The Great Lakes -- [Quenched]
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The new map looks great too. Although I am being picky, the area above Thunder Bay should not be named "Frances" (I think you meant Fort Frances anyway), but Fort Frances is on the American border with Minnesota at International Falls. If you want to be accurate, go with Dryden, Kenora or Greenstone.
Looks great though.
Looks great though.
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dominationnation
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- jonnybgood
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- Sargentgeneral
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not to spam, but happy to see you representing! Scranton! Yay! i love the office! ok, but the map looks good. i like the idea of the ports attacking, but perhaps you should be more specific about how they can attack...ie, just the lakes or not. Also, i think the grid should go. Great map so far, should just need some tweaking before its in.
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- fluffybunnykins
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maybe the lakes could become more powerful by letting them attack any territory they border, rather than just the ports... I mean, if you had some warships in those lakes, you wouldn't only bombard the ports, would you? Though you probably would have to go via a port to launch your own ships against forces holding a lake...
PS it looks beautiful, love the perspective!
PS it looks beautiful, love the perspective!
Superman wears 'Fluffybunnykins' pyjamas
Lovely map. It's such a nice change to see a draft of a map actually look like it has had some effort put into it. As usual though, I have a couple of concerns.
I really like the perspective, very nice touch. However, I feel that legend perhaps slants away a little too much. Maybe just tone it down a touch.
Minnesota and Wisconsin in the West? It'd be nice to see a bit more variation in the continent borders. There are a few I have trouble identifying, but it is mainly in the West.
As has already been mentioned by a number of others, the port system could use some tweaking.
Overall, a very nice start. I'll have more to say after your next update.
I really like the perspective, very nice touch. However, I feel that legend perhaps slants away a little too much. Maybe just tone it down a touch.
Minnesota and Wisconsin in the West? It'd be nice to see a bit more variation in the continent borders. There are a few I have trouble identifying, but it is mainly in the West.
As has already been mentioned by a number of others, the port system could use some tweaking.
Overall, a very nice start. I'll have more to say after your next update.
KEYOGI wrote:
I really like the perspective, very nice touch. However, I feel that legend perhaps slants away a little too much. Maybe just tone it down a touch.
My thoughts exactly, however I am having trouble matching the contintents to their key. I cant quite make out their shapes, and the colours are hard to differentiate.
I dont know USA that well, so it makes it hard to know where they should be found.
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WidowMakers
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UPDATE NUMBER 3
Sorry for the long wait. I have had lots of stuff going on in reality.
Here is the next update. I still need to add text to describe the port territories bu the icons of an anchor better distinguish them now. Plus here is what they look like with armies.
The bonus layout is different too. I was thinking of putting the names of the states inside each area. (like the revamp of the middle east map)
Plus what does everyone think about the rivers. Several people have expressed dislike in the fact that I have made rivers bigger than they are in real life. I did this to break up the map. Sort of like the USA map. Idaho cannot attack Oregon on that map but hey can in real life. I was attempting to use real attributes of the region to help with borders and layout. What do you think about the rivers?
Oh. The text for the ports will read something like this. Lakes can attack adjacent lakes and adjacent port territories. Port territories can attack adjacent lakes and territories.
Any help here would be appreciated.

Sorry for the long wait. I have had lots of stuff going on in reality.
Here is the next update. I still need to add text to describe the port territories bu the icons of an anchor better distinguish them now. Plus here is what they look like with armies.
The bonus layout is different too. I was thinking of putting the names of the states inside each area. (like the revamp of the middle east map)
Plus what does everyone think about the rivers. Several people have expressed dislike in the fact that I have made rivers bigger than they are in real life. I did this to break up the map. Sort of like the USA map. Idaho cannot attack Oregon on that map but hey can in real life. I was attempting to use real attributes of the region to help with borders and layout. What do you think about the rivers?
Oh. The text for the ports will read something like this. Lakes can attack adjacent lakes and adjacent port territories. Port territories can attack adjacent lakes and territories.
Any help here would be appreciated.

Last edited by WidowMakers on Tue Apr 10, 2007 8:39 pm, edited 2 times in total.

