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Re: Age of Buccaneers
Posted: Fri Mar 15, 2013 6:11 pm
by Kabanellas
What this map needs

-Continent
X has 2 territories, 1 of them is a killer neutral - all owned by Player
Y-CC deals continent
X bonus and assigns troops to Player
Y-Then CC triggers killer neutrals leaving Player
Y sad, but hopefully Player
Y will resiliently manage to take back that 1 killer neutral and regain bonus for 1 more round.
CC deals bonus first then triggers killer neutrals. And a lot of new possibilities can happen.
These mechanics applied to this map:
Bucanneers can conquer the loot which will bring great reward (3 x the number of neutrals on them). A 5 neutral troop loot will yield 15. Only valid for 1 round
Colonial Powers must avoid that those stinking Bucanners get that precious loot

P.S. - there was a problem with the image map file. Now corrected and available on the first post
Re: Age of Buccaneers
Posted: Sat Mar 23, 2013 12:49 pm
by luxCRUSADER
Another
a m a z i n g
map ...
by an amazing
map maker ...
simply ... wow ...

Re: Age of Buccaneers
Posted: Sat Mar 23, 2013 2:18 pm
by Bruceswar
As a side note. The coins you used for side images are not from the age of buccaneers. You have 2 spanish gold doubloon's and 1 Ancient gold piece. Likely Byzantine Empire. You would do better with a piece of eight in silver and then mixed with gold.


The Spanish coins you have now will work, but those are better. The Ancient has to go.

I should add 15th Century silver reached as high as $1500 USD, while gold was much cheaper at the time.
Re: Age of Buccaneers
Posted: Fri May 03, 2013 1:02 pm
by Kabanellas
Bruceswar wrote:As a side note. The coins you used for side images are not from the age of buccaneers. You have 2 spanish gold doubloon's and 1 Ancient gold piece. Likely Byzantine Empire. You would do better with a piece of eight in silver and then mixed with gold.


The Spanish coins you have now will work, but those are better. The Ancient has to go.

I should add 15th Century silver reached as high as $1500 USD, while gold was much cheaper at the time.
that's a point
I'll look at it as soon as we evolve from this point
Re: Age of Buccaneers
Posted: Fri Aug 09, 2013 5:13 am
by Kabanellas
more than 1 year since the first post....
Re: Age of Buccaneers
Posted: Fri Aug 09, 2013 9:38 am
by Aleena
Love the map...
Don't see why it is not at least in Draft stamp stage...
Maybe what is holding it up is that you said you can not make a small version of it...
They seem really strict on a lot of their limitations...
Re: Age of Buccaneers
Posted: Sat Aug 31, 2013 5:28 pm
by -=- Tanarri -=-
IIRC this was being held up because of some XML coding needing to happen. If that's the case, then here's a bump to hopefully bring it to the attention of the new owner in hopes he'll consider adding the necessary code. I look forward to seeing this map become playable, it really looks like an interesting map

Re: Age of Buccaneers
Posted: Sat Aug 31, 2013 9:12 pm
by isaiah40
-=- Tanarri -=- wrote:IIRC this was being held up because of some XML coding needing to happen. If that's the case, then here's a bump to hopefully bring it to the attention of the new owner in hopes he'll consider adding the necessary code. I look forward to seeing this map become playable, it really looks like an interesting map

I would post a suggestion for the idea, as bigWham frequents the suggestion forum on a very regular basis.
Re: Age of Buccaneers
Posted: Mon Sep 02, 2013 7:18 am
by -=- Tanarri -=-
isaiah40 wrote:-=- Tanarri -=- wrote:IIRC this was being held up because of some XML coding needing to happen. If that's the case, then here's a bump to hopefully bring it to the attention of the new owner in hopes he'll consider adding the necessary code. I look forward to seeing this map become playable, it really looks like an interesting map

I would post a suggestion for the idea, as bigWham frequents the suggestion forum on a very regular basis.
Any idea if he pays attention to the XML suggestion thread?
Re: Age of Buccaneers
Posted: Mon Sep 02, 2013 8:30 am
by isaiah40
-=- Tanarri -=- wrote:isaiah40 wrote:-=- Tanarri -=- wrote:IIRC this was being held up because of some XML coding needing to happen. If that's the case, then here's a bump to hopefully bring it to the attention of the new owner in hopes he'll consider adding the necessary code. I look forward to seeing this map become playable, it really looks like an interesting map

I would post a suggestion for the idea, as bigWham frequents the suggestion forum on a very regular basis.
Any idea if he pays attention to the XML suggestion thread?
bigWham wants all XML all suggestions put into the main Suggestions thread. Just place the [XML] tag in the thread title, that should do it.
Re: Age of Buccaneers
Posted: Mon Sep 02, 2013 11:19 am
by Kabanellas
ok, I'll do it

Re: Age of Buccaneers
Posted: Fri Sep 20, 2013 7:46 pm
by 300spartans
really attractive map Kabanellas. it looks challenging too. cant wait to play it someday. good luck with it
Re: Age of Buccaneers
Posted: Sun Sep 22, 2013 12:21 pm
by Kabanellas
thanks!

Re: Age of Buccaneers
Posted: Sat Oct 19, 2013 11:56 pm
by ChrisPond
Awesome map! Can't wait to play it!
Re: Age of Buccaneers
Posted: Mon Dec 30, 2013 4:29 am
by Seulessliathan
Any news here? This map would be a great addition to CC.
Re: Age of Buccaneers
Posted: Tue Jan 28, 2014 12:21 pm
by Kabanellas
we're waiting for a change in the way the XML deals with killer neutrals to get this back on track

Re: Age of Buccaneers
Posted: Mon Feb 24, 2014 7:30 am
by Armandolas
The graphics look really cool, i just dont think the frames separating the center of the map suit the map graphic style.
I sincerely hope the "map technology" needed for this map to advance, become avaliable soon

Re: Age of Buccaneers
Posted: Fri Apr 04, 2014 12:22 am
by Lord Arioch
Come on i will love to go jaar, and plunder stuff!

loved the c64 pirates game this map will add way much to CC!
Re: Age of Buccaneers
Posted: Fri Apr 25, 2014 7:57 pm
by Kabanellas
thanks guys!
Re: Age of Buccaneers
Posted: Thu Sep 18, 2014 6:26 am
by Armandolas
Will all those xml improvements can this be possible now?
Its really worth to be look at it
Re: Age of Buccaneers
Posted: Wed Oct 15, 2014 2:55 am
by Oneyed
what a map! and what an ideas!
Kabanellas, after last xml upgrade I think it is possible to code what you want. looking forward to see this one in working process

Oneyed
Re: Age of Buccaneers
Posted: Sun Oct 19, 2014 6:14 pm
by Teflon Kris
Yes, do it Kab
