The HIVE [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V14* - [AdvD, D,GP]

Post by WidowMakers »

porkenbeans wrote:I am interested to see what the map looks like with the color washed out. So that it is less assaulting on the eyes, once the armies are on the map. Just the color, not the black in the map, as that is needed at full strength. I know it will not look good until the armies are in place, so, it should be shown with them.
I already did that for you pork. Page 25.
Image
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by Industrial Helix »

Looks good to me. I think the graphics are solid and deserving of the stamp. You've got my support.

The only nitpick that I could make was that it could be pleasing to see the 888's centered over the hex number, but I think that might be an impossibility. Plus, most numbers won't go to three digits anyway, unless you've got the color things on. Nothing to worry about I guess.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by MrBenn »

Industrial Helix wrote:Looks good to me. I think the graphics are solid and deserving of the stamp. You've got my support.

The only nitpick that I could make was that it could be pleasing to see the 888's centered over the hex number, but I think that might be an impossibility. Plus, most numbers won't go to three digits anyway, unless you've got the color things on. Nothing to worry about I guess.

Three digit figures never get centred in the same way as 1 & 2-digits... I'm not really sure why that is, but there we go.

As far as stamping goes, once the font has been decided on, then I think we should be good to go.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by natty dread »

Three digit figures never get centred in the same way as 1 & 2-digits... I'm not really sure why that is, but there we go.


If I had to make a guess, I'd say it's probably due to compability issues. Some maps may not have been made to accommodate 3 digits, so they may not have space on the left side of the troop circle, or if the numbers would go left of the circle, they would go over something such as territory names or other important stuff. Thus, all numbers beyond 2 digits are printed on the right side of the troop circle. You could argue that not all maps have room on the right side either, but if the 3-digit numbers were centered, then you would need space on both sides of the troop circle.

Besides, some might argue that when you have troop circles sized for 2 digits, it looks better to have at least 2/3 of the numbers inside the circle. Instead of 1 in the circle, and 2 halfway out...
Image
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by WidowMakers »

natty_dread wrote:
Three digit figures never get centred in the same way as 1 & 2-digits... I'm not really sure why that is, but there we go.


The game engine setups where the digits are placed. I am not sure if lack ever really envisioned have this type of discussion when he made CC 3+ years ago.

But just to recap:
    -Single and double digits are centered
    -Triple and higher are added to the right side of the double centered digit.

WM
Image
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by WidowMakers »

Well Gothic Wins

Here are the latest version of the Large and small. I edited the spacing on Gothic a bit to properly centered the letters and numbers in the hexes. Small adjustments might still need to be made however.

SMALL VERSION 18
[bigimg]http://img32.imageshack.us/img32/906/bhsv18gothicsmooth.png[/bigimg]

LARGE VERSION 4
[bigimg]http://img196.imageshack.us/img196/366/behlv04.png[/bigimg]
Last edited by WidowMakers on Tue Nov 17, 2009 10:26 pm, edited 1 time in total.
Image
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by WidowMakers »

SMALL Version 19 - Added upper and lower cross lines to the I's
[bigimg]http://img256.imageshack.us/img256/2042/bhsv19gothicsmooth.png[/bigimg]
Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by cairnswk »

WM....i goota say thank you for your flexibility in this matter. :)
I can now read the samll map, and others who might be in a similar position, mayu have the same pleasant experience...and while i agree it might not be a desireable position to have two different fonts...i hope it wll lessen any compaints experienced for you.

I say,....STAMP IT! :lol:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
porkenbeans
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: The HIVE (Jumbo Hex) *V14* - [AdvD, D,GP]

Post by porkenbeans »

WidowMakers wrote:
porkenbeans wrote:I am interested to see what the map looks like with the color washed out. So that it is less assaulting on the eyes, once the armies are on the map. Just the color, not the black in the map, as that is needed at full strength. I know it will not look good until the armies are in place, so, it should be shown with them.
I already did that for you pork. Page 25.
No, I mean really washed out. Once all those armies are added, the map seems to be fighting and competing, with all of that color, so, maybe it would be better to just let all of that army color take that battle. Let the map colors serve to contrast that by being very washed out. Pastel colors seems to me would do the trick. Besides, honeycomb wax is actually pretty colorless anyways. Only in the places where the honey is spilling out, should it have any real amount of color. I know that this will look very bland as you are working on it, but that blandness in the end, will in my opinion, give you the contrast that you need against all of that army color.
Image
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V14* - [AdvD, D,GP]

Post by WidowMakers »

porkenbeans wrote:
WidowMakers wrote:
porkenbeans wrote:I am interested to see what the map looks like with the color washed out. So that it is less assaulting on the eyes, once the armies are on the map. Just the color, not the black in the map, as that is needed at full strength. I know it will not look good until the armies are in place, so, it should be shown with them.
I already did that for you pork. Page 25.
No, I mean really washed out. Once all those armies are added, the map seems to be fighting and competing, with all of that color, so, maybe it would be better to just let all of that army color take that battle. Let the map colors serve to contrast that by being very washed out. Pastel colors seems to me would do the trick. Besides, honeycomb wax is actually pretty colorless anyways. Only in the places where the honey is spilling out, should it have any real amount of color. I know that this will look very bland as you are working on it, but that blandness in the end, will in my opinion, give you the contrast that you need against all of that army color.

This will not work. You need color to differentiate the bonus groups. The more washed out, the harder to see. The 888 will only exist in several spots on a map at a time. NEVER will each hex contains 888 unless the players are doing it on purpose and that cannot be helped.