I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.
I'm not sure I like the new legend. I think the original was fine, it just needed some tweaking. I'm not sold on the colouring and texturing of the lakes either. How they were was ok and I think the texture was less noticeable then.
I think the rivers are ok, if a little uneccessary. Maybe try it without them and see how it looks. I'd like to see some different bridges, the one's you have do the job, I just feel you could come up with something better.
I'm not sure I like the new legend. I think the original was fine, it just needed some tweaking. I'm not sold on the colouring and texturing of the lakes either. How they were was ok and I think the texture was less noticeable then.
I think the rivers are ok, if a little uneccessary. Maybe try it without them and see how it looks. I'd like to see some different bridges, the one's you have do the job, I just feel you could come up with something better.
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WidowMakers
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They are all still vector based. SInce I made them small Photoshop for some reason is messing them up. I guess rotating a small font 2 degrees makes it weird. Once the names settle down I will rasterize the layers and fix the text issue.KEYOGI wrote:I didn't notice this on the previous image, but your territory names are a little wonky... if you get my meaning. Some letters are higer/lower than others next to them.
I like the old legend too but people were saying it was too hard to read. I will make this my next poll question.KEYOGI wrote:I'm not sure I like the new legend. I think the original was fine, it just needed some tweaking. I'm not sold on the colouring and texturing of the lakes either. How they were was ok and I think the texture was less noticeable then.
I made the lakes different textures so people not from the the USA would be able to tell where they border.
I can eliminate the rivers and see what people think. My concern is that it opens the map up a lot and makes a lot more borders.KEYOGI wrote:I think the rivers are ok, if a little uneccessary. Maybe try it without them and see how it looks. I'd like to see some different bridges, the one's you have do the job, I just feel you could come up with something better.

- unriggable
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- sully800
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I like the new key- its simple and direct. A schematic representation instead of a list of names, which can be helpful because you can notice strong and weak areas of the map quite easily. I think its an effective simplification.
I don't like the new lakes very much though. Can't you tell that each lake divides at the narrow parts where there is a bridge crossing? That all seems pretty clear to me, but then again I'm American and I've seen the lakes many times.
As for the ports- your intention is for them to only be able to attack lakes they border correct? So Detroit could only attack Lake Erie (which I guess is why you extended the dark blue above the detroit-windsor bridge). I think a better solution would be to move that bridge so it connects Saginaw and Windsor. That way the bridge crosses exactly at the lake borders as is the case with every other bridge.
Indiana and Illinois are a bit hard to distinguish. Those continents are almost entirely bordered by the river so their outline coloring doesn't stand out very well. Also perhaps its because of the color choices (Brown looks a bit like shadow, and the blue blends with the river). I would either make the color outline for each of those continents a little thicker, or replace them with brighter, more distinct colors. In fact, whenever a river corresponds to a continent border the river reduces the apparent size of the colored band (I'm guessing the river is placed over the real border). So maybe the solution would be to have the coloring start at the river edges instead of the centerline where the border currently is.
I don't like the new lakes very much though. Can't you tell that each lake divides at the narrow parts where there is a bridge crossing? That all seems pretty clear to me, but then again I'm American and I've seen the lakes many times.
As for the ports- your intention is for them to only be able to attack lakes they border correct? So Detroit could only attack Lake Erie (which I guess is why you extended the dark blue above the detroit-windsor bridge). I think a better solution would be to move that bridge so it connects Saginaw and Windsor. That way the bridge crosses exactly at the lake borders as is the case with every other bridge.
Indiana and Illinois are a bit hard to distinguish. Those continents are almost entirely bordered by the river so their outline coloring doesn't stand out very well. Also perhaps its because of the color choices (Brown looks a bit like shadow, and the blue blends with the river). I would either make the color outline for each of those continents a little thicker, or replace them with brighter, more distinct colors. In fact, whenever a river corresponds to a continent border the river reduces the apparent size of the colored band (I'm guessing the river is placed over the real border). So maybe the solution would be to have the coloring start at the river edges instead of the centerline where the border currently is.
- joystickgenie
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WidowMakers wrote:They are all still vector based. SInce I made them small Photoshop for some reason is messing them up. I guess rotating a small font 2 degrees makes it weird. Once the names settle down I will rasterize the layers and fix the text issue.
A bit off topic but how did you get the names to rotate while still being vector based in photoshop? I have always had to rasterise them before rotating/skewing/bending/modifying them. the only think I can change when they are vector baed in the font, pt size, justification and direction(left right, up down) honestly doing anything vector based in photoshop has been a pain for me(I hate that pen tool).
oh but I am using photoshop 7.0. Is that somthing they added in cs?
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WidowMakers
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joystickgenie wrote:WidowMakers wrote:They are all still vector based. SInce I made them small Photoshop for some reason is messing them up. I guess rotating a small font 2 degrees makes it weird. Once the names settle down I will rasterize the layers and fix the text issue.
A bit off topic but how did you get the names to rotate while still being vector based in photoshop? I have always had to rasterise them before rotating/skewing/bending/modifying them. the only think I can change when they are vector baed in the font, pt size, justification and direction(left right, up down) honestly doing anything vector based in photoshop has been a pain for me(I hate that pen tool).
oh but I am using photoshop 7.0. Is that somthing they added in cs?
I have CS2. I don't kno wif this works in 7. Just make a text layer and Crtl+T. This (for me in CS2) puts the transform box around the text and lets me move it.

- joystickgenie
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WidowMakers wrote:I have CS2. I don't kno wif this works in 7. Just make a text layer and Crtl+T. This (for me in CS2) puts the transform box around the text and lets me move it.
hmm... must be a new feature then, dang leaving things vector while working out the kinks would really save some time. I should look into upgrading.
- Pro_Snowboarder
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