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Re: New Spoils

Posted: Sat Feb 20, 2010 1:00 pm
by redpine
WinklesMghee wrote:Well you dont get something if you turn in territories you already own. Also, your opponents can take your territories just as easily as you can take theirs. I think that kind of balances out the fairness.


I agree. The only ''downside'' this spoils type would have is that it would prolong games. But then again, what kind of guy who hates long games joins three world 2.1 maps?

Re: Ninja Spoils

Posted: Sat Feb 20, 2010 9:44 pm
by Kaiser_Tottenham
would be decent option, but it'sn't Ninja, it is revolution spoils :lol:

Re: Ninja Spoils

Posted: Sun Feb 21, 2010 1:31 am
by CreepersWiener
Tottenham_7 wrote:would be decent option, but it'sn't Ninja, it is revolution spoils :lol:


"Rebel" Spoils...as the troops of an enemy are rebelling.
Works like Nuke Spoils, except instead of one neutral army, you receive 1 army of the color of the dropping player plus 2 armies for rebelling on that territory. Sounds like a fun option to me!

My only gripe is the name. Ninja to me means assassin, and CC already has an assassin gaming option. I think "Rebel Spoils" is a better term and well suited for any type of gaming board with out running into conflict with history and culture buffs that would be complaining that ninjas never existed in Ireland or Trojan Horses couldn't be used so many times to fool your enemies. The term rebel seems to be well suited for this type of game play.

Re: Ninja Spoils

Posted: Wed Mar 03, 2010 5:57 pm
by Aalmeida17
lets stop give names to the spoils and work on it guys
this idea can across the papper very soon if we dont let it die.

Re: Ninja Spoils

Posted: Thu Mar 04, 2010 3:21 pm
by Queen_Herpes
This type of spoils is great....make it happen.

Re: New Spoils

Posted: Thu Mar 04, 2010 5:49 pm
by KoE_Sirius
Fuzzylogic99 wrote:pretty interesting idea ...

issues

there would be issues on maps like doodle since the maps are so small...For example if one person has R ,R , R , while player 2 has g, g , r than player one could wipe out player 2 before he could play their set...in other words the card become too much of a factor

it could also give a person an impenetrably bonus.I mean a bonus that blocked by a neutrals or several of the opponents armies.For example if player and B are fighting for N america
and player A has all ones but holds the majority of N america and player one with 10 on Us.If
player A has the Us Card than he could cash it in and pretty much get a free bonus with extra
armies to reinforce the bonus

Yeah for all those reasons including the first (which I see as a positive).I think this is a fantastic idea.

Re: New Spoils

Posted: Fri Mar 05, 2010 5:36 pm
by Queen_Herpes
KoE_Sirius wrote:
Fuzzylogic99 wrote:pretty interesting idea ...

issues

there would be issues on maps like doodle since the maps are so small...For example if one person has R ,R , R , while player 2 has g, g , r than player one could wipe out player 2 before he could play their set...in other words the card become too much of a factor

it could also give a person an impenetrably bonus.I mean a bonus that blocked by a neutrals or several of the opponents armies.For example if player and B are fighting for N america
and player A has all ones but holds the majority of N america and player one with 10 on Us.If
player A has the Us Card than he could cash it in and pretty much get a free bonus with extra
armies to reinforce the bonus

Yeah for all those reasons including the first (which I see as a positive).I think this is a fantastic idea.

Yes, all good reasons to implement this type of spoils.

Re: Ninja Spoils

Posted: Fri Mar 05, 2010 10:06 pm
by Queen_Herpes
You're right, this is a much better idea than some of the other spoils suggestions out there.

Re: Ninja Spoils

Posted: Sat Mar 06, 2010 12:42 pm
by pmchugh
Queen_Herpes wrote:You're right, this is a much better idea than some of the other spoils suggestions out there.


I don't think thats true, i bet true flat rate/ asc+1 would get far more play than any variation of this. They just seem much more tactically sound.

I think the best way to do this would be and I think this is variation 6 lol:

If you turn in a card that's not yours, it becomes yours with 2 troops on it.
If you turn in a card that's not yours, you add +2 to that country.


Even still I think this has an unpredicatability which may tend clans and other "serious" players from playing it.

Re: Ninja Spoils

Posted: Tue Apr 06, 2010 6:59 am
by 00iCon
Can you update first post to be in the proper form design and include accepted and rejected ideas, please?

Re: Ninja Spoils

Posted: Wed Apr 07, 2010 7:56 pm
by dwilhelmi
What if it set all regions to one army of your color (including ones you already own), then also gave you the normal flat-rate bonus? This would allow you to place potentially up to 10 armies in one of the stolen regions if you choose, or you could make use of the extra armies elsewhere and be satisfied with just breaking a bonus for a round.

