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Posted: Thu Jul 12, 2007 6:59 am
by BelJoDoe
Well, the map is based on a computer game released over 12 years ago so I'm in some ways trying to give it a retro feel. Plus, I'm limited by the pixel allowances (800 pixels isn't many, at all) as well as the number of territories I'm hoping to include in the map in order to match it with the strategy layer it's operating on (71 territories = almost 17 territories each in a 4 player game = 5 armies first-turn deployment, capture and hold 1 additional territory = 6 armies).

If possible, please look at the map and tell me which parts, visually, you like the most and I'll see if I can continue those areas.

Posted: Thu Jul 12, 2007 9:42 am
by dyingfetus
i like it, its got an old feel to it, keepin it classic, looks like an engaging map and i would deff pay on it, and i only like about 3 of the maps on this website

Posted: Thu Jul 12, 2007 11:26 am
by BelJoDoe
Thanks, DyingFetus. I really appreciate the positive feedback.

I feel a similarly in regards to some of the maps out there. I don't want to name maps because I know people have worked hard on them but for me, I just can't work up any interest in them and feel like playing them would be rather laborious.

You've really reinforced my faith that this project might just appeal to people other than myself.
Thanks again!

Posted: Sun Jul 15, 2007 1:53 am
by BelJoDoe
Ignoring the graphics for now... let's concentrate on the strategic elements, the borders and the bonuses.

Posted: Sun Jul 15, 2007 8:27 am
by mibi
dyingfetus wrote:i like it, its got an old feel to it, keepin it classic, looks like an engaging map and i would deff pay on it, and i only like about 3 of the maps on this website


i agree, i like the graphics and the retro vibe. perhaps you could even save it as a gif and work with 256 colors.

Posted: Mon Jul 16, 2007 4:26 am
by BelJoDoe
I'm glad that people are starting to sync with the feel. Thanks for your comments and suggestion, Mibi. (I tried converting the colours and it did make it look even more retro, which I kinda liked but I'll wait until you guys decide you like the bonuses etc).



I'd like to get approval on the bonuses, borders and the general strategy layer, so if you have a suggestion or like the way it's layered now, let me know...

Thanks.

Posted: Mon Jul 16, 2007 5:54 am
by hulmey
Your mountains and shadows are some of the best i have seen on CC...Well done :)

Posted: Tue Jul 17, 2007 4:50 pm
by BelJoDoe
Thank you for the compliment, Hulmey. 8)

It's strange how some people really like the graphics and other people say less than favourable things. *sighs* :? Oh well...

I've been told that I need to focus the thread on getting approval for the strategic layer. So, can I have some more input from people on how they see the bonuses, borders and other strategy elements I've included on the map?

Posted: Tue Jul 17, 2007 8:47 pm
by thegeneralpublic
Master of Magic should be larger; I can scarcely read it. Also, some of the borders in the academy are obscured by the green object; you may want to rework them.

Posted: Wed Jul 18, 2007 4:48 am
by BelJoDoe
As you suggested, I enlarged the title as well as making the Academy more visible. Good call.

Do you have any comments on non-graphical elements?

Posted: Wed Jul 18, 2007 7:13 pm
by thegeneralpublic
The Hive...does it border Clan Red-Eye and Borehole Clans or not? Though you think it would be obvious with that cliff animation, SOMEONE is going to try it anyway. The arrows message doesn't look right obscured like that; I think you could budget some space in Beastlands to make a larger second legend with that in it. Also, remove the phrase "fordable," it should be self-explanatory. The 3x is a little redundant, considering there are only three. You could say "All (Image node one), (Image node two), or (image node three): +2" to save space. should also remove "unfordable;" as it's also self explanatory. Also, for paths between worlds, your describing image seems out of place for some reason. I can't really describe what needs to change, but maybe you notice it too. Also, Myror and Arcanus should probably be written in a more map-like text so that they can be differentiated from actual territory names. Okay, I'm done for now.

Posted: Thu Jul 19, 2007 3:29 pm
by BelJoDoe
What do you suggest I do to make it more obvious that the Hive doesn't border the two Orc territories? I thought the cliff and deep shadows would be sufficient :-/ ... do you disagree?

But anyway, do you have any non-graphical suggestions or input regarding the strategic layer? ... I need to ensure that the strategic layer is set, first... otherwise I'm wasting my time with graphics when it's unsure as to whether the map will be fundamentally accepted or not.
When I say "borders and bonuses", I mean: Do you think more are needed? that they've been assigned incorrectly? or are they fine, as is? ... these fundamental gameplay issues need to be addressed first.

Posted: Thu Jul 19, 2007 9:26 pm
by thegeneralpublic
BelJoDoe wrote:What do you suggest I do to make it more obvious that the Hive doesn't border the two Orc territories? I thought the cliff and deep shadows would be sufficient :-/ ... do you disagree?


I didn't say I disagreed. I said some people will STILL find it confusing. There are people that dense.

Posted: Thu Jul 19, 2007 9:43 pm
by BelJoDoe
Ahh, understood. You had me worried there for a second that I'd need to make the cliff much higher :P

Posted: Sun Jul 22, 2007 8:43 am
by BelJoDoe
I've been told to determine the community's feelings towards the bonuses (ignoring the graphics, entirely), so I decided to turn this into a poll.

Posted: Sat Aug 18, 2007 7:23 pm
by tim02
I like it

maps

Posted: Sun Aug 19, 2007 4:17 pm
by Suntzu
i love both of the maps.they look really cool.i love the colors.i love the graphics,i love the layout and territory count.but please use strong colors from first draft.SUNTZU 8)

Posted: Mon Aug 20, 2007 10:02 am
by Honibaz
I like it because it's the first Conquer Club map to have more than one "floor".

Posted: Thu Aug 23, 2007 12:28 pm
by jako
Honibaz wrote:I like it because it's the first Conquer Club map to have more than one "floor".


once this map goes live, im sure there will be multi-tiered maps flooding the map ideas forums. :twisted:

Posted: Mon Sep 17, 2007 11:11 pm
by Coleman
Are you happy with the bonuses?
    I feeeel happppy! (The bonuses are good) 60% [ 3 ]
    What else floats in water? A Duck! (Mostly good... leave suggestions) 0% [ 0 ]
    Burn the Witch! (The bonuses need a complete rework) 40% [ 2 ]
Total Votes : 5

Posted: Tue Sep 18, 2007 5:44 am
by WidowMakers
Honibaz wrote:I like it because it's the first Conquer Club map to have more than one "floor".
Actually I started a 7 level cruise ship map months ago but abandoned it.
http://www.conquerclub.com/forum/viewto ... 709#240709
There was not a lot of interest in it. I might try to go back later. The multiple levels seemed confusing to many. Oh well. Good luck

Posted: Sat Oct 13, 2007 5:38 am
by yamahafazer
Wow. I like it. Realy is another dimention!! COOL

Posted: Sat Oct 13, 2007 6:03 am
by Iliad
yamahafazer wrote:Wow. I like it. Realy is another dimention!! COOL

stop bumping dead maps

Posted: Sat Oct 13, 2007 8:36 am
by yamahafazer
the last post before me wasn't even 25 days old!!! and I think this is a good idea.

Posted: Mon Dec 17, 2007 2:57 pm
by bryguy
looks great and a great idea!!!!! now get back to work on it 8)