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Re: squares tourney [round 1]

Posted: Sat Sep 07, 2013 7:13 pm
by plurple
the grid is posted on the second post in the excel document sorry if this is an inconvenience

Re: squares tourney [round 1]

Posted: Sun Sep 08, 2013 11:38 am
by dazza2008
you might need to replace hagardunor. He has missed loads of invites in tourneys I am running. I think he may have stopped playing.

Re: squares tourney [round 1]

Posted: Wed Sep 25, 2013 10:19 am
by mubigred
How many games are there outstanding until we get to Round 2?

Re: squares tourney [round 1]

Posted: Wed Sep 25, 2013 11:36 am
by plurple
mubigred wrote:How many games are there outstanding until we get to Round 2?


there were 2 yesturday only one left today so i will sort all of it out and get the next round out probably before saturdayish

Re: squares tourney [round 2]

Posted: Fri Sep 27, 2013 3:41 pm
by plurple
sorry for all the mistakes in the making of round 2 i don't think i have my brain turned on if there are any i missed let me know and gl to you all in the games.

Re: squares tourney [round 2]

Posted: Fri Sep 27, 2013 8:58 pm
by patrickaa317
It looks like I was given the incorrect home game settings. No need to remake games, I'll take my chances, but just in case others have same issues.

Re: squares tourney [round 2]

Posted: Sat Sep 28, 2013 7:35 pm
by kizkiz
Game 13392056 - just noticed it has the wrong settings. At least, i'm assuming it should be trench?

Re: squares tourney [round 2]

Posted: Sun Sep 29, 2013 7:35 am
by plurple
kizkiz wrote:Game 13392056 - just noticed it has the wrong settings. At least, i'm assuming it should be trench?


your right sorry about that as i said in game chat i can remake or leave as is.

Re: squares tourney [round 2]

Posted: Thu Oct 10, 2013 9:22 am
by mubigred
How we lookin for round 3?

Re: squares tourney [round 2]

Posted: Thu Oct 10, 2013 11:11 am
by plurple
mubigred wrote:How we lookin for round 3?


12 games left in round 2 definitely and maybe some tie breakers i haven't started scoring yet so a little way yet.

Re: squares tourney [round 2]

Posted: Sat Oct 12, 2013 8:50 am
by JamesKer1
Don't have any invites for round 2... Thought I won some games, I guess I'm still out? Maybe I read setup wrong...

Re: squares tourney [round 2]

Posted: Sat Oct 12, 2013 2:04 pm
by plurple
JamesKer1 wrote:Don't have any invites for round 2... Thought I won some games, I guess I'm still out? Maybe I read setup wrong...


you did win 3 out of the 9 games sent to you but they was one for each match you needed to win one of the matches to advance to round 2 sorry better luck next time.

Re: squares tourney [round 2]

Posted: Sat Oct 12, 2013 2:15 pm
by JamesKer1
Ok cool, thanks, guess I read it wrong then :)

Re: squares tourney [round 2]

Posted: Sun Oct 27, 2013 7:35 pm
by mubigred
Whats the status for the start of round 3?

Re: squares tourney [round 2]

Posted: Mon Oct 28, 2013 12:32 pm
by plurple
mubigred wrote:Whats the status for the start of round 3?


I will be . Looking to sort this on Wednesday as . I am busy till then thanks . For the . Patience. Sorry for the terrible grammar and stuff . Posted from my tablet :/

Re: squares tourney [round 2]

Posted: Mon Oct 28, 2013 3:56 pm
by mubigred
No worries, just curious more than anything...thanks again for running.

Re: squares tourney [round 2]

Posted: Fri Nov 22, 2013 10:29 am
by mubigred
Did this tourney die?

Re: squares tourney [round 2]

Posted: Sun Nov 24, 2013 10:07 am
by plurple
mubigred wrote:Did this tourney die?


no i will update very shortly

Re: squares tourney [round 2]

Posted: Tue Dec 10, 2013 11:10 am
by puppydog85
I will take over this when it dies :-)

...no offense plurple but I would bet against you....

Re: squares tourney [round 2]

Posted: Sat Jan 11, 2014 4:47 pm
by puppydog85
So it seems I've taken over the tourney. I'm going to sit down and rewrite the rules as I understand them, just so everyone knows my thoughts on the matter. After some time for any feedback/questions, I will get the games out.

