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Re: FEUDAL LEGEND 3.03
Posted: Sun Oct 26, 2025 1:43 pm
by SoN!c
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
Re: FEUDAL LEGEND 3.02B
Posted: Sun Oct 26, 2025 3:34 pm
by Keefie
SoN!c wrote:Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?
Re: FEUDAL LEGEND 3.02B
Posted: Sun Oct 26, 2025 3:46 pm
by plurple
Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
I mean all maps over a certain number of territories get cluttered on the small version of the map and this will be the 5th largest map when it makes it live. It is a fair comment but I think it is still clear which territory is which. Which is what is needed

Re: FEUDAL LEGEND 3.02B
Posted: Mon Oct 27, 2025 1:16 am
by SoN!c
Keefie wrote:SoN!c wrote:Keefie wrote:I think the settings play an important part of how this map looks to the player. Many players maybe restricted to using the map set to 'small' At that size the map looks overwhelming busy and it's very hard to visually sort the wheat from the chaff. It is better when the map setting is set to 'Large'. I'm not sure how you would change things to accomodate the smaller map size.
Well 12 castle's and 6 villages while keeping terr ratio the same compared to 8 and 4 at the same real estate has certain consequences.. feel free to do it better
I thought the idea of having a Beta tourny was to get map feedback before going live. So why the snarky comment when I'm giving my honest feedback ?
You commented the visibility on the castles... we came asap with a solution asking feedback there... but what?
Re: FEUDAL LEGEND 3.02B
Posted: Sat Nov 15, 2025 10:37 am
by SoN!c
3.03
make over on some coat of arms
small:

FEUDAL LEGEND 3.04
Posted: Sun Nov 23, 2025 3:12 pm
by SoN!c
3.04 with new win con (hold 8 castles to win) and new GFX on the legend
