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Re: War of Wizards [11.12.11] Page 4
Posted: Sun Dec 11, 2011 3:57 pm
by natty dread
isaiah40 wrote:If anyone complains that they don't understand why they only get 5 troops then
Then they aren't reading the legend, and if they aren't reading the legend on this map they have bigger concerns to worry about than the region bonus

Re: War of Wizards [11.12.11] Page 4
Posted: Tue Dec 13, 2011 12:03 am
by Industrial Helix
Just throwing this out there... but looking at the map, I feel like I wish there was a way to tell on map whether a wizard was dark or light without having to find the corresponding name on the chart. Call it laziness, but I think dark towers and light towers would help alleviate this problem. Or even flags.
And wouldn't it be more consistent/expedient to drop the anchors in favor of connecting ferry lines? Nevermind... I just saw why Ports connecting to ALL ferry points is totally different than having a line connect the port territories to the existing ferry lines.
I really like the art on this map, amnd next graphical update you make, I think you should consider throwing in some forests... whats a good fantasy tale without some mysterious forests?
Re: War of Wizards [11.12.11] Page 4
Posted: Tue Dec 13, 2011 12:57 am
by natty dread
Industrial Helix wrote:Just throwing this out there... but looking at the map, I feel like I wish there was a way to tell on map whether a wizard was dark or light without having to find the corresponding name on the chart. Call it laziness, but I think dark towers and light towers would help alleviate this problem. Or even flags.
Well, Light wizards are on the left side, Dark on the right side. But I get what you mean. I'll come up with something.
Industrial Helix wrote:I really like the art on this map, amnd next graphical update you make, I think you should consider throwing in some forests... whats a good fantasy tale without some mysterious forests?
Hm, maybe... I just need to figure out a style of forest that fits the map.
Re: War of Wizards [11.12.11] Page 4
Posted: Tue Dec 13, 2011 11:41 am
by AndyDufresne
Maybe something like this? Or a different style of tree, but this sort of tree-patch-forest-clump?

--Andy
Re: War of Wizards [11.12.11] Page 4
Posted: Tue Dec 13, 2011 11:53 am
by natty dread
AndyDufresne wrote:Maybe something like this? Or a different style of tree, but this sort of tree-patch-forest-clump?

--Andy
Something like that, probably not green though.
Re: War of Wizards [11.12.11] Page 4
Posted: Fri Dec 23, 2011 10:11 am
by natty dread
Ok, I added little flags on the towers, the design is not the best but I can change that later.
There's also an example forest below Gar village.
[bigimg]http://img522.imageshack.us/img522/4743/wizards4.jpg[/bigimg]
Re: War of Wizards [23.12.11] Page 4
Posted: Fri Dec 23, 2011 10:35 am
by isaiah40
Sorry totally forgot this one. This be stamped in about 48 hours if there are further comments, ideas, suggestions!
Re: War of Wizards [23.12.11] Page 4
Posted: Fri Dec 23, 2011 11:02 am
by natty dread
isaiah40 wrote:Sorry totally forgot this one. This be stamped in about 48 hours if there are further comments, ideas, suggestions!
Stamped, what? It's totally too early to stamp this. We haven't even begun working on the gameplay.
For instance, neutral values, bonus placement (balance-wise), bonus value balance? None of these have been addressed yet.
I don't want to do this half assed. The foundry has standards which should be enforced, both in gameplay and in graphics.
Re: War of Wizards [23.12.11] Page 4
Posted: Fri Dec 23, 2011 11:31 am
by natty dread
Seriously, Isaiah, I think you posted in the wrong thread by accident or something...
Anyway, it looks like the light wizards are able to get +5 troops from regions around them pretty easily without spells by taking Village, Mana, Unicorn + Gold.
The dark wizards can get pretty much the same from Village, Mana, Gnoll + Village. (And an additional +1 from the one Graveyard but it's harder to take and is contested by other Dark wizards).
So, as for land territories, I'm thinking something along these lines:
- Regular (empty) territories: 2 neutrals
- Unused towers: 5
- Villages: 4
- Mana founts: 3
- Ferries & Ports: 6
- Shrines & Graveyards: 4
- Gnolls & Unicorns: 5
- Gold: 5
If there's two items on a territory, the larger value would be used.
As for starting troops, I'm thinking 5 on both Wizard & Tower.
For spell neutrals I'd suggest:
Force bolt: 5
Spirit guard: 7
Tornado: 15
Blood ritual: 5
Summon Ghouls: 10
Mana Storm: 15
For level 4 & 5 spells, I'd say 25 and 40 respectively.
I'll make up an image with these values on so it's easier to analyze the gameplay.
Re: War of Wizards [23.12.11] Page 4
Posted: Fri Dec 23, 2011 1:47 pm
by natty dread
Here's the suggested neutral values shown on the map.
[bigimg]http://img155.imageshack.us/img155/3567/wizards4n.jpg[/bigimg]
Re: War of Wizards [23.12.11] Page 4
Posted: Sun Dec 25, 2011 3:31 am
by natty dread
Doesn't anyone have input on the gameplay?
I'm thinking I could increase the maximum region bonus to +6 instead of +5...
Re: War of Wizards [23.12.11] Page 4
Posted: Tue Dec 27, 2011 1:17 pm
by natty dread
natty_dread wrote:Doesn't anyone have input on the gameplay?
I'm thinking I could increase the maximum region bonus to +6 instead of +5...
Ok I guess if no one has any input on this, I'll just make it so and worry about it later.
Also, I guess there should be more of those forests?
Re: War of Wizards [23.12.11] Page 4
Posted: Tue Dec 27, 2011 1:25 pm
by natty dread
[bigimg]http://img576.imageshack.us/img576/4743/wizards4.jpg[/bigimg]
Re: War of Wizards [27.12.11] Page 5
Posted: Thu Dec 29, 2011 5:10 pm
by natty dread
Added a few more forests. Enough, too much?
[bigimg]http://img252.imageshack.us/img252/4743/wizards4.jpg[/bigimg]
Re: War of Wizards [28.12.11] Page 5
Posted: Mon Jan 02, 2012 4:43 pm
by natty dread
Here's the latest version with neutral amounts shown. Any comments on the gameplay?
[bigimg]http://img16.imageshack.us/img16/3567/wizards4n.jpg[/bigimg]
Re: War of Wizards [28.12.11] Page 5
Posted: Wed Jan 04, 2012 4:44 pm
by isaiah40
SO if I am reading this right, the only way to kill a wizard is to go through the Temple of Fury correct?
Re: War of Wizards [28.12.11] Page 5
Posted: Wed Jan 04, 2012 5:23 pm
by natty dread
Yes.
In a nutshell, it goes like this:
You conquer some land, get some spells, and when you get the final 5th spell you'll start getting a +10 autodeploy on the 5th spell. The 5th spell can only bombard ToF though, so those troops can only be used to wear down the killer neutrals on ToF. You can also assault ToF directly, but then you'll have to waste your other troops, ones you don't get as easily. After bombarding down the neutrals on ToF, you still have to conquer it by land, before you can use it to kill the wizards of other players.
See, it's not complicated at all

