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Posted: Tue Jun 26, 2007 4:51 am
by gimil
but you need to liven up the landscape. maybe add some plants (bushes trees, etc) also you can add some stone roads.


ive just seen mibi's vid and i know how im going to make trees and roads now ;)

Posted: Wed Jun 27, 2007 6:56 am
by gimil
added some trees. Im not putting paths in till i find a way to put in casltes. I now need help with where to put the gold mine and teh merc camp.

Image

Posted: Wed Jun 27, 2007 7:30 am
by yeti_c
I like the added trees...

As I said before - at the top left of the lake - and in the middle at the bottom - would make each resource equivdistant from the 3 nearest castles.

C.

Posted: Wed Jun 27, 2007 7:32 am
by gimil
have the merc camp in teh trees and teh gold mine next to the lake sounds good. i dont know how they should look thou.

Posted: Wed Jun 27, 2007 9:07 am
by edocsil
this is a AWESOME map my only deal with it is the openings in the stone walls u might wana put a small borderline in there so it doesnt look like one big terit

Posted: Wed Jun 27, 2007 9:14 am
by Fireside Poet
gimil wrote:added some trees. Im not putting paths in till i find a way to put in casltes. I now need help with where to put the gold mine and teh merc camp.

Image


This looks like the map from the old Avalon Hill game "Legends of Robin Hood" :shock: Great idea.

Posted: Wed Jun 27, 2007 9:26 am
by gimil
edocsil wrote:this is a AWESOME map my only deal with it is the openings in the stone walls u might wana put a small borderline in there so it doesnt look like one big terit


the wall ends like most likely have wath towers on then =)

Posted: Wed Jun 27, 2007 10:21 am
by Telvannia
gimil wrote:added some trees. Im not putting paths in till i find a way to put in casltes. I now need help with where to put the gold mine and teh merc camp.


I think that the camp should go on the island in the middle, i think it should be made up of lots of tents.
Could you add some mountains somewhere, maybe central north, i think you should put the mine up there.

Posted: Wed Jun 27, 2007 10:25 am
by gimil
mountains are a no no. With the scale of the its no big enuff to add mountains plus there are no needed becasue gameplay doesnt need to be broke up.

And one of the castles are going to to on the center island so on to the camp there. its gonig on teh terr down south with all teh trees

Posted: Wed Jun 27, 2007 10:39 am
by Telvannia
i think that this is what the camp should look like (but not on the island)
then you have to control all the territories with the tents to hold the camp:
Image

might want to change the colour so it does not look like a circus

maybe but the mine into a quarry looking thing then, instead of mountains.

Posted: Wed Jun 27, 2007 11:09 am
by gimil
the tents are to large. Im liking the quarry idea but unsure about its size thought.

and you really need to read teh 1st post. that explains that the merc camp only give a bonus if its owned with the gold mine.

However im grateful for your enthusiasim and feedback thanxs ;)

Posted: Wed Jun 27, 2007 11:14 am
by gimil
Image

this is the idea im going for with teh camp only with a few more tents and fires

its not to clear jsut now becasue the copmpression boot me up teh arse again. lol

Posted: Wed Jun 27, 2007 11:26 am
by Telvannia
considering the sizes of the houses, i think you could easily make the tents bigger, i dont think that a bit of light in a clearing looks too clear. i think you make your tents the same size as the northern-most building in the southern village (the small square one), maybe have one big fire in the middle to make it more clear.

(i dont what you think about this but you could add some symbols to the map, i will post a example of symbol and what i think the quarry should look like in a minute, need to make some first.

Posted: Wed Jun 27, 2007 11:39 am
by d.gishman
interesting idea for a map, my only suggestion would be to redraw over the borders, they look very unnatural. it's hard to elaborate on what I mean, but the borders look weird (not the lines itself, but the borders)

Posted: Wed Jun 27, 2007 11:55 am
by Telvannia
here is my idea for symbols on the map shown in picture from for example the symbol for a castle, and the symbol for the camp:

Image

Could not do the quarry could not get it to look right, im sure you can make one anyway.

Posted: Wed Jun 27, 2007 12:01 pm
by DiM
no symbols. [-X

he's trying hard to make a realistic landscape, there's no point in spoiling it with symbols. :wink:

Posted: Wed Jun 27, 2007 12:04 pm
by gimil
DiM wrote:no symbols. [-X

he's trying hard to make a realistic landscape, there's no point in spoiling it with symbols. :wink:


said it before me DiM lol

no symbols. This map WILL be realisitc ;)

As for the comment on teh boarders im not sure what you mean by "they look weird"

as for the tents i willincrease the aize what i put down was jsut a quick example of what i think it should be like.

Posted: Wed Jun 27, 2007 12:10 pm
by Telvannia
ok one other thing,

what are you planning to do about your castles, are you going to make them all the same? make some just keeps, some neo-gothic, some motte and bailly?

if i have time i might show you how i think different castles should look.
(if you are unlucky i will)

Posted: Wed Jun 27, 2007 12:22 pm
by gimil
i want all the castles as diffirent layouts but im trying to keep a medieval theme to it so i prefer castles with a keep and out wall within all teh estates teh largest terr is teh one that ill have the castrle in it.

i still dont know how im goign to go about doing the castles

Posted: Wed Jun 27, 2007 4:42 pm
by gimil
Image

small merc camp in im not sure i like it yet so ill wait for some opinion to see what im going to do with it.

Posted: Wed Jun 27, 2007 4:56 pm
by DiM
the trees are nice.
the merc camp is not that good.


i mean a merc camp would either have tents (nomad mercs) or it would be a small wooden fortress in the middle of a forest.

i'd peronally prefer the wooden fortress. make a round wooden wall with a big fire in middle and some huts around the fire.

Posted: Wed Jun 27, 2007 5:00 pm
by gimil
how would a go about maknig the wooden fort?

Posted: Wed Jun 27, 2007 5:01 pm
by DiM
gimil wrote:how would a go about maknig the wooden fort?


i have noooooo idea what you just said :shock: :lol:

please repeat

Posted: Wed Jun 27, 2007 5:07 pm
by gimil
how would i go about in the creation of a wooden lol

Posted: Wed Jun 27, 2007 5:23 pm
by DiM
i'm at work and i don't have fireworks. when i get home i'll experiment and see if i can find a way. in the meantime you can also experiment.