Adjacent Attacks Swiss Style [Needs Rescued]

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OliverFA
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Re: Adjacent Attacks Swiss Style[28/32] (Starts Mon 16/May)

Post by OliverFA »

karthdog1 wrote:i am a total rookie at this but would like to try.sounds interesting. so if i am able to get in my setting would be
karthdog1
2-player
high seas
flat rate
chained
4player
world 2.1
flat rate
chained
8player
feudal war
flat rate
chained


As much as I like to have the more players the better, 29 is a difficult number to create the different matches. :cry:

However, as I really would like to allow everybody interested to play, if one or three players join, then we will be 30 or 32, and it will be possible to have everybody on board. So, if you can convince someone else to join (or someone joins spontaneously) you will be in ;-)

How many time do people have left to join? Well, as the first set of matches are 1v1, people can join until 75% of the first group of matches is finshed (that's 12 out of the 16 matches). Then it will be definitely close.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: Adj Attacks Swiss Style(Starting,3 left if immediate joi

Post by OliverFA »

Tournament is starting. If you join before the first set of games is finished, there are still 3 places left. After that, tournament is closed

Expect games as soon as I end my spreadsheet and get tournament privileges, in that order.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
GreenBaize
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Re: Adj Attacks Swiss Style(Starting,3 left if immediate joi

Post by GreenBaize »

In Plz, hope theres room left, if not put me down as a reserve, plz :)

2 player :- Alexanders Empire, No Spoils, Adj

4 Player :- British Isles, No Spols, Adj

8 Player :- North America, No Spoils, Adj
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OliverFA
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Re: Adj Attacks Swiss Style(Starting,2 left if immediate joi

Post by OliverFA »

GreenBaize wrote:In Plz, hope theres room left, if not put me down as a reserve, plz :)

2 player :- Alexanders Empire, No Spoils, Adj

4 Player :- British Isles, No Spols, Adj

8 Player :- North America, No Spoils, Adj


You and karthdog are in ;)

There is place for 2 more players, but they need to join quickly
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: Adj Attacks Swiss Style(Starting,2 slots for immediate j

Post by OliverFA »

That's the full schedule for the first round. The matches will be calculated automatically as games are resolved and points assigned.

Now that the schedule is made, I will ask for tournament permissions

If you know about someone else that wants to join, I still have those two places open. Looks like I will have to bribe someone to play! ;)

[bigimg]http://www.arrakis.es/~oliverfa/AA_Swiss_Results_Round1a.jpg[/bigimg]
[bigimg]http://www.arrakis.es/~oliverfa/AA_Swiss_Results_Round1b.jpg[/bigimg]
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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authoman
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Re: Adjacent Attacks Swiss Style(Starting,2 more players nee

Post by authoman »

In Please, random
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Fuzzy316
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Re: Adjacent Attacks Swiss Style(Starting,1 more player need

Post by Fuzzy316 »

IF still open, Ill play.

Your chosen map for 2 players games - Classic
- Your spoils choice for 2 players games - Flat
- Your reinforcements choice for 2 players games - CHained
- Your chosen map for 4 players games - Jamaica
- Your spoils choice for 4 players games - FLat
- Your reinforcements choice for 4 players games - Unlimited
- Your chosen map for 8 players games - Hive
- Your spoils choice for 8 players games - Escalating
- Your reinforcements choice for 8 players games - Unlimited
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OliverFA
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Re: Adjacent Attacks Swiss Style [Full,Starting]

Post by OliverFA »

Thanks everybody who joined and thanks authoman and Fuzzy316. We are full now. Games might still take a bit to be created because I only requested torunament privileges a few hours ago, as I was a bit reluctant to start without all the players
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: Adjacent Attacks Swiss Style [Full,Starting]

Post by OliverFA »

Games created and instructions sent
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

Now you can see the scores summary in the 4th post
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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gimli1990
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by gimli1990 »

just to let you know Game number 9095519 is over

the Winner is gimli1990 over didacus in 13 rounds
i love we finally got AA otherwise known now as trench YES!!!!!
Highest Score: Major 2329
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OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

gimli1990 wrote:just to let you know Game number 9095519 is over

the Winner is gimli1990 over didacus in 13 rounds


Congratulations gimli! I have a busy day, but will try to update the score chart later in the evening-night.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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kabuki.mono
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by kabuki.mono »

Game 9095538 Kabuki.mono won :D
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OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

kabuki.mono wrote:Game 9095538 Kabuki.mono won :D


Congratulations! I have updated the score chart
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Catarah
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by Catarah »

i cant remember if i gave any settings or if you picked them for me, but instead of random/flat rate/chained, i would prefer them random/escalating/chained.

if you could change that, all the better. if not, i won't lose too much sleep on it.

thanks either way!
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nemrehs1
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by nemrehs1 »

Game 9129376
nemrhes1 won
Image
09:42:14 * jakewilliams quit (kicked from Trivia Contest by jakewilliams - reason: So long, and thanks for all the fish)
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OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

Catarah wrote:i cant remember if i gave any settings or if you picked them for me, but instead of random/flat rate/chained, i would prefer them random/escalating/chained.

if you could change that, all the better. if not, i won't lose too much sleep on it.

thanks either way!


It is changed :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

nemrehs1 wrote:Game 9129376
nemrhes1 won


Congratulations ;-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

Game 9095527. After becoming clear that I have won, we have agreed to break the rule to speed up the end of the game.

PS: It is ok to break the rule at the end of the game, BUT:
- All players in the game must agree.
- It has to be clear, without any doubt, who has won the game.
- You have to report it here so I can check (and also the other players) that the game is really over and there is no cheat involved.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
arno30
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by arno30 »

we just did the same with eddie2, game is over now
9095476
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OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 01]

Post by OliverFA »

First set is finished now. Results can be seen in the first page. The second set will start soon. You can also see in the first page who will be in each game.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]

Post by OliverFA »

The second set of games has been created.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
kunal2222
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]

Post by kunal2222 »

what if the win is by map rule and there are more then two poeple alive
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OliverFA
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]

Post by OliverFA »

In that case, the winner is the player that wins the map. The rest of positions are given based on number of territories
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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