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Posted: Sun Oct 07, 2007 8:54 pm
by t.e.c
maybe if it's going to be a current japan map you could have shinkansen (bullet trains) instead of ports.
Posted: Sun Oct 07, 2007 9:31 pm
by Unit_2
t.e.c wrote:maybe if it's going to be a current japan map you could have shinkansen (bullet trains) instead of ports.
mmmmm.... i'll try to work on that, it is a good idea though thanks.
Posted: Sun Oct 07, 2007 10:38 pm
by Unit_2
Here it is,
Enjoy!
Unit_2
Posted: Mon Oct 08, 2007 4:36 am
by t.e.c
that's better. i think you should move tokyo further to the left though.
also are you planning on doing a "city" bonus thing?
one more thing, can you make the bonus area borders more prominent, it's really difficult to tell where one ends and another begins
Posted: Mon Oct 08, 2007 4:41 am
by Gnome
maybe you can start texturing now the names are set...I still can't tell anything about the map because i'm not realy a strategist...I'm more the grafical type
Posted: Mon Oct 08, 2007 3:46 pm
by Unit_2
t.e.c wrote:that's better. i think you should move tokyo further to the left though.
also are you planning on doing a "city" bonus thing?
one more thing, can you make the bonus area borders more prominent, it's really difficult to tell where one ends and another begins
its only that way will the grafics are in.
Posted: Mon Oct 08, 2007 7:45 pm
by t.e.c
actually i meant to say "tokyo a little more to the right"..
and i still think you could fit hokkaido in at the top.
Posted: Mon Oct 08, 2007 8:00 pm
by d.gishman
i hope you are planning on ultimately having a japan map with hokkaido.
Posted: Mon Oct 08, 2007 8:07 pm
by Unit_2
ok, i'l try to add it in
Posted: Thu Oct 11, 2007 3:30 pm
by cairnswk
unit_2...apologies for not getting back to you sooner.
i'd like to see another version of this map with Hokkaido in it, and perhaps a reduced number of terts that are going to allow good game gameplay, your bullet train idea is good.
Can i enquire what software you are using?
Posted: Thu Oct 11, 2007 6:39 pm
by htenik
you could add hokkaido on the upper left side in a box like most real US maps do with alaska and hawaii, and still have lines go to it where other territories can attack from?
Posted: Thu Oct 11, 2007 9:03 pm
by Unit_2
cairnswk wrote:unit_2...apologies for not getting back to you sooner.
i'd like to see another version of this map with Hokkaido in it, and perhaps a reduced number of terts that are going to allow good game gameplay, your bullet train idea is good.
Can i enquire what software you are using?
right now i am useing paint( i'm only useing this for gameplay since it is very hard to use the gimp or photoshop program, thought i am learning how to use them.)
i am trying to add-in Hokkaido, its kinda hard to add it since it has to be in a box and has to connect to the other territorys.
Posted: Thu Oct 11, 2007 9:21 pm
by DiM
Unit_2 wrote:right now i am useing paint
i was afraid you'll say that. my sincere advice is to learn photoshop fireworks gimp or inkscape and then start making a map. with paint you won't get very far.

Posted: Thu Oct 11, 2007 9:47 pm
by Unit_2
DiM wrote:Unit_2 wrote:right now i am useing paint
i was afraid you'll say that. my sincere advice is to learn photoshop fireworks gimp or inkscape and then start making a map. with paint you won't get very far.

i said that i am useing it for the gameplay

Posted: Thu Oct 11, 2007 9:48 pm
by DiM
Unit_2 wrote:DiM wrote:Unit_2 wrote:right now i am useing paint
i was afraid you'll say that. my sincere advice is to learn photoshop fireworks gimp or inkscape and then start making a map. with paint you won't get very far.

i said that i am useing it for the gameplay

and when the gameplay is finished you'll put the map on vacation until yu learn photoshop??
it doesn't sound like a good plan to me

Posted: Thu Oct 11, 2007 9:49 pm
by Unit_2
do you have a turtorial for gimp?
Posted: Thu Oct 11, 2007 10:16 pm
by DiM
Unit_2 wrote:do you have a turtorial for gimp?
try here:
http://www.conquerclub.com/forum/viewtopic.php?t=22320
you have there help files for gimp plus several tutorials. also you can post your questions and you will get help.
Posted: Sun Oct 14, 2007 2:03 pm
by Unit_2
ok, here is what i came up with, tell me what i need to do.

Posted: Sun Oct 14, 2007 3:51 pm
by Gnome
-change background to look more realistic water
-What's the Isle doing in that black square?
-Why you only use Red and Green as territory colours?
-The outerglow of some continents are weird...why dark green has a teal outerglow?
-Your territory borders are not clear in some continents but sometimes they are too clear...
-There is to much open space, put some pictures in the sea or a nice map border....
-...
Play a bit around with some things, learn how to use the program...You will get there

Posted: Sun Oct 14, 2007 8:03 pm
by gimil
Gnome wrote:-change background to look more realistic water
-What's the Isle doing in that black square?
-Why you only use Red and Green as territory colours?
-The outerglow of some continents are weird...why dark green has a teal outerglow?
-Your territory borders are not clear in some continents but sometimes they are too clear...
-There is to much open space, put some pictures in the sea or a nice map border....
-...
Play a bit around with some things, learn how to use the program...You will get there

this is definetly an improvmenet on your skills unit
do as gnome says youll get there
the big concern here color coordiantion.
study hte color wheel and you will learn to use there relationships to find colors that work together.
e.g. opposite colors if used right complement each other. (for example a purple/yellow, blue/orange, red/green.)
Posted: Sun Oct 14, 2007 10:05 pm
by Unit_2
ok, how is this?(yes i know it is WAY blury but it won't be when i find a better down loader)
i used the colors based on this color wheel

Posted: Sun Oct 14, 2007 11:48 pm
by gimil
im liking the idea your going for very diffirent and unusal. the cyan needs to be toned down a little tought.
im rather tierd at the momnet ill give a fuller analysis later on.
Posted: Mon Oct 15, 2007 12:21 am
by oaktown
looking better. when it comes to color selection, I like to find an image that captures the feel of what I am trying to create and I pull the color palette from it... 19th century japanese art would give you one style, while a contemporary anime palette would be completely different.
Posted: Mon Oct 15, 2007 2:19 pm
by Unit_2
ok, here guys, here is V8.0 Vs. V8.1, witch one do you like?(what i did i posted after the maps)
What i did you the map:
-Changed the teal color a little darker
-Added a legend
-Changed water texture
-------what i plan to add-----
-Add water routes in the south
-Add new texture(if needed)
-Add territory names
-Fix up legion
Posted: Mon Oct 15, 2007 2:29 pm
by cairnswk
unit_2...i think the colours above are definitely a progression in the right direction for Japan...to start you've used the Cherrl Blossom flower pink for one of the regions.
I'm not entirely happy with the water....it has too much happening in it...Japanese style is more subtle and unimposing....like the background that was presented for the chinese checkers map....take a look at that but use your own ideas.
Also, for future updates, can you coordinate the colours in your legend with the colours of the region please.
