed the Iroquois west.
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Unit_2
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Post by Unit_2 »

You could use the Comanche, they had some good power.
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Coleman
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Post by Coleman »

Unit_2 wrote:You could use the Comanche, they had some good power.
If gimil isn't loathe to change I'd run with that. I'm not sure how much it solves your complaint, but I do know that the Iroquois are supposed to be where we put the French which is probably frustrating you.
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Coleman
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Post by Coleman »

Version 5

Changes
    Iroquois to Comanche
    Fixed some neutrals.
    Border adjustment for Aztecs
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wcaclimbing
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Post by wcaclimbing »

try making the continents lighter than the ocean brown. make them pop out a bit more.
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Coleman
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Post by Coleman »

wcaclimbing wrote:try making the continents lighter than the ocean brown. make them pop out a bit more.
They are already, do you mean even brighter then? I'm not sure how that would work, guess that's a gimil level suggestion I can't help with.
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gimil
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Post by gimil »

wcaclimbing wrote:try making the continents lighter than the ocean brown. make them pop out a bit more.


Increase brightest is an easy possibility, i could also increase the outer shadow instead to help the continets stick out. If i make them to light some on the colors may not stick out.
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Coleman
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Post by Coleman »

I see something, we need to bump Aztecs 1 up by 1.

I think a drop in Aztec 3 to 3 would be fine to compensate.

Reason is a 10v10 situation pops up if Aztecs homeland rushes for Comanche homeland first turn or vice versa.

We could also bump up that dock... Docks maybe should be 4 anyways. :? Would slow a Mapuches rush for Aztecs or Comanche if we did.

I don't like rushes you know. People should be safe for at least 1 round.

EDIT: Comanche 1 should be 2 not 4.
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Post by owenshooter »

i like it, cool idea... is sacajwea going to be her own bonus territory?-0
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gimil
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Post by gimil »

Coleman wrote:I see something, we need to bump Aztecs 1 up by 1.

I think a drop in Aztec 3 to 3 would be fine to compensate.

Reason is a 10v10 situation pops up if Aztecs homeland rushes for Comanche homeland first turn or vice versa.

We could also bump up that dock... Docks maybe should be 4 anyways. :? Would slow a Mapuches rush for Aztecs or Comanche if we did.

I don't like rushes you know. People should be safe for at least 1 round.

EDIT: Comanche 1 should be 2 not 4.


I rather keep it even. Give me a number of neutrals and ill rework the terrs so that there is a minimum number of neutrals between any two homelands
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Lone.prophet
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Post by Lone.prophet »

uhhh i didnt even see the names behind the territoria maybe make them more clear
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gimil
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Post by gimil »

Lone.prophet wrote:uhhh i didnt even see the names behind the territoria maybe make them more clear


I plan on redoing these at some point since i personally dont like there blandness atm :)
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yeti_c
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Post by yeti_c »

Loving this - not quite sure about the brown - but it might grow on me!!!

C.
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Chirondom
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Post by Chirondom »

In a two player game, couldn't the first player eliminate the other one on his first turn?
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gimil
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Post by gimil »

Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?


Not likely, with a high number of neutrals to go through. There a few placement unbalanced ive going to fix in the next update.
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Coleman
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Post by Coleman »

Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
Not likely. The landing zones are auto deploy, they would each have 3, there is no telling where they would be. They wouldn't have enough territories to place more then 3 on their own. It would be like normal only 2 of the starting zones would be retarded (not getting another 3 to deploy).
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tim02
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Post by tim02 »

gimil wrote:
Coleman wrote:First, I'm not gay. There was no kissing.


there was lots of kissing . . .

(im not gay either, although coleman was rather tender)


:shock:
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Coleman
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Post by Coleman »

Still not gay, Version 6

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gimil
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Post by gimil »

Coleman wrote:Still not gay


No one said you where . . .
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oaktown
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Post by oaktown »

As you have probably already figured out, I'm a fan of the antique map look!

there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.

In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(
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Coleman
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Post by Coleman »

oaktown wrote:As you have probably already figured out, I'm a fan of the antique map look!

there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.

In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(
Possibly, It should be more obvious in live play. Are the watermark names not visible for you?

Back to the cut off, not sure what to do there, gimil level response required again.
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gimil
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Post by gimil »

oaktown wrote:there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.


This is an issue ill look into.

oaktown wrote:In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things. :(


This is a concern, are you confused with all of them oaktown? Or is there jsut paticular one that confuse you?
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Chirondom
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Post by Chirondom »

Coleman wrote:
Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
Not likely. The landing zones are auto deploy, they would each have 3, there is no telling where they would be. They wouldn't have enough territories to place more then 3 on their own. It would be like normal only 2 of the starting zones would be retarded (not getting another 3 to deploy).
Oh, the European territories can't attack each other?
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