So:
1) Colors are needed to differentiate bonuses
2) Map will never all be filled with 888
Image
User avatar
porkenbeans
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: The HIVE (Jumbo Hex) *V14* - [AdvD, D,GP]

Post by porkenbeans »

WidowMakers wrote:
porkenbeans wrote:
WidowMakers wrote:
porkenbeans wrote:I am interested to see what the map looks like with the color washed out. So that it is less assaulting on the eyes, once the armies are on the map. Just the color, not the black in the map, as that is needed at full strength. I know it will not look good until the armies are in place, so, it should be shown with them.
I already did that for you pork. Page 25.
No, I mean really washed out. Once all those armies are added, the map seems to be fighting and competing, with all of that color, so, maybe it would be better to just let all of that army color take that battle. Let the map colors serve to contrast that by being very washed out. Pastel colors seems to me would do the trick. Besides, honeycomb wax is actually pretty colorless anyways. Only in the places where the honey is spilling out, should it have any real amount of color. I know that this will look very bland as you are working on it, but that blandness in the end, will in my opinion, give you the contrast that you need against all of that army color.

This will not work. You need color to differentiate the bonus groups. The more washed out, the harder to see. The 888 will only exist in several spots on a map at a time. NEVER will each hex contains 888 unless the players are doing it on purpose and that cannot be helped.

So:
1) Colors are needed to differentiate bonuses
2) Map will never all be filled with 888
I am not suggesting that you eliminate the color, just wash it out to the point that you can still differentiate the bonuses. Just try to make it as bland as possible. Even if there are only single digit armies everywhere, that is still a whole lot of color. It would only take you a second or two to do this. I would just like to see if I am right. If not, well you surely would not have wasted very much time. But if I am right, The improvement would be well worth the minimal effort.
Image
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by MrBenn »

Image
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by Evil DIMwit »

*Clap clap clap clap clap*
ImageImage
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V14* - [AdvD, D,GP]

Post by WidowMakers »

porkenbeans wrote:I am not suggesting that you eliminate the color, just wash it out to the point that you can still differentiate the bonuses. Just try to make it as bland as possible. Even if there are only single digit armies everywhere, that is still a whole lot of color. It would only take you a second or two to do this. I would just like to see if I am right. If not, well you surely would not have wasted very much time. But if I am right, The improvement would be well worth the minimal effort.
I will do this for you pork. But it will not be today. We have plenty of time till the XML is even ready to be tested anyway.

Killer better get typing.

WM
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by isaiah40 »

Cograts WM! Finally! =D> =D> =D> :P
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by WidowMakers »

Thanks everyone for the input and help so far.
Image
User avatar
killerpit4e
Posts: 312
Joined: Thu Apr 24, 2008 4:39 pm
Gender: Male
Location: usa
Contact:

Re: The HIVE (Jumbo Hex) *V17*-*POLL* - [AdvD, D,GP]

Post by killerpit4e »

Same as WM said
Thanks Every one
Image
User avatar
porkenbeans
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by porkenbeans »

You guys are very welcomed,
I believe that you have a winner here, and very proud, that I may have been of some help in it's production. Can not wait to play it. =D>
Image
User avatar
killerpit4e
Posts: 312
Joined: Thu Apr 24, 2008 4:39 pm
Gender: Male
Location: usa
Contact:

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by killerpit4e »

porkenbeans wrote:You guys are very welcomed,
I believe that you have a winner here, and very proud, that I may have been of some help in it's production. Can not wait to play it. =D>


i think once we get the xml done we might be able to get beta
Image
User avatar
fumandomuerte
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Gender: Male
Location: The Cinderella of the Pacific

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by fumandomuerte »

Can you soften the borders? they look pixelated 8-[
Image
Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by WidowMakers »

fumandomuerte wrote:Can you soften the borders? they look pixelated 8-[

they are supposed to. It was explained earlier why.
Image
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by WidowMakers »

A couple things that need to get worked out so we can get the XML done:
1) Storage Cell Neutral Count
    I also think the Storage cells need to start out as +3 neutral. They are only there to act as movement hubs. No need to have a high number
2) Options for ensuring no player in a 1v1 or 3 player game drops with 3-Hex bonuses
    A) Make one of every 3-Hex group a starting neutral of 3
    B) Set starting positions for 2 and 3 player games. Make sure each player gets 1 of the 3-hex terts
    C Both A&B

Discuss
Image
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by WidowMakers »

Updates:
1) Added Evil DIMwits sig. he has been helping out Killer with XML. Thanks
Once XML is done, we can post 88's and check connections.

To-Do: Lighten the colors a bit more for pork.

SMALL Version 20
[bigimg]http://img87.imageshack.us/img87/5980/bhsv20.png[/bigimg]

LARGE Version 5
[bigimg]http://img266.imageshack.us/img266/6782/bhlv05.png[/bigimg]
Image
User avatar
MrBenn
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by MrBenn »

WidowMakers wrote:2) Options for ensuring no player in a 1v1 or 3 player game drops with 3-Hex bonuses
    A) Make one of every 3-Hex group a starting neutral of 3
    B) Set starting positions for 2 and 3 player games. Make sure each player gets 1 of the 3-hex terts
    C Both A&B

Discuss

Part of me wonders if there is a way to do this with 6 starting positions, to try and fix it for up to 6 players... It can be done in such a way that in 2 player games (where each player gets 3 groups) the most a player will start with is one 3-hex group (which happens in 16/20 permutations)...

Hmmm :-k

My brain is fried thinking about it - perhaps just stick with fixing it for 3p games and let everything else be random...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
WidowMakers
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Gender: Male
Location: Detroit, MI

Re: The HIVE (Jumbo Hex) *V19*- [AdvD, D,GP,GX]

Post by WidowMakers »

Well how to starting positions work?

I mean don't we set them individually for each game type?
Image
Post Reply

Return to “The Atlas”