Scenarios: Released!

This is where maps get made. Check out what's in development and give us some feedback.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released!

Post by iancanton »

Nucker wrote:1) can all the silly ones be deleted?
Like the start and finish immediately. These just lead players to think the rest are also terrible.
i believe they were created by bigWham himself to surprise any unwary players.
Nucker wrote:2) Can older ones that are not played but still worthwhile be put into a ranking system which has New scenarios at the top. This will means players coming in will see action.
yes, provided a suitable ranking system is devised. if there's enough support in the suggestions forum link below), then it'll reach bW.

https://www.conquerclub.com/forum/viewforum.php?f=4
Nucker wrote:3) The whole Scenario positioning needs to be revisited if it is to have any effect. Someone went to the trouble of creating the scenario maker
Who can I contact in this regard?
unsure what scenario positioning is.
Nucker wrote:4) When does a scenario in beta get moved to the main site?
after several games have been completed by several players without problems. the fewer the number of human players that are required to play a scenario, the quicker it will start.

ian. :)
Image
Fuchsia tude
Posts: 158
Joined: Tue Sep 06, 2011 4:36 am

Re: Scenarios: Released!

Post by Fuchsia tude »

iancanton wrote:spanish armada does appear on the list of maps available to use in a scenario. it was developed after the original dropdown was created and appears toward the bottom of the list.

ian. :)
Hmm? Are you sure about that? Can you point out where?

Here's the bottom of the list, which appears to be in pure alphabetical order, and all of the "S" maps for good measure.

Image
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released!

Post by iancanton »

from the image below, it looks as if i can see more choices than u can!

Image

ian. :)
Image
Fuchsia tude
Posts: 158
Joined: Tue Sep 06, 2011 4:36 am

Re: Scenarios: Released!

Post by Fuchsia tude »

Why is that? Do you have a different type of beta-site account of some sort?
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released!

Post by iancanton »

unsure, but i've asked for all players to have access to eleven additional fully-quenched maps for the purpose of making scenarios.

ian. :)
Image
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released!

Post by iancanton »

bigWham has synchronised the status of maps between the live site and beta site now, so that all live maps on the live site are also live on the beta site.

are u able to see spanish armada now as being available for scenario creation?

ian. :)
Image
Fuchsia tude
Posts: 158
Joined: Tue Sep 06, 2011 4:36 am

Re: Scenarios: Released!

Post by Fuchsia tude »

iancanton wrote:bigWham has synchronised the status of maps between the live site and beta site now, so that all live maps on the live site are also live on the beta site.

are u able to see spanish armada now as being available for scenario creation?

ian. :)
Yes, thanks! I made one.

But uh... you have to wait for every single slot to fill up before you can test a map? You can't make a 12-player scenario but only start a 3- or 4-player game on it? That's really limiting
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released!

Post by iancanton »

it's possible to make use of the dummy test players cc_tester_1, cc_tester_2 and so on. alternatively, use bots to substitute for some of the human players. however, given that 12-player games are hard to fill even on the live site, while the scenario is unlikely to go live if only one game has been completed, my best suggestion is that u change it to a scenario for only 3 or 4 players and set a limit of no more than 50 rounds.

ian. :)
Image
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: Scenarios: Released!

Post by Mad777 »

I have recently used bots to make some auto tournaments testing on Beta site, and found that bots are not behaving as they should in the live site, sometimes they freeze and stop acting.

Just passing on my recent experience, BW kind of concurring about how they behave in Beta…with no real explanation how to remedy about the issue.

using cc tester still the best way but with the added action you will need to log in their account for each move…kind of login/logout to compete a round. But at least it works as the live site would.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released!

Post by iancanton »

i didn't realise that the bots sometimes freeze, so i'll keep an eye out for that. however, it is widely known that bots do not respect trench rules, so trench games against bots can be more evenly-matched than one might expect.

ian. :)
Image
User avatar
Vlasov
Posts: 244
Joined: Sun Apr 16, 2006 2:45 pm
Gender: Male
Location: Baker's Field

Re: Scenarios: Released!

Post by Vlasov »

[quote="iancanton"]it's possible to make use of the dummy test players cc_tester_1, cc_tester_2 and so on. alternatively, use bots to substitute for some of the human players. [/quote]

Ian, who are these "dummy" test players?-- cc_tester_1, etc. Are they bots, too? Are they real people? How we use them in testing a scenario?
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: Scenarios: Released!

Post by Mad777 »

Vlasov wrote:
iancanton wrote:it's possible to make use of the dummy test players cc_tester_1, cc_tester_2 and so on. alternatively, use bots to substitute for some of the human players.
Ian, who are these "dummy" test players?-- cc_tester_1, etc. Are they bots, too? Are they real people? How we use them in testing a scenario?
cc_tester are not bot, those are account dedicated for testing, you will have to login to a cc_tester account to play game turn like you would do with your own.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
Vlasov
Posts: 244
Joined: Sun Apr 16, 2006 2:45 pm
Gender: Male
Location: Baker's Field

Re: Scenarios: Released!

Post by Vlasov »

It seems like creating multiple "cc_tester" accounts, and then logging in and out for each turn on each account, would be a very time-consuming process...

Of course I have used the bots for testing my scenarios, but they are fairly stupid, and it's not a real playtest.
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released!

Post by iancanton »

the tester accounts already exist, so u do not need to create them. instead of logging in and out for each turn, u can, for example, use Vlasov on a pc and cc_tester_1 on a phone while keeping both accounts logged in.

ian. :)
Image
User avatar
Vlasov
Posts: 244
Joined: Sun Apr 16, 2006 2:45 pm
Gender: Male
Location: Baker's Field

Re: Scenarios: Released!

Post by Vlasov »

As you know, iancanton --

I have made some scenarios. I designated them as "all human"... however some of them appear as Bot games in the Beta system scenario list. Whenever I make them "all human" and try to re-submit them, they revert to Bot games. It's frustrating.

Of course, in order to "Test" a scenario for myself (without inviting other players) it becomes a Bot game when I play it.
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Scenarios: Released! USA Election 2024

Post by iancanton »

vlasov has produced usa election 2024 to replace usa election 2020!

https://www.conquerclub.com/player.php? ... rio_id=186

ian. :)
Image
Post Reply

Return to “Map Foundry”