Page 20 of 21

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Fri Jun 12, 2009 8:29 pm
by RjBeals
looks great to me. nice work.

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Fri Jun 12, 2009 8:35 pm
by Danyael
the new boats(a little sharp in some places sorry nitpick) are very nice and they make the map look so much better
good job =D>

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Fri Jun 12, 2009 8:45 pm
by LED ZEPPELINER
RjBeals wrote:looks great to me. nice work.

Danyael wrote:the new boats(a little sharp in some places sorry nitpick) are very nice and they make the map look so much better
good job =D>

Thank you. I am glad for the support.

So now what?...

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Sat Jun 13, 2009 10:31 am
by LED ZEPPELINER
Just XML (without co-ords) and Small Map for the Hell of it

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<map>
   <title>Treasure Map</title>
   <smallwidth>630</smallwidth>
   <smallheight>476</smallheight>
   <largewidth>840</largewidth>
   <largeheight>635</largeheight>
   <filetype>jpg</filetype>
   <objective>
      <name>Hold X</name>
      <components>
         <territory>X</territory>
      </components>
   </objective>
   <continent>
      <name>Porderstain</name>
      <bonus>8</bonus>
      <components>
         <territory>East North</territory>
         <territory>West North</territory>
         <territory>E.M.</territory>
         <territory>W. Haven</territory>
         <territory>W.M.</territory>
         <territory>Haven</territory>
         <territory>E. Haven</territory>
         <territory>Far West</territory>
      </components>
   </continent>
   <continent>
      <name>Üglerstein</name>
      <bonus>3</bonus>
      <components>
         <territory>Dead</territory>
         <territory>The Glue</territory>
         <territory>Skull Beach</territory>
         <territory>F.E.</territory>
         <territory>Old Port</territory>
      </components>
   </continent>
   <continent>
      <name>Shreinfeld</name>
      <bonus>4</bonus>
      <components>
         <territory>The Ear</territory>
         <territory>North pass</territory>
         <territory>South Shreinfeld</territory>
         <territory>S. Mount</territory>
         <territory>L.Z.</territory>
         <territory>End</territory>
         <territory>West Peak</territory>
         <territory>Creeker</territory>
      </components>
   </continent>
   <continent>
      <name>Stardelfan</name>
      <bonus>3</bonus>
      <components>
         <territory>Skeleton Beach</territory>
         <territory>Pirate's Home</territory>
         <territory>Button</territory>
         <territory>Dog's Ear</territory>
         <territory>New Port</territory>
      </components>
   </continent>
   <continent>
      <name>Ardenfolder</name>
      <bonus>3</bonus>
      <components>
         <territory>Tibbar</territory>
         <territory>Okapogo</territory>
         <territory>Long Point</territory>
         <territory>Middle World</territory>
         <territory>N. Bound</territory>
         <territory>S. Bound</territory>
      </components>
   </continent>
   <continent>
      <name>Pirate Armada</name>
      <bonus>3</bonus>
      <components>
         <territory>Black Dog</territory>
         <territory>Poor Tom</territory>
         <territory>Night Flight</territory>
         <territory>Ramble</territory>
         <territory>Juno</territory>
         <territory>The Queen</territory>
      </components>
   </continent>
   <territory>
      <name>East North</name>
      <borders>
         <border>West North</border>
         <border>E.M.</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>West North</name>
      <borders>
         <border>East North</border>
         <border>E.M.</border>
         <border>Skeleton Beach</border>
         <border>Eastern Peninsula</border>
         <border>Grand Peninsula</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>E.M.</name>
      <borders>
         <border>East North</border>
         <border>West North</border>
         <border>W. Haven</border>
         <border>Skeleton Beach</border>
         <border>Pirate's Home</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>W. Haven</name>
      <borders>
         <border>E.M.</border>
         <border>W.M.</border>
         <border>Haven</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>W.M.</name>
      <borders>
         <border>W. Haven</border>
         <border>Haven</border>
         <border>Far West</border>
         <border>Old Port</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Haven</name>
      <borders>
         <border>W. Haven</border>
         <border>W.M.</border>
         <border>E. Haven</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>E. Haven</name>
      <borders>
         <border>Haven</border>
         <border>End</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Far West</name>
      <borders>
         <border>W.M.</border>
         <border>F.E.</border>
         <border>Old Port</border>
         <border>The Ear</border>
         <border>North Pass</border>
         <border>End</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Dead</name>
      <borders>
         <border>The Glue</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>The Glue</name>
      <borders>
         <border>Skull Beach</border>
         <border>F.E.</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Skull Beach</name>
      <borders>
         <border>F.E.</border>
         <border>Old Port</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>F.E.</name>
      <borders>
         <border>Far West</border>
         <border>Skull Beach</border>
         <border>Old Port</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Old Port</name>
      <borders>
         <border>W.M.</border>
         <border>Far West</border>
         <border>Skull Beach</border>
         <border>F.E.</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>The Ear</name>
      <borders>
         <border>Far West</border>
         <border>North Pass</border>
         <border>South Shreinfeld</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>North Pass</name>
      <borders>
         <border>Far West</border>
         <border>The Ear</border>
         <border>South Shreinfeld</border>
         <border>S. Mount</border>
         <border>L.Z.</border>
         <border>End</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>South Shreinfeld</name>
      <borders>
         <border>The Ear</border>
         <border>North Pass</border>
         <border>S. Mount</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>S. Mount</name>
      <borders>
         <border>North Pass</border>
         <border>South Shreinfeld</border>
         <border>L.Z.</border>
         <border>Creeker</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>L.Z.</name>
      <borders>
         <border>North Pass</border>
         <border>S. Mount</border>
         <border>End</border>
         <border>West Peak</border>
         <border>Creeker</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>End</name>
      <borders>
         <border>E. Haven</border>
         <border>Far West</border>
         <border>North Pass</border>
         <border>L.Z.</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>West Peak</name>
      <borders>
         <border>L.Z.</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Creeker</name>
      <borders>
         <border>S. Mount</border>
         <border>L.Z.</border>
         <border>Black Dog</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Skeleton Beach</name>
      <borders>
         <border>West North</border>
         <border>E.M.</border>
         <border>Pirate's Home</border>
         <border>New Port</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Pirate's Home</name>
      <borders>
         <border>E.M.</border>
         <border>Skeleton Beach</border>
         <border>Button</border>
         <border>Dog's Ear</border>
         <border>New Port</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Button</name>
      <borders>
         <border>Pirate's Home</border>
         <border>Tibbar</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Dog's Ear</name>
      <borders>
         <border>Pirate's Home</border>
         <border>New Port</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>New Port</name>
      <borders>
         <border>Skeleton Beach</border>
         <border>Pirate's Home</border>
         <border>Dog's Ear</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Tibbar</name>
      <borders>
         <border>Button</border>
         <border>Okapogo</border>
         <border>Long Point</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Okapogo</name>
      <borders>
         <border>Tibbar</border>
         <border>Long Point</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Long Point</name>
      <borders>
         <border>Tibbar</border>
         <border>Okapogo</border>
         <border>Middle World</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Middle World</name>
      <borders>
         <border>Long Point</border>
         <border>N. Bound</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>N. Bound</name>
      <borders>
         <border>Middle World</border>
         <border>S. Bound</border>
         <border>Far East</border>
         <border>Eastern Peninsula</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>S. Bound</name>
      <borders>
         <border>N. Bound</border>
         <border>Night Flight</border>
      </borders>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Black Dog</name>
      <borders>
         <border>Poor Tom</border>
         <border>Creeker</border>
      </borders>
      <bombardments>
         <bombardment>Treasure Cove</bombardment>
         <bombardment>South Grendelia</bombardment>
         <bombardment>The Horn</bombardment>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Poor Tom</name>
      <borders>
         <border>Black Dog</border>
         <border>Night Flight</border>
      </borders>
      <bombardment>Treasure Cove</bombardment>
         <bombardment>South Grendelia</bombardment>
         <bombardment>The Horn</bombardment>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Night Flight</name>
      <borders>
         <border>S. Bound</border>
         <border>Poor Tom</border>
         <border>Ramble</border>
      </borders>
      <bombardment>Treasure Cove</bombardment>
         <bombardment>South Grendelia</bombardment>
         <bombardment>The Horn</bombardment>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Ramble</name>
      <borders>
         <border>Night Flight</border>
         <border>Juno</border>
         <border>The Queen</border>
      </borders>
      <bombardment>Treasure Cove</bombardment>
         <bombardment>South Grendelia</bombardment>
         <bombardment>The Horn</bombardment>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Juno</name>
      <borders>
         <border>Ramble</border>
         <border>The Queen</border>
         <border>South Grendelia</border>
      </borders>
      <bombardment>Treasure Cove</bombardment>
         <bombardment>South Grendelia</bombardment>
         <bombardment>The Horn</bombardment>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>The Queen</name>
      <borders>
         <border>Ramble</border>
         <border>Juno</border>
      </borders>
      <bombardment>Treasure Cove</bombardment>
         <bombardment>South Grendelia</bombardment>
         <bombardment>The Horn</bombardment>
      <coordinates>

