[Abandoned] - Ancient Japan
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- Unit_2
- Posts: 1834
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t.e.c wrote:that's better. i think you should move tokyo further to the left though.
also are you planning on doing a "city" bonus thing?
one more thing, can you make the bonus area borders more prominent, it's really difficult to tell where one ends and another begins
its only that way will the grafics are in.
unit_2...apologies for not getting back to you sooner.
i'd like to see another version of this map with Hokkaido in it, and perhaps a reduced number of terts that are going to allow good game gameplay, your bullet train idea is good.
Can i enquire what software you are using?
i'd like to see another version of this map with Hokkaido in it, and perhaps a reduced number of terts that are going to allow good game gameplay, your bullet train idea is good.
Can i enquire what software you are using?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Unit_2
- Posts: 1834
- Joined: Sun Jan 14, 2007 12:59 pm
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- Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
cairnswk wrote:unit_2...apologies for not getting back to you sooner.
i'd like to see another version of this map with Hokkaido in it, and perhaps a reduced number of terts that are going to allow good game gameplay, your bullet train idea is good.
Can i enquire what software you are using?
right now i am useing paint( i'm only useing this for gameplay since it is very hard to use the gimp or photoshop program, thought i am learning how to use them.)
i am trying to add-in Hokkaido, its kinda hard to add it since it has to be in a box and has to connect to the other territorys.
- DiM
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- Location: making maps for scooby snacks
Unit_2 wrote:right now i am useing paint
i was afraid you'll say that. my sincere advice is to learn photoshop fireworks gimp or inkscape and then start making a map. with paint you won't get very far.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Unit_2 wrote:DiM wrote:Unit_2 wrote:right now i am useing paint
i was afraid you'll say that. my sincere advice is to learn photoshop fireworks gimp or inkscape and then start making a map. with paint you won't get very far.
i said that i am useing it for the gameplay
and when the gameplay is finished you'll put the map on vacation until yu learn photoshop??
it doesn't sound like a good plan to me
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
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- Location: making maps for scooby snacks
Unit_2 wrote:do you have a turtorial for gimp?
try here: http://www.conquerclub.com/forum/viewtopic.php?t=22320
you have there help files for gimp plus several tutorials. also you can post your questions and you will get help.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
-change background to look more realistic water
-What's the Isle doing in that black square?
-Why you only use Red and Green as territory colours?
-The outerglow of some continents are weird...why dark green has a teal outerglow?
-Your territory borders are not clear in some continents but sometimes they are too clear...
-There is to much open space, put some pictures in the sea or a nice map border....
-...
Play a bit around with some things, learn how to use the program...You will get there
-What's the Isle doing in that black square?
-Why you only use Red and Green as territory colours?
-The outerglow of some continents are weird...why dark green has a teal outerglow?
-Your territory borders are not clear in some continents but sometimes they are too clear...
-There is to much open space, put some pictures in the sea or a nice map border....
-...
Play a bit around with some things, learn how to use the program...You will get there
- gimil
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Gnome wrote:-change background to look more realistic water
-What's the Isle doing in that black square?
-Why you only use Red and Green as territory colours?
-The outerglow of some continents are weird...why dark green has a teal outerglow?
-Your territory borders are not clear in some continents but sometimes they are too clear...
-There is to much open space, put some pictures in the sea or a nice map border....
-...
Play a bit around with some things, learn how to use the program...You will get there
this is definetly an improvmenet on your skills unit
do as gnome says youll get there
the big concern here color coordiantion.
study hte color wheel and you will learn to use there relationships to find colors that work together.
e.g. opposite colors if used right complement each other. (for example a purple/yellow, blue/orange, red/green.)
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- Unit_2
- Posts: 1834
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ok, here guys, here is V8.0 Vs. V8.1, witch one do you like?(what i did i posted after the maps)
What i did you the map:
-Changed the teal color a little darker
-Added a legend
-Changed water texture
-------what i plan to add-----
-Add water routes in the south
-Add new texture(if needed)
-Add territory names
-Fix up legion
What i did you the map:
-Changed the teal color a little darker
-Added a legend
-Changed water texture
-------what i plan to add-----
-Add water routes in the south
-Add new texture(if needed)
-Add territory names
-Fix up legion
Last edited by Unit_2 on Mon Oct 15, 2007 3:40 pm, edited 2 times in total.
unit_2...i think the colours above are definitely a progression in the right direction for Japan...to start you've used the Cherrl Blossom flower pink for one of the regions.
I'm not entirely happy with the water....it has too much happening in it...Japanese style is more subtle and unimposing....like the background that was presented for the chinese checkers map....take a look at that but use your own ideas.
Also, for future updates, can you coordinate the colours in your legend with the colours of the region please.
I'm not entirely happy with the water....it has too much happening in it...Japanese style is more subtle and unimposing....like the background that was presented for the chinese checkers map....take a look at that but use your own ideas.
Also, for future updates, can you coordinate the colours in your legend with the colours of the region please.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi



