[Official] Montreal REVAMP [Quenched]

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TroyMcClure
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Post by TroyMcClure »

Looks great. Glad you're fixing the old map - the old graphics weren't that great.
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hulmey
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Post by hulmey »

You could still do alot better with the bridges!!!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
Rectifier96
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Post by Rectifier96 »

Looks much better than the old map. Definitely worth trying my hand at with the new map.

I've got a question about the continent bonus. How can West End have the same bonus as Transalpinia?? West End only has three contact points and would be much easier to defend. Shouldn't that mean that it doesn't deserve as much bonus as Transalpinia?

Just wondering. I'm confused about how continent bonuses are made. If you could explain the rational that would be great.
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DiM
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Post by DiM »

i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.

this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
WidowMakers
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Post by WidowMakers »

DiM wrote:i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.

this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
That has been suggested and I will work on it. The racetrack is the airport. :D They do need a littel bit to help them blend in better.
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Molacole
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Post by Molacole »

Just an idea for the old quary... you could make it like the one in my town. It is like an upside down cone with a rode spiraling down. The center at the bottom is filled with water.
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hulmey
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Post by hulmey »

yeah got one of those monsters near were i live as well lol
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DiM
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Post by DiM »

WidowMakers wrote:
DiM wrote:i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.

this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
That has been suggested and I will work on it. The racetrack is the airport. :D They do need a littel bit to help them blend in better.


great.

PS: i swear that looks like a race track. what do they do on that airport? race planes? :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Unit_2
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Post by Unit_2 »

what do you guys see differnt? he is just trying to get his name on all the maps. if you ask me it is no better then the old map.
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WidowMakers
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Post by WidowMakers »

Unit_2 wrote:what do you guys see differnt? he is just trying to get his name on all the maps. if you ask me it is no better then the old map.
If you think my maps suck and all I am trying to do is get my name on everything, why have you been bugging me to help with your map?

You may not like this map. That is fine. But to say that it is no different than the current map. You might be a little blind Unit_2. :shock:
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Unit_2
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Post by Unit_2 »

then tell me whats differnt? i think the old is fine the way it is. i think this map looks generic.
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gimil
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Post by gimil »

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What do you know about map making, bitch?

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hulmey
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Post by hulmey »

and what was the point of that post bro?????
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gimil
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Post by gimil »

hulmey wrote:and what was the point of that post bro?????


Unit_2 wrote:then tell me whats differnt? i think the old is fine the way it is. i think this map looks generic.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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hulmey
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Post by hulmey »

ok i read last few posts and now understand your witty post gimil :wink:

As they say actions speak louder than words....

Unit_2 widows map is much nicer than the old one, however does still need some tweaking.

And does it really matter how many maps widow make sas long as they are playable and with sound graphics :?
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WidowMakers
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Post by WidowMakers »

OK here is the latest update
I have made the "dead" areas less flat.
I still think the current bridges are the best. They are so small that any detail just looks bad.

XML:
http://www.fileden.com/files/2007/6/15/ ... real_3.xml

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Last edited by WidowMakers on Wed Jul 04, 2007 7:55 pm, edited 1 time in total.
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DiM
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Post by DiM »

WidowMakers wrote:OK here is the latest update
I have made the "dead" areas less flat.
I still think the current bridges are the best. They are so small that any detail just looks bad.



the quarry looks much better but the airport is still flat :?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
WidowMakers
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Post by WidowMakers »

DiM wrote:
WidowMakers wrote:OK here is the latest update
I have made the "dead" areas less flat.
I still think the current bridges are the best. They are so small that any detail just looks bad.



the quarry looks much better but the airport is still flat :?
It is an airport. Those are pretty flat you know. Bumpy runways are not the best thing for an airport to have. If you look at both the new and old airports, the new one has a slight emboss that gives a little depth.
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d.gishman
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Post by d.gishman »

Unit_2 wrote:then tell me whats differnt? i think the old is fine the way it is. i think this map looks generic.


if you dont like it, then say specific reasons why without whining so much


p.s i like the airport the way it is, looks good
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MR. Nate
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Post by MR. Nate »

WidowMakers wrote:It is an airport. Those are pretty flat you know. Bumpy runways are not the best thing for an airport to have.


:lol: :lol: :lol:
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End the Flame Wars.
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hulmey
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Post by hulmey »

Bridges are nicer in the old map...If your going to make a re-vamp lets try and re-vamp it 100% :)
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KEYOGI
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Post by KEYOGI »

What if the bridges had some sort of structure to them? Personally I think they're fine, but I guess it wouldn't hurt for them to have some other distinguishing features that makes them look more like bridges, rather than just roads.
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Molacole
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Post by Molacole »

I'm fine with the way things are with this map...

if you do decide to change the airport than I would suggest trying a cartoonish like way about it. Maybe an airport with one flight tower and one or two runways would allow you more room to make it more detailed.

quarry looks cool! too much water to be a replica of the one near my house, but it definitely looks like a quarry! Good work on that one.

I wouldn't even bother with the bridges unless you're planning on making a structural bridge with supports and shit. Even doing that I think it would be overkill and look way too good to the point the bridges would be the eye-catcher and take away from the rest of the map. I really can't think of anything you could do with them to keep the graffics balanced...
WidowMakers
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Post by WidowMakers »

Here is the next update. I tweaked some of the colors and textures.
I have decided to keep the bridges. RockSolid liked them and many others have said that they are OK. They are too small to show any real detail (especially on the small map). Adding detail just makes it too busy.

XML
http://www.fileden.com/files/2007/6/15/ ... real_4.xml

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Ruben Cassar
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Post by Ruben Cassar »

Why do you have some kind of glow around the cross? To give it a celestial effect? Can you remove it to see if it's better without it or if it's better as it is?
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