      </coordinates>
   </territory>
   <territory>
      <name>Treasure Cove</name>
      <borders>
         <border>South Grendelia</border>
         <border>New Cove</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>3</neutral>
   </territory>
   <territory>
      <name>South Grendelia</name>
      <borders>
         <border>Creeker</border>
         <border>Juno</border>
         <border>Treasure Cove</border>
         <border>The Horn</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>2</neutral>
   </territory>
   <territory>
      <name>The Horn</name>
      <borders>
         <border>South Grendelia</border>
         <border>The Out Skirts</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>3</neutral>
   </territory>
   <territory>
      <name>The Outskirts</name>
      <borders>
         <border>The Horn</border>
         <border>Dead Man's Neck</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>4</neutral>
   </territory>
   <territory>
      <name>Dead Man's Neck</name>
      <borders>
         <border>The Out Skirts</border>
         <border>Strong Hold</border>
         <border>X</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>5</neutral>
   </territory>
   <territory>
      <name>Strong Hold</name>
      <borders>
         <border>Dead Man's Neck</border>
         <border>New Cove</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>4</neutral>
   </territory>
   <territory>
      <name>New Cove</name>
      <borders>
         <border>Treasure Cove</border>
         <border>Strong Hold</border>
         <border>Far East</border>
         <border>Eastern Peninsula</border>
         <border>Grand Peninsula</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>3</neutral>
   </territory>
   <territory>
      <name>Far East</name>
      <borders>
         <border>N. Bound</border>
         <border>New Cove</border>
         <border>Eastern Peninsula</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>2</neutral>
   </territory>
   <territory>
      <name>Eastern Peninsula</name>
      <borders>
         <border>West North</border>
         <border>N. Bound</border>
         <border>New Cove</border>
         <border>Far East</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>2</neutral>
   </territory>
   <territory>
      <name>Grand Peninsula</name>
      <borders>
         <border>West North</border>
         <border>New Cove</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>2</neutral>
   </territory>
   <territory>
      <name>X</name>
      <borders>
         <border>Dead Man's Neck</border>
      </borders>
      <coordinates>

      </coordinates>
      <neutral>6</neutral>
   </territory>
</map>

Image
Hope You Enjoy!

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Sat Jun 13, 2009 6:39 pm
by RjBeals
Zep - you've taken all of our critiques and applied them to the map. You've been patient and not given up. Plus your graphic skills have surely improved since you started. I've got nothing else to comment on, at least for the graphics end. The map looks done to me. Nice job on following through with the whole foundry process. Final Forge should be just around the corner.

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Sat Jun 13, 2009 7:04 pm
by AndyDufresne
RjBeals wrote:Zep - you've taken all of our critiques and applied them to the map. You've been patient and not given up. Plus your graphic skills have surely improved since you started. I've got nothing else to comment on, at least for the graphics end. The map looks done to me. Nice job on following through with the whole foundry process. Final Forge should be just around the corner.


I share RJ's sentiment---you've definitely showed how a relatively newcomer to the Foundry can have great success with patience, endurance, and vision.