Re: Ninja Spoils

Posted: Sun May 02, 2010 3:17 am
by benga
Woke up this morning with great idea
to see its already 'invented' :(
and i'd say FLIP SPOILS

Re: Ninja Spoils

Posted: Sat May 08, 2010 6:11 pm
by Aalmeida17
dont let this post die plz

Re: Ninja Spoils

Posted: Sat May 08, 2010 6:44 pm
by edwinissweet
Aalmeida17 wrote:dont let this post die plz



I contacted the OP and asked him to update the first post. If i dont hear back from him in the next few days, i will update it myself.

Re: Ninja Spoils

Posted: Sun May 09, 2010 7:22 pm
by Mr_Adams
:o amazing idear :o

Re: Ninja Spoils

Posted: Tue May 11, 2010 4:56 pm
by Queen_Herpes
edwinissweet wrote:
Aalmeida17 wrote:dont let this post die plz



I contacted the OP and asked him to update the first post. If i dont hear back from him in the next few days, i will update it myself.


Regarding the Poll:
Edwin, if I might suggest, after this week's poll is completed, take the top two and put them in a run-off poll. I like both options of either:
[*]1) taking over all of the opponents armies on the territory
OR
[*]2) receiving 3 armies on the opponents territory.

I think, though I'm not sure, that taking over the opponents territory and receiveing one army might not get too many votes. However, I'd like to see the top two vote getters go into a runoff.

Possible?

Re: Ninja Spoils [poll]

Posted: Tue May 11, 2010 5:33 pm
by edwinissweet
i can do it, it will just take longer for this to be considered last call, and even more for it to move to be submitted. But you are right, there is no point in rushing it. We can do a run off if more are in favor of it.

On another note, ninja sounds cool, but idk if its the most appropriate. Spy might fight it better

Re: Ninja Spoils [poll]

Posted: Wed May 12, 2010 2:02 am
by 00iCon
How about 1 army on enemy territory and +2 bonus if it's your territory?

Re: Blitzkrieg Spoils

Posted: Wed May 12, 2010 11:33 am
by 2dimes
The idea of using the flat rate structure to decide how many you end up with didn't make the poll. I thought it was a pretty solid option. Maybe eventually several types will happen. They're all good.
Halmir wrote:As a varation u could build on the existing colour schemes

RRR gives u 1 army per region (or 4)
GGG gives 2 per region (or 6)
BBB gives 3 per region (or 8 )
RGB gives 4 per region (or 10)


Re: Blitzkrieg Spoils

Posted: Wed May 12, 2010 12:36 pm
by Queen_Herpes
2dimes wrote:The idea of using the flat rate structure to decide how many you end up with didn't make the poll. I thought it was a pretty solid option. Maybe eventually several types will happen. They're all good.
Halmir wrote:As a varation u could build on the existing colour schemes

RRR gives u 1 army per region (or 4)
GGG gives 2 per region (or 6)
BBB gives 3 per region (or 8 )
RGB gives 4 per region (or 10)



I like that idea...maybe after this poll this idea can be added to a poll with the winner of this poll? Id on't know. not sure...worth considering all options, though.

Re: Ninja Spoils [poll]

Posted: Wed May 12, 2010 4:26 pm
by edwinissweet
ok, if you want, i can unsticky this, take down the poll, and we can go back to the discoussion

Re: Ninja Spoils [poll]

Posted: Thu May 13, 2010 1:03 am
by Queen_Herpes
edwinissweet wrote:ok, if you want, i can unsticky this, take down the poll, and we can go back to the discoussion


I'm not saying that at all...I think the poll is great. It will probably help weed out one of the options. This set of spoils is unique and deserves some attention. If it is stickied for a few more days, I'm okay with that. It deserves some attention.

Re: Ninja Spoils [poll]

Posted: Thu May 13, 2010 12:37 pm
by Jatekos
Could option b) and c) both be implemented? :)
Taking over a territory with 3 armies seems to involve more strategy while getting the number of troops the opponent had would involve more luck, as it would matter if you would cash a card for 1 troop or 20. It would be funny though.
I voted for the 2nd one, but I like both b) and c). The first option - a single army - would be too low in my opinion.

On a side note: This type of spoils would be even more interesting if we would be able to receive cards that are held by other players, so that no one would be safe.

Re: Ninja Spoils [poll]

Posted: Thu May 13, 2010 1:47 pm
by edwinissweet
On a side note: This type of spoils would be even more interesting if we would be able to receive cards that are held by other players, so that no one would be safe.


what do you mean?

Re: Ninja Spoils [poll]

Posted: Thu May 13, 2010 2:20 pm
by Jatekos
edwinissweet wrote:
On a side note: This type of spoils would be even more interesting if we would be able to receive cards that are held by other players, so that no one would be safe.


what do you mean?


Currently you can receive the card of any region in a game, apart from the cards that you or others hold (I am not talking about small maps with many players, where # of territories < # of players * 5).
In this way, if someone would keep stacking on the region of which he / she has a matching card, no one would be able to conquer that region with cashing ninja spoils. This is exactly what happens in nuclear games now - no one can nuke you if you are building on the region you own as a card.