Re: War of Wizards [28.12.11] Page 5
Posted: Thu Jan 05, 2012 5:26 am
by Flapcake
natty_dread wrote:You conquer some land, get some spells
Hi Natty
If it is meant that each player starts from a tower, then it seemed for me not to balance, some has a big advantage of their "ligth bonus" are rigth in fromt of them, while others are far to be able to assemble something.
example: Azael tower are one step from two territories that hold "gold" "hexagram" while Tamar tower have some longer way to anything. Oloch tower, two step and he can combine two ligth bonuses (btw whats the dash in Oloch tower name ?)
Just some thoughts around the gameplay.
Re: War of Wizards [28.12.11] Page 5
Posted: Thu Jan 05, 2012 6:19 am
by natty dread
Which do you think are at disadvantage and why? Have you counted the amount of territories each wizard has to take to get the same bonus?
Re: War of Wizards [28.12.11] Page 5
Posted: Thu Jan 05, 2012 1:14 pm
by Flapcake
natty_dread wrote:Which do you think are at disadvantage and why? Have you counted the amount of territories each wizard has to take to get the same bonus?
Yes, why I made an examble.
"example: Azael tower are one step from two territories that hold "gold" and "hexagram" while Tamar tower have some longer way to anything at all. Oloch tower, two step and he can combine two ligth bonuses"
For me It just dont look equal, I just think that if all should start from each corner, then should all have the same starting condiction. but maby its a minor thing
Re: War of Wizards [28.12.11] Page 5
Posted: Thu Jan 05, 2012 1:28 pm
by natty dread
Flapcake wrote:example: Azael tower are one step from two territories that hold "gold" and "hexagram" while Tamar tower have some longer way to anything at all.
Everyone is two steps away from a mana source. Tamar does have fewer bonuses though, I can swap the gold and shrine in S2/HE7 to give him a better access.
Flapcake wrote:Oloch tower, two step and he can combine two ligth bonuses"
Oloch is a dark wizard.
Flapcake wrote:For me It just dont look equal, I just think that if all should start from each corner, then should all have the same starting condiction.
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
Re: War of Wizards [28.12.11] Page 5
Posted: Fri Jan 06, 2012 3:47 am
by Flapcake
natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
About the boring thing I can understand, I dont like games that can be won after 2-3 rounds, but that can also be of an resoult of unbalance gamaplay, it was the reason of my consern.
I can also see that no one gets "to easy" to anything on your map so it would probably not be a headline.
Re: War of Wizards [28.12.11] Page 5
Posted: Fri Jan 06, 2012 3:47 am
by Flapcake
natty_dread wrote:
If everyone has the exact same starting conditions, it makes for boring games. The whole point is that you have to adapt your strategy according to where you start.
About the boring thing I can understand, I dont like games that can be won after 2-3 rounds, but that can also be of an resoult of unbalance gamaplay, it was the reason of my consern.
I can also see that no one gets "to easy" to anything on your map so it would probably not be a headline.
Re: War of Wizards [28.12.11] Page 5
Posted: Sat Jan 07, 2012 4:00 am
by natty dread
Swapped the gold & shrine to give Tamar some bonus action
[bigimg]http://img600.imageshack.us/img600/3410/wizards5.jpg[/bigimg]
Re: War of Wizards [24.11.11] Page 2
Posted: Sun Jan 08, 2012 10:36 pm
by natty dread
Victor Sullivan wrote:I apologize for my lack of words. Anywho, your bonuses and such seem good, the main issues gameplay-wise are going to be placement and neutrals. Let me study up a bit and get back to you.
-Sully
Still waiting...
