this is a AWESOME map my only deal with it is the openings in the stone walls u might wana put a small borderline in there so it doesnt look like one big terit
Edoc'sil
Commander9 wrote:Trust Edoc, as I know he's VERY good.
gimil wrote:added some trees. Im not putting paths in till i find a way to put in casltes. I now need help with where to put the gold mine and teh merc camp.
This looks like the map from the old Avalon Hill game "Legends of Robin Hood" Great idea.
edocsil wrote:this is a AWESOME map my only deal with it is the openings in the stone walls u might wana put a small borderline in there so it doesnt look like one big terit
the wall ends like most likely have wath towers on then =)
gimil wrote:added some trees. Im not putting paths in till i find a way to put in casltes. I now need help with where to put the gold mine and teh merc camp.
I think that the camp should go on the island in the middle, i think it should be made up of lots of tents.
Could you add some mountains somewhere, maybe central north, i think you should put the mine up there.
i think that this is what the camp should look like (but not on the island)
then you have to control all the territories with the tents to hold the camp:
might want to change the colour so it does not look like a circus
maybe but the mine into a quarry looking thing then, instead of mountains.
considering the sizes of the houses, i think you could easily make the tents bigger, i dont think that a bit of light in a clearing looks too clear. i think you make your tents the same size as the northern-most building in the southern village (the small square one), maybe have one big fire in the middle to make it more clear.
(i dont what you think about this but you could add some symbols to the map, i will post a example of symbol and what i think the quarry should look like in a minute, need to make some first.
interesting idea for a map, my only suggestion would be to redraw over the borders, they look very unnatural. it's hard to elaborate on what I mean, but the borders look weird (not the lines itself, but the borders)
he's trying hard to make a realistic landscape, there's no point in spoiling it with symbols.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
i want all the castles as diffirent layouts but im trying to keep a medieval theme to it so i prefer castles with a keep and out wall within all teh estates teh largest terr is teh one that ill have the castrle in it.
i still dont know how im goign to go about doing the castles
the trees are nice.
the merc camp is not that good.
i mean a merc camp would either have tents (nomad mercs) or it would be a small wooden fortress in the middle of a forest.
i'd peronally prefer the wooden fortress. make a round wooden wall with a big fire in middle and some huts around the fire.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
gimil wrote:how would a go about maknig the wooden fort?
i have noooooo idea what you just said
please repeat
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
i'm at work and i don't have fireworks. when i get home i'll experiment and see if i can find a way. in the meantime you can also experiment.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku