squares tourney [COMPLETE]
Moderator: Tournament Directors
Re: squares tourney [round 1]
the grid is posted on the second post in the excel document sorry if this is an inconvenience
plurple is not purple

Re: squares tourney [round 1]
you might need to replace hagardunor. He has missed loads of invites in tourneys I am running. I think he may have stopped playing.

Re: squares tourney [round 1]
How many games are there outstanding until we get to Round 2?
Re: squares tourney [round 1]
mubigred wrote:How many games are there outstanding until we get to Round 2?
there were 2 yesturday only one left today so i will sort all of it out and get the next round out probably before saturdayish
plurple is not purple

Re: squares tourney [round 2]
sorry for all the mistakes in the making of round 2 i don't think i have my brain turned on if there are any i missed let me know and gl to you all in the games.
plurple is not purple

- patrickaa317
- Posts: 2269
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- Gender: Male
Re: squares tourney [round 2]
It looks like I was given the incorrect home game settings. No need to remake games, I'll take my chances, but just in case others have same issues.
taking a break from cc, will be back sometime in the future.
Re: squares tourney [round 2]
Game 13392056 - just noticed it has the wrong settings. At least, i'm assuming it should be trench?
Re: squares tourney [round 2]
kizkiz wrote:Game 13392056 - just noticed it has the wrong settings. At least, i'm assuming it should be trench?
your right sorry about that as i said in game chat i can remake or leave as is.
plurple is not purple

Re: squares tourney [round 2]
How we lookin for round 3?
Re: squares tourney [round 2]
mubigred wrote:How we lookin for round 3?
12 games left in round 2 definitely and maybe some tie breakers i haven't started scoring yet so a little way yet.
plurple is not purple

Re: squares tourney [round 2]
Don't have any invites for round 2... Thought I won some games, I guess I'm still out? Maybe I read setup wrong...
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Re: squares tourney [round 2]
JamesKer1 wrote:Don't have any invites for round 2... Thought I won some games, I guess I'm still out? Maybe I read setup wrong...
you did win 3 out of the 9 games sent to you but they was one for each match you needed to win one of the matches to advance to round 2 sorry better luck next time.
plurple is not purple

Re: squares tourney [round 2]
Ok cool, thanks, guess I read it wrong then 
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Re: squares tourney [round 2]
Whats the status for the start of round 3?
Re: squares tourney [round 2]
mubigred wrote:Whats the status for the start of round 3?
I will be . Looking to sort this on Wednesday as . I am busy till then thanks . For the . Patience. Sorry for the terrible grammar and stuff . Posted from my tablet :/
plurple is not purple

Re: squares tourney [round 2]
No worries, just curious more than anything...thanks again for running.
Re: squares tourney [round 2]
Did this tourney die?
Re: squares tourney [round 2]
mubigred wrote:Did this tourney die?
no i will update very shortly
plurple is not purple

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puppydog85
- Posts: 641
- Joined: Mon Aug 27, 2007 7:23 am
Re: squares tourney [round 2]
I will take over this when it dies
...no offense plurple but I would bet against you....
...no offense plurple but I would bet against you....
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puppydog85
- Posts: 641
- Joined: Mon Aug 27, 2007 7:23 am
Re: squares tourney [round 2]
So it seems I've taken over the tourney. I'm going to sit down and rewrite the rules as I understand them, just so everyone knows my thoughts on the matter. After some time for any feedback/questions, I will get the games out.
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puppydog85
- Posts: 641
- Joined: Mon Aug 27, 2007 7:23 am
Re: squares tourney [round 2]
Ok- The rules as I see them
Step 1. You fight your neighboring opponents 1v1 in a best of 3, home- away- random map.
Rule 1. You lose then you lose control of your square, you win you gain control of his square.
*NOTE- You lose all matches then you are eliminated!
Rule 2. There can be multiple claims on squares (ie. the opposing player lost to multiple opponents. If there are no other claims (ie. opponent beat all players but you) then you gain sole possession of the square. In the event of multiple claims.....
Step 2. All multiple claim squares will be decided by this format: 1 game per claim on each claimants home map (4 players= 4, 4player games, one on each players home map). Possession of the square decided by a point system.
Rule 3. Point system: 4 Player Game 1st=8 2nd=5 3rd=3 4th=1 / 3 Player Game 1st=6 2nd=3 3rd=1
All good to go then. Any questions please feel free to ask. We will start this weekend.
Step 1. You fight your neighboring opponents 1v1 in a best of 3, home- away- random map.
Rule 1. You lose then you lose control of your square, you win you gain control of his square.
*NOTE- You lose all matches then you are eliminated!
Rule 2. There can be multiple claims on squares (ie. the opposing player lost to multiple opponents. If there are no other claims (ie. opponent beat all players but you) then you gain sole possession of the square. In the event of multiple claims.....
Step 2. All multiple claim squares will be decided by this format: 1 game per claim on each claimants home map (4 players= 4, 4player games, one on each players home map). Possession of the square decided by a point system.
Rule 3. Point system: 4 Player Game 1st=8 2nd=5 3rd=3 4th=1 / 3 Player Game 1st=6 2nd=3 3rd=1
All good to go then. Any questions please feel free to ask. We will start this weekend.
Last edited by puppydog85 on Thu Jan 30, 2014 7:49 am, edited 1 time in total.
Re: squares tourney [round 2]
puppydog85 wrote:Ok- The rules as I see them
Step 1. You fight your neighboring opponents 1v1 in a best of 3, home- away- random map.
Rule 1. You lose then you lose control of your square, you win you gain control of his square.
Rule 2. There can be multiple claims on squares (ie. the opposing player lost to multiple opponents. If there are no other claims (ie. opponent beat all players but you) then you gain sole possession of the square. In the event of multiple claims.....
Step 2. All multiple claim squares will be decided by this format: 1 game per claim on each claimants home map (4 players= 4, 4player games, one on each players home map). Possession of the square decided by a point system.
Rule 3. Point system: 4 Player Game 1st=8 2nd=5 3rd=3 4th=1 / 3 Player Game 1st=6 2nd=3 3rd=1
All good to go then. Any questions please feel free to ask. We will start this weekend.
i have a question about rule 2: are you saying that if i am in box 1 and have to matches if i lose 1 of them but win the other i lose my square to the person i lost to no fight in my square?
plurple is not purple

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puppydog85
- Posts: 641
- Joined: Mon Aug 27, 2007 7:23 am
Re: squares tourney [round 2]
Correct.
It seems you had it both ways in the games. But note that in your first example you eliminated teal (or light blue) right off.
Plus, this will make the tourney go faster.
I do think it would be fun to do a "momentum" style, where the first battle is on neutral ground, then the winner advances to the defeated square and fights one last battle to finish him off. But like I said- you have it both ways (as I see it. I am open to being corrected!) and this way makes it go faster
It seems you had it both ways in the games. But note that in your first example you eliminated teal (or light blue) right off.
Plus, this will make the tourney go faster.
I do think it would be fun to do a "momentum" style, where the first battle is on neutral ground, then the winner advances to the defeated square and fights one last battle to finish him off. But like I said- you have it both ways (as I see it. I am open to being corrected!) and this way makes it go faster
Re: squares tourney [round 2]
in the even rounds each square is occupied by the amount of players equal to the number of edges and each occupancy is determined by each win so in my example there would be a fight for the square that i owned against the person i lost against in a way it would be no faster or slower unless we kept seesawing.
plurple is not purple

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puppydog85
- Posts: 641
- Joined: Mon Aug 27, 2007 7:23 am
Player List
Also-
Here is a player list with eliminated players included and noted:
[spoiler= Player List]1. plurple new world, unlimited, foggy, escalating, automatic, no trench.
2. RICHARDJOHN
3. kizkiz city mogul, auto, seq, adj, esc, fog , trench
4. patrickaa317 random map, sunny, esc, no trench, chained
5. bpt777 Labyrinth, Sunny, Flat Rate, Unlimited, No Trench
6. dazza2008 AOR3, foggy, chained, nuclear spoil no trench
7. dayman! arms race, seq, esc, fog
8.JamesKerr1 Eurasia, unlimited, sunny, no spoils, automatic, Trench.
9. puppydog85 Middle ages, sunny, esc, no trench
10. robadrag Macedonia, Standard, Automatic, Sequential, Flat Rate, Fog, Trench, Chained
11. mubigreb Chicago, escalating, chained
12. emilywink feudal war, unlimited reinforce, flat rate, no fog, no trench
13. pickledmushrooms AOR2, chained, fog, no trench, escalating spoils
14. seechster das schloss fog trench, unlimited reinforcements, sequential, no spoils, automatic
15. Lensois Treasures of Galápagos, auto, sequential, flat rate, trench, fog
16. D-Rock42 Random map, auto, sequential, no spoils, trench, fog[/spoiler]
Here is a player list with eliminated players included and noted:
[spoiler= Player List]1. plurple new world, unlimited, foggy, escalating, automatic, no trench.
2. RICHARDJOHN
3. kizkiz city mogul, auto, seq, adj, esc, fog , trench
4. patrickaa317 random map, sunny, esc, no trench, chained
5. bpt777 Labyrinth, Sunny, Flat Rate, Unlimited, No Trench
6. dazza2008 AOR3, foggy, chained, nuclear spoil no trench
7. dayman! arms race, seq, esc, fog
8.JamesKerr1 Eurasia, unlimited, sunny, no spoils, automatic, Trench.
9. puppydog85 Middle ages, sunny, esc, no trench
10. robadrag Macedonia, Standard, Automatic, Sequential, Flat Rate, Fog, Trench, Chained
11. mubigreb Chicago, escalating, chained
12. emilywink feudal war, unlimited reinforce, flat rate, no fog, no trench
13. pickledmushrooms AOR2, chained, fog, no trench, escalating spoils
14. seechster das schloss fog trench, unlimited reinforcements, sequential, no spoils, automatic
15. Lensois Treasures of Galápagos, auto, sequential, flat rate, trench, fog
16. D-Rock42 Random map, auto, sequential, no spoils, trench, fog[/spoiler]
