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Posted: Tue Jun 20, 2006 5:41 pm
by steel24
If you haven`t figured it out by now, the defense uses a 2-sided dice with a 5 and a 6 on the sides!

Posted: Wed Jun 21, 2006 1:21 am
by terrafutan
steel24 wrote:If you haven`t figured it out by now, the defense uses a 2-sided dice with a 5 and a 6 on the sides!

Thats crap - I have never seen the 5 come out.
positive spin for the dice
Posted: Wed Jun 21, 2006 10:26 am
by Pedronicus
The dice were very nice to me recently.
the senario:
Dark Blue; 1 piece on every territory in Oceania, 9 on Siam, 1 on china
Me (Yellow): 3 on afganistan already - add 3 bits and start my go
end of my go: 1 on china, 1 on siam, 3 on indonesia... I never lost a single piece

The dice,
Posted: Sat Mar 24, 2007 1:24 pm
by Edward
Augusta wrote:the dice is fine... people just have to learn that u don't win every singel attack - u wouldn't do that if u where playing with real dice even
the point is to know when to stop attacking if dice is "defender friendly"
don't blame dice for poor strategy
It's not that they don't win every signal attacks. People freak out when they play a game where they lost 5 armies for every one they killed. People aren't too bothered if they lose an attack of 14 vs 2 (which I would put under good strategy) that ends in 0 vs 2 (yea, that's bad strategy for not stopping). What really ticks them off is when that kind of stuff happens over and over again. But it's probable that the dice are random, and that some people get bad rolls over and over again while others get good rolls over and over again simply because of Coincidence. Its just that it feels good to yell and curse at the dice when you get a really bad roll. Takes the frustration off.