Re: squares tourney [round 2]

Posted: Wed Jan 29, 2014 10:11 am
by puppydog85
Ok- The rules as I see them

Step 1. You fight your neighboring opponents 1v1 in a best of 3, home- away- random map.
Rule 1. You lose then you lose control of your square, you win you gain control of his square.
*NOTE- You lose all matches then you are eliminated!
Rule 2. There can be multiple claims on squares (ie. the opposing player lost to multiple opponents. If there are no other claims (ie. opponent beat all players but you) then you gain sole possession of the square. In the event of multiple claims.....
Step 2. All multiple claim squares will be decided by this format: 1 game per claim on each claimants home map (4 players= 4, 4player games, one on each players home map). Possession of the square decided by a point system.
Rule 3. Point system: 4 Player Game 1st=8 2nd=5 3rd=3 4th=1 / 3 Player Game 1st=6 2nd=3 3rd=1


All good to go then. Any questions please feel free to ask. We will start this weekend.

Re: squares tourney [round 2]

Posted: Thu Jan 30, 2014 4:57 am
by plurple
puppydog85 wrote:Ok- The rules as I see them

Step 1. You fight your neighboring opponents 1v1 in a best of 3, home- away- random map.
Rule 1. You lose then you lose control of your square, you win you gain control of his square.
Rule 2. There can be multiple claims on squares (ie. the opposing player lost to multiple opponents. If there are no other claims (ie. opponent beat all players but you) then you gain sole possession of the square. In the event of multiple claims.....
Step 2. All multiple claim squares will be decided by this format: 1 game per claim on each claimants home map (4 players= 4, 4player games, one on each players home map). Possession of the square decided by a point system.
Rule 3. Point system: 4 Player Game 1st=8 2nd=5 3rd=3 4th=1 / 3 Player Game 1st=6 2nd=3 3rd=1


All good to go then. Any questions please feel free to ask. We will start this weekend.


i have a question about rule 2: are you saying that if i am in box 1 and have to matches if i lose 1 of them but win the other i lose my square to the person i lost to no fight in my square?

Re: squares tourney [round 2]

Posted: Thu Jan 30, 2014 7:48 am
by puppydog85
Correct.

It seems you had it both ways in the games. But note that in your first example you eliminated teal (or light blue) right off.

Plus, this will make the tourney go faster.

I do think it would be fun to do a "momentum" style, where the first battle is on neutral ground, then the winner advances to the defeated square and fights one last battle to finish him off. But like I said- you have it both ways (as I see it. I am open to being corrected!) and this way makes it go faster :-)

Re: squares tourney [round 2]

Posted: Thu Jan 30, 2014 7:59 am
by plurple
in the even rounds each square is occupied by the amount of players equal to the number of edges and each occupancy is determined by each win so in my example there would be a fight for the square that i owned against the person i lost against in a way it would be no faster or slower unless we kept seesawing.

Player List

Posted: Thu Jan 30, 2014 9:16 am
by puppydog85
Also-

Here is a player list with eliminated players included and noted:

[spoiler= Player List]1. plurple new world, unlimited, foggy, escalating, automatic, no trench.
2. RICHARDJOHN
3. kizkiz city mogul, auto, seq, adj, esc, fog , trench
4. patrickaa317 random map, sunny, esc, no trench, chained
5. bpt777 Labyrinth, Sunny, Flat Rate, Unlimited, No Trench
6. dazza2008 AOR3, foggy, chained, nuclear spoil no trench
7. dayman! arms race, seq, esc, fog
8.JamesKerr1 Eurasia, unlimited, sunny, no spoils, automatic, Trench.
9. puppydog85 Middle ages, sunny, esc, no trench
10. robadrag Macedonia, Standard, Automatic, Sequential, Flat Rate, Fog, Trench, Chained
11. mubigreb Chicago, escalating, chained
12. emilywink feudal war, unlimited reinforce, flat rate, no fog, no trench
13. pickledmushrooms AOR2, chained, fog, no trench, escalating spoils
14. seechster das schloss fog trench, unlimited reinforcements, sequential, no spoils, automatic
15. Lensois Treasures of Galápagos, auto, sequential, flat rate, trench, fog
16. D-Rock42 Random map, auto, sequential, no spoils, trench, fog[/spoiler]