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NatNat
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Re: new game type

Post by NatNat »

u choose it manually and and it implies a lot of tatics by mayby choosing the least likly one and making the enemy think it's another one wasting all there troops while u nail there supposed captiol
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Simon Viavant
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Re: new game type

Post by Simon Viavant »

Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.

I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)
lancehoch
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Re: new game type

Post by lancehoch »

Wouldn't that give away where your capital is...?
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Simon Viavant
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Re: new game type

Post by Simon Viavant »

That's going with my earlier post about having the option of doing open capital or secret capital.
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Hsur
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Re: new game type

Post by Hsur »

How about everyone choses a capitol at the start and it's kept secret. Then you play the game just as would any other game but, if someone captures your capitol you get eliminated and all your armies go to them.
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NatNat
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Re: new game type

Post by NatNat »

yeah thats what were talking about hsur but we could alter it to how everyone would like it to be
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GrimReaper.
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Re: new game type

Post by GrimReaper. »

great idea
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crazycoders
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Re: new game type

Post by crazycoders »

Good idea but keeping the capitol secret or not would eventually be known anyway. Any player would fort a little bit of units from time to time onto it and expand from it so the secret couldnt be kept long enough.

I'd definitely play it, but this game type would be useless in several maps since it's more of a world map type of gameplay. I wouldnt play capitol mode in AoR for instance because it already features capitals...
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NatNat
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Re: new game type

Post by NatNat »

true it was made 4 classic mode and u could easily play it in most of the larger maps it would be far less good on the smaller ones
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NatNat
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Re: new game type

Post by NatNat »

another advantage to it is that u can easily play it in speed games and not so long games
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GrimReaper.
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Re: new game type

Post by GrimReaper. »

it could be done in classic and 2.1 with the casual or speed. But can it be done with team games? Also u should have a medal for the game
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NatNat
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Re: new game type

Post by NatNat »

def and may be a team has one captialand they choose whoose team it is on
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GrimReaper.
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Re: new game type

Post by GrimReaper. »

well I think each player should have their own captiol in the team games but if partners dont say where their captiol is to their partner they could eliminate each other on accedient so it might not be a good idea for team games. It should be its own non team game option.
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NatNat
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Re: new game type

Post by NatNat »

i suppose
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Thezzaruz
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Re: new game type

Post by Thezzaruz »

Simon Viavant wrote:
Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.

I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)


Maybe you did, his suggestion is still valid though.


To Hsur:
Yea it would but as has been discussed earlier the whole "choosing your territs" idea is a big complex mess and no one has been able to come up with a good enough idea on how to make it work here yet.
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Androidz
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Re: new game type

Post by Androidz »

Androidz wrote:i really like this gametype. But what if a player makes his capitol 1 step away from another player. Cant this system be abused?


It can easy be Abused.. no points in further disscussion if its that no fixed,
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NatNat
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Re: new game type

Post by NatNat »

yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is
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Androidz
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Re: new game type

Post by Androidz »

NatNat wrote:yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is


A multi can easly missuse this even tough, its 2-3 turns. Lets see end turn, end turn..end turn, end turn. Choose capital. Norway, Choose Capital Sweden. Norway attacks sweden. Player red wins.;)
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NatNat
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Re: new game type

Post by NatNat »

only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
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Androidz
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Re: new game type

Post by Androidz »

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack


As i said a multi, or a friend will know that.;) Abuseing on its finest.
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Thezzaruz
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Re: new game type

Post by Thezzaruz »

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack


Oh get with it, it was in reference to multis...


To Androidz:

This makes little difference to how easy it is for a multi to win a 1v1 game (or most others too) though so I can't see that being an issue here.
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Re: new game type

Post by blakebowling »

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack

He's talking about multis/secret alliances.

And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.
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Thezzaruz
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Re: new game type

Post by Thezzaruz »

blakebowling wrote:And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.


That sounds like a better idea tbh.
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NatNat
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Re: new game type

Post by NatNat »

true
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NatNat
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Re: new game type

Post by NatNat »

what happens now :?:
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