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Re: Sound Effects

Posted: Thu Sep 15, 2011 1:34 am
by saxitoxin
I thought we'd agreed the sound effects feature would debut this week? Did somebody drop the ball? Can we get a status update, please? :-s

Re: Sound Effects

Posted: Thu Sep 15, 2011 9:00 am
by Dukasaur
blakebowling wrote:
saxitoxin wrote:CAN WE GET A STATUS UPDATE AND/OR ETA ON WHEN THIS FEATURE WILL BE LIVE? THANKS.

As lack has said previously, sound effects are incredibly annoying, and they won't be on CC.

There can always be an option to turn them off, for those who think they're "incredibly annoying."

Personally, I like the idea.

Re: Sound Effects

Posted: Thu Sep 15, 2011 9:34 am
by grifftron
Dukasaur wrote:
blakebowling wrote:
saxitoxin wrote:CAN WE GET A STATUS UPDATE AND/OR ETA ON WHEN THIS FEATURE WILL BE LIVE? THANKS.

As lack has said previously, sound effects are incredibly annoying, and they won't be on CC.

There can always be an option to turn them off, for those who think they're "incredibly annoying."

Personally, I like the idea.


Yea i would turn them off, but I would support this idea for those that would want it.

-griff

Re: Sound Effects

Posted: Thu Sep 15, 2011 10:11 am
by chapcrap
Maybe you could add a don't care option to the poll. If they were there, I wouldn't use them, but I might turn them on once in a while for fun.

Re: Sound Effects

Posted: Thu Sep 15, 2011 11:37 am
by BigBallinStalin
I oppose saxitoxin's proposal due to the wasted opportunities that would have been foregone, if this proposal goes through.

Imagine the consequences: Lack spends all these resources putting in sound, while instead, he could have implemented 5 better proposals. The resources required for this proposal place it beyond the realm of reason.

If you are a wise ConquerClubber, you would see through saxitoxin's subversive plan to sap ConquerClub of much needed resources.

Therefore, I beseech you to vote "NO," in order to provide us with a more prosperous ConqerClub.

Re: Sound Effects

Posted: Thu Sep 15, 2011 12:16 pm
by shieldgenerator7
Yes! I voted yes! but only if it comes with a button so I don't have to load the sounds if I don't want to (that way when my internet is slow the sound effects won't hold me up). But yeah add an option to not have effects and this would be so cool! Maybe you can add to the XML so each map can have a different sound effect!

-SG7 ( :) )

Re: Sound Effects

Posted: Thu Sep 15, 2011 12:49 pm
by saxitoxin
When the sound effects go live they should not be optional as some of the trolls here have suggested. Sound effects are a key part of the user experience and it will defeat the purpose of having them if people can switch them on/off at will.

Also, I was thinking, what about if at critical moments in gameplay there were pop-up videos? Like, for instance, if you only reinforce on a turn without attacking, this video pops-up for like 30 seconds before the next turn starts?

http://www.popbitch.com/home/2011/09/13 ... ing-chair/

I think it could be a fun way to spice up the games a bit. Thoughts?

Re: Sound Effects

Posted: Thu Dec 29, 2011 11:24 pm
by saxitoxin
Lovin' the new sound effects to alert you of turns! Can hardly wait to see what the CC team has in store next!

Re: Sound Effects

Posted: Sun Apr 01, 2012 12:56 am
by DoomYoshi
In honor of international necrobump day, I demand that the OP gets updated. We now have YouTube support and one of the videos doesn't work.

Also, it would be nice if users could upload their own sound effects, that way there would still be a variety. Or at least have sound effect support for special events.

Re: Sound Effects

Posted: Sun Apr 01, 2012 7:19 am
by maxfaraday
kitten

Re: Sound Effects

Posted: Fri Oct 17, 2014 9:26 am
by Metsfanmax
bump

Re: Sound Effects

Posted: Mon Jan 12, 2015 11:03 am
by morleyjoe
Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.

Re: Sound Effects

Posted: Mon Jan 12, 2015 3:15 pm
by kuma32478
morleyjoe wrote:Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.


+1

Re: Sound Effects

Posted: Mon Jan 12, 2015 3:42 pm
by The_Samurai
morleyjoe wrote:Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.


agree

Re: Sound Effects

Posted: Mon Jan 12, 2015 4:48 pm
by owenshooter
in before the necro-bump lock... *eyes rolling*... do people ever look at the dates on these things?! ha!!-Jn

Re: Sound Effects

Posted: Mon Jan 12, 2015 6:18 pm
by Metsfanmax
morleyjoe wrote:Not a good idea. The site stalls and lags so much now as it is, this will just make it worse than it already is.


Lag would have to do with connection to the server and not with sounds running on your local client, you could just cache the sound file and then it wouldn't be a problem.

Re: Sound Effects

Posted: Mon Jan 12, 2015 7:36 pm
by JamesKer1
owenshooter wrote:in before the necro-bump lock... *eyes rolling*... do people ever look at the dates on these things?! ha!!-Jn


Apparently you didn't look at the post you reported. It was Yoshi's from 2012.

Necro-bumping is allowed in Suggestions, in moderation. Report closed.

Re: Sound Effects

Posted: Mon Jan 12, 2015 8:13 pm
by iAmCaffeine
i.e. the bump is allowed because mods/ex-mods like the idea and nobody with half a brain does.

Re: Sound Effects

Posted: Mon Jan 12, 2015 8:40 pm
by JamesKer1
iAmCaffeine wrote:i.e. the bump is allowed because mods/ex-mods like the idea and nobody with half a brain does.


Just what I was thinking. Kidding.

I'm not a big fan of the suggestion myself. But that has been policy ever since Suggestions came around. This is the only forum where necro-bumping isn't frowned upon, and is encouraged to bring insight to old suggestions.

Re: Sound Effects

Posted: Sat Feb 14, 2015 5:10 pm
by owenshooter
this is the only sound effect i want... at the start of every first turn in a game...




now we are talking...-Jésus noir