--Andy

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Sat Jun 13, 2009 9:29 pm
by LED ZEPPELINER
AndyDufresne wrote:
RjBeals wrote:Zep - you've taken all of our critiques and applied them to the map. You've been patient and not given up. Plus your graphic skills have surely improved since you started. I've got nothing else to comment on, at least for the graphics end. The map looks done to me. Nice job on following through with the whole foundry process. Final Forge should be just around the corner.


I share RJ's sentiment---you've definitely showed how a relatively newcomer to the Foundry can have great success with patience, endurance, and vision.


--Andy

Thanks a ton. It means a lot. Now hopefully we can get this boat on the road. :D

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Sun Jun 14, 2009 1:00 pm
by LED ZEPPELINER
Just letting everybody know that i will be away for around 1-2 weeks.

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Mon Jun 15, 2009 3:02 am
by Incandenza
Something to contemplate upon your return:

If you have sound reasons for not having Dog's Ear-Button and West Traole-East Traole, I'm all ears. Otherwise those small corridors of land look... weird, like there should be a roughly sketched (in keeping with graphic theme) impassable there...

Also, still think a few of the names could be spruced up and made a bit more pirate-y (generally speaking, terits with a direction in their names), and t'would be great if FE could have a proper (small, 3-4 character) name rather than an initialization that doesn't really make any sense.

Beyond that, gamepay looks pretty good to go.

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Mon Jun 15, 2009 6:08 am
by gimil
Another point for your return zep.

The only thing (to me) that ruins the athetics is the crisp map edge at the ends of the map. Those contrast with the rugged and torn parchement effect. Try to ruffle up those edges a little like this, oh, and could ou try and line up the fold at the top right corner? it has always look a little off to me.

Image

Overall thou, you have done a fantastic job to get this far. Nice work LED.

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Tue Jun 16, 2009 12:03 am
by ustus
My high school English teacher would have had a fit, you did one of her pet peeves: their side, not there side.
I'd also put a comma after "wide" in this same line. though, I'm really not sure if that's required, I'm known to be comma-happy...
And you should probably capitalize the names of the territs in the next line, since they're capitalized on the map. Though, it looks like you may have left them lowercase for space purposes. I also can't tell if that's a comma or a period after "cast" in the bottom line, if it's a period it should be a comma.

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Thu Jun 18, 2009 3:22 pm
by Incandenza
ustus wrote:My high school English teacher would have had a fit, you did one of her pet peeves: their side, not there side.
I'd also put a comma after "wide" in this same line. though, I'm really not sure if that's required, I'm known to be comma-happy...
And you should probably capitalize the names of the territs in the next line, since they're capitalized on the map. Though, it looks like you may have left them lowercase for space purposes. I also can't tell if that's a comma or a period after "cast" in the bottom line, if it's a period it should be a comma.


Excellent suggestion, especially the last bit. In fact, you might want to go one further and bold the names of the territories, so that people know that the text contains gameplay instructions and isn't merely a bit of decoration.

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Thu Jun 18, 2009 4:21 pm
by Danyael
ustus wrote:My high school English teacher would have had a fit, you did one of her pet peeves: their side, not there side.
I'd also put a comma after "wide" in this same line. though, I'm really not sure if that's required, I'm known to be comma-happy...
And you should probably capitalize the names of the territs in the next line, since they're capitalized on the map. Though, it looks like you may have left them lowercase for space purposes. I also can't tell if that's a comma or a period after "cast" in the bottom line, if it's a period it should be a comma.


Maybe to stay with the pirate theme their should be thar

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v26.5 pgs.1&32

Posted: Wed Jun 24, 2009 1:06 pm
by LED ZEPPELINER
Incandenza wrote:Something to contemplate upon your return:

If you have sound reasons for not having Dog's Ear-Button and West Traole-East Traole, I'm all ears. Otherwise those small corridors of land look... weird, like there should be a roughly sketched (in keeping with graphic theme) impassable there...

Also, still think a few of the names could be spruced up and made a bit more pirate-y (generally speaking, terits with a direction in their names), and t'would be great if FE could have a proper (small, 3-4 character) name rather than an initialization that doesn't really make any sense.

Beyond that, gamepay looks pretty good to go.

For those connections that you mentioned, i think i will just connect them. i see no reason why they cannot be connected. i will try with better names.
gimil wrote:Another point for your return zep.

The only thing (to me) that ruins the athetics is the crisp map edge at the ends of the map. Those contrast with the rugged and torn parchement effect. Try to ruffle up those edges a little like this, oh, and could ou try and line up the fold at the top right corner? it has always look a little off to me.

Overall thou, you have done a fantastic job to get this far. Nice work LED.

I will see what i can do, thank you for pointing it out.
ustus wrote:My high school English teacher would have had a fit, you did one of her pet peeves: their side, not there side.
I'd also put a comma after "wide" in this same line. though, I'm really not sure if that's required, I'm known to be comma-happy...
And you should probably capitalize the names of the territs in the next line, since they're capitalized on the map. Though, it looks like you may have left them lowercase for space purposes. I also can't tell if that's a comma or a period after "cast" in the bottom line, if it's a period it should be a comma.

Thank you for the catch, i will try to have the riddle completely error free by my next version.
Danyael wrote:Maybe to stay with the pirate theme their should be thar

that doesn't sound to piratey to me. i will leave it as is


Thank you everybody for the feedback while i was gone, i will try to take all of your comments, and come out with a new version shortly.


LZ

Re: Treasure Map [D] (NEW: BOATS) GAMEPLAY??? v27 pgs.1&33

Posted: Wed Jun 24, 2009 9:18 pm
by LED ZEPPELINER
v27
ok, so ive had a little time. I think i adressed all of your issues, so here it is. Hopefully with this we can get gameplay on the road.
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/Treasuremapv27.jpg[/bigimg]

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Sat Jul 04, 2009 3:24 pm
by Incandenza
Looks pretty good to me. If anyone has further gameplay suggestions, now's the time. :D

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Wed Jul 08, 2009 12:56 pm
by LED ZEPPELINER
*crickets* *crickets*

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Wed Jul 08, 2009 5:08 pm
by Incandenza
Well, Zep, I can't guarantee that people won't swarm in here down the road and nitpick the gameplay some more, but I'm pretty well satisfied, so I'd say this map is ready to progress.

Image

Well done.

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Wed Jul 08, 2009 5:15 pm
by the.killing.44
Noice. ;) I'll see if I have any lingering graphic concerns later.

.44

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Wed Jul 08, 2009 9:38 pm
by LED ZEPPELINER
Incandenza wrote:Well, Zep, I can't guarantee that people won't swarm in here down the road and nitpick the gameplay some more, but I'm pretty well satisfied, so I'd say this map is ready to progress.

Image

Well done.

W00T

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Thu Jul 09, 2009 8:26 am
by LED ZEPPELINER
Image
here is the small

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Mon Jul 20, 2009 3:27 pm
by captainwalrus
Some of the text is a little hard to read, but people can just enlarge it, so whatever.
The yellow bonus is too big, mabey like 6 is better. Have you considered makeing purple 3 and adding a connectioin between dead and the ear? It would make it more open.

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Mon Jul 20, 2009 3:42 pm
by RjBeals
wow.. i almost forgot about this map. So many maps that should be quenched... just sitting around collecting dust.

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Mon Jul 20, 2009 11:24 pm
by Incandenza
RjBeals wrote:wow.. i almost forgot about this map. So many maps that should be quenched... just sitting around collecting dust.


Concur. I'm sure there's some graphics-gussying that could be done, but this map looks to be 98% finished.... but haven't seen zep around my recently...

Re: Treasure Map [D] GAMEPLAY STAMP? v27 pgs.1&33

Posted: Tue Jul 21, 2009 1:03 pm
by gimil
Hi Led,

If you ever pop back on the radar anytime soon could you pop both the large and small up together for a looksie by me? Apart from the size of the text (already mentioned) on the small I think this one is almost ready to see a graphics stamp.

Cheers